//----------------------------------------------------------------------------
void vvSlicer::SetDisplayMode(bool i)
{
+ this->GetImageActor()->SetVisibility(i);
+ this->GetAnnotation()->SetVisibility(i);
this->GetRenderer()->SetDraw(i);
+ if (mLandActor)
+ mLandActor->SetVisibility(i);
+ pdmA->SetVisibility(i);
if (i)
UpdateDisplayExtent();
}