connect(linkPanel,SIGNAL(removeLink(QString,QString)),this,SLOT(RemoveLink(QString,QString)));
connect(overlayPanel,SIGNAL(VFPropertyUpdated(int,int,int,int,double,double,double)),this,SLOT(SetVFProperty(int,int,int,int,double,double,double)));
connect(overlayPanel,SIGNAL(OverlayPropertyUpdated(int)),this,SLOT(SetOverlayProperty(int)));
- connect(overlayPanel,SIGNAL(FusionPropertyUpdated(int,int,double,double)),
- this,SLOT(SetFusionProperty(int,int,double,double)));
+ connect(overlayPanel,SIGNAL(FusionPropertyUpdated(int,int,int,double,double)),
+ this,SLOT(SetFusionProperty(int,int,int,double,double)));
connect(landmarksPanel,SIGNAL(UpdateRenderWindows()),this,SLOT(UpdateRenderWindows()));
playMode = 0;//pause
if (mSlicerManagers[index]->GetSlicer(0)->GetFusion()) {
overlayPanel->getFusionName(mSlicerManagers[index]->GetFusionName().c_str());
overlayPanel->getFusionProperty(mSlicerManagers[index]->GetFusionOpacity(),
+ mSlicerManagers[index]->GetFusionThresholdOpacity(),
mSlicerManagers[index]->GetFusionColorMap(),
mSlicerManagers[index]->GetFusionWindow(),
mSlicerManagers[index]->GetFusionLevel());
} else {
overlayPanel->getFusionName(mSlicerManagers[index]->GetFusionName().c_str());
- overlayPanel->getFusionProperty(-1, -1,-1,-1);
+ overlayPanel->getFusionProperty(-1, -1, -1, -1, -1);
}
}
}
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
-void vvMainWindow::SetFusionProperty(int opacity, int colormap,double window, double level)
+void vvMainWindow::SetFusionProperty(int opacity, int thresOpacity, int colormap,double window, double level)
{
int index = GetSlicerIndexFromItem(DataTree->selectedItems()[0]);
if (mSlicerManagers[index]->GetSlicer(0)->GetFusion()) {
mSlicerManagers[index]->SetFusionOpacity(opacity);
+ mSlicerManagers[index]->SetFusionThresholdOpacity(thresOpacity);
mSlicerManagers[index]->SetFusionColorMap(colormap);
mSlicerManagers[index]->SetFusionWindow(window);
mSlicerManagers[index]->SetFusionLevel(level);