int index = GetSlicerIndexFromItem(item);
QApplication::setOverrideCursor(QCursor(Qt::WaitCursor));
QString role=item->data(1,Qt::UserRole).toString();
- if ( role == "vector")
+ if ( role == "vector"){
mSlicerManagers[index]->ReloadVF();
- else if (role == "overlay")
+ }
+ else if (role == "overlay"){
mSlicerManagers[index]->ReloadOverlay();
- else if (role == "fusion")
+ }
+ else if (role == "fusion"){
mSlicerManagers[index]->ReloadFusion();
- else
+ }
+ else{
mSlicerManagers[index]->Reload();
-
+ }
// Update view and info
ImageInfoChanged();
mSlicerManagers[index]->Render();