bbSetInputIn2(NULL);
bbSetInputIn3(NULL);
}
-//=====
+
+//=====
// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
//=====
void ImageAppendComponents::bbUserInitializeProcessing()
// but this is where you should allocate the internal/output pointers
// if any
}
-//=====
+
+//=====
// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
//=====
void ImageAppendComponents::bbUserFinalizeProcessing()