--- /dev/null
+/*
+ # ---------------------------------------------------------------------
+ #
+ # Copyright (c) CREATIS (Centre de Recherche en Acquisition et Traitement de l'Image
+ # pour la SantÈ)
+ # Authors : Eduardo Davila, Frederic Cervenansky, Claire Mouton
+ # Previous Authors : Laurent Guigues, Jean-Pierre Roux
+ # CreaTools website : www.creatis.insa-lyon.fr/site/fr/creatools_accueil
+ #
+ # This software is governed by the CeCILL-B license under French law and
+ # abiding by the rules of distribution of free software. You can use,
+ # modify and/ or redistribute the software under the terms of the CeCILL-B
+ # license as circulated by CEA, CNRS and INRIA at the following URL
+ # http://www.cecill.info/licences/Licence_CeCILL-B_V1-en.html
+ # or in the file LICENSE.txt.
+ #
+ # As a counterpart to the access to the source code and rights to copy,
+ # modify and redistribute granted by the license, users are provided only
+ # with a limited warranty and the software's author, the holder of the
+ # economic rights, and the successive licensors have only limited
+ # liability.
+ #
+ # The fact that you are presently reading this means that you have had
+ # knowledge of the CeCILL-B license and that you accept its terms.
+ # ------------------------------------------------------------------------ */
+
+
+/*=========================================================================
+
+ Program: Visualization Toolkit
+ Module: $RCSfile$
+ Language: C++
+ Date: $Date$
+ Version: $Revision$
+
+ Copyright (c) 1993-2002 Ken Martin, Will Schroeder, Bill Lorensen
+ All rights reserved.
+ See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
+
+ This software is distributed WITHOUT ANY WARRANTY; without even
+ the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
+ PURPOSE. See the above copyright notice for more information.
+
+=========================================================================*/
+
+#import <Cocoa/Cocoa.h>
+
+#include <assert.h>
+
+#include "creawxVTKRenderWindowInteractor.h"
+
+//This is needed for vtk 3.1 :
+#ifndef VTK_MAJOR_VERSION
+# include "vtkVersion.h"
+#endif
+
+#if VTK_MAJOR_VERSION > 4 || (VTK_MAJOR_VERSION == 4 && VTK_MINOR_VERSION > 0)
+# include "vtkCommand.h"
+#else
+# include "vtkInteractorStyle.h"
+#endif
+#include "vtkDebugLeaks.h"
+
+// AKT: wxOSX 2.9.x defines __WXOSX_COCOA__ rather than __WXCOCOA__
+#ifdef __WXOSX_COCOA__
+#define __WXCOCOA__
+#endif
+
+#if defined(__WXMAC__) && wxCHECK_VERSION(2,9,0)
+ // ControlDown has been changed to mean Command key down
+ #define ControlDown RawControlDown
+#endif
+
+#ifdef __WXMAC__
+#ifdef __WXCOCOA__
+#include "vtkCocoaRenderWindow.h"
+#else
+#include "vtkCarbonRenderWindow.h"
+#endif
+#endif
+
+
+//=======================================================================
+// LG : NAMESPACE IS NECESSARY TO AVOID CONFLICTING SYMBOLS IN DYN LIBS
+namespace crea
+{
+
+
+//Keep this for compatibilty reason, this was introduced in wxGTK 2.4.0
+#if (!wxCHECK_VERSION(2, 4, 0))
+wxWindow* wxGetTopLevelParent(wxWindow *win)
+{
+ while ( win && !win->IsTopLevel() )
+ win = win->GetParent();
+ return win;
+}
+#endif
+}
+// LG : EO namespace bbwxvtk
+//=======================================================================
+
+// To access objc calls on cocoa
+#ifdef __WXCOCOA__
+#ifdef VTK_USE_COCOA
+//EED #import <Cocoa/Cocoa.h>
+// This trick is no longer need in VTK CVS, should get rid of that:
+#define id Id
+#else
+#error Build mismatch you need both wxWidgets and VTK to be configure against Cocoa to work
+#endif //VTK_USE_COCOA
+#endif //__WXCOCOA__
+
+#if wxMAJOR_VERSION <= 2
+
+ #ifdef __WXGTK__
+ #include <gdk/gdkx.h> // GDK_WINDOW_XWINDOW is found here in wxWidgets 2.8.0
+ #include "gdk/gdkprivate.h"
+ #if wxCHECK_VERSION(2, 9, 0)
+ // thanks to: http://thomasfischer.biz/?p=382
+ #include <gtk/gtkfixed.h>
+ #include <gtk/gtkwidget.h>
+ #include <wx/gtk/private/win_gtk.h>
+ #define piz(wxwin) WX_PIZZA((wxwin)->m_wxwindow)
+ #define GetXWindow(wxwin) (wxwin)->m_wxwindow ? \
+ GDK_WINDOW_XWINDOW(((GtkWidget*)piz(wxwin))->window) : \
+ GDK_WINDOW_XWINDOW((wxwin)->m_widget->window)
+ #else
+ #if wxCHECK_VERSION(2, 8, 0)
+ #ifdef __WXGTK20__
+ #include <wx/gtk/win_gtk.h>
+ #else
+ #include <wx/gtk1/win_gtk.h>
+ #endif
+ #else
+ #include <wx/gtk/win_gtk.h>
+ #endif
+
+ #define GetXWindow(wxwin) (wxwin)->m_wxwindow ? \
+ GDK_WINDOW_XWINDOW(GTK_PIZZA((wxwin)->m_wxwindow)->bin_window) : \
+ GDK_WINDOW_XWINDOW((wxwin)->m_widget->window)
+ #endif
+ #endif
+
+#else
+ #ifdef __WXGTK__
+ #include <gdk/gdkx.h>
+ #include <gtk/gtk.h>
+#define GetXWindow(wxwin) (wxwin)->m_wxwindow ? \
+ GDK_WINDOW_XID(gtk_widget_get_window((wxwin)->m_wxwindow)) : \
+ GDK_WINDOW_XID(gtk_widget_get_window((wxwin)->m_widget))
+ #endif
+#endif
+
+#ifdef __WXX11__
+#include "wx/x11/privx.h"
+#define GetXWindow(wxwin) ((Window)(wxwin)->GetHandle())
+#endif
+
+//For more info on this class please go to:
+//http://wxvtk.sf.net
+//This hack is for some buggy wxGTK version:
+#if wxCHECK_VERSION(2, 3, 2) && !wxCHECK_VERSION(2, 4, 1) && defined(__WXGTK__)
+# define WX_USE_X_CAPTURE 0
+#else
+# define WX_USE_X_CAPTURE 1
+#endif
+
+#define ID_wxVTKRenderWindowInteractor_TIMER 1001
+
+//=======================================================================
+// LG : NAMESPACE IS NECESSARY TO AVOID CONFLICTING SYMBOLS IN DYN LIBS
+namespace crea
+{
+
+#if defined(__WXGTK__) && defined(USE_WXGLCANVAS)
+#else
+#endif //__WXGTK__
+
+//---------------------------------------------------------------------------
+#if defined(__WXGTK__) && defined(USE_WXGLCANVAS)
+ //EED 2017-09-16 Migration wxWidgets 2.8 to 3.0
+ #if wxMAJOR_VERSION <= 2
+ IMPLEMENT_DYNAMIC_CLASS(wxVTKRenderWindowInteractor, wxGLCanvas)
+ BEGIN_EVENT_TABLE(wxVTKRenderWindowInteractor, wxGLCanvas)
+ #else
+ wxIMPLEMENT_DYNAMIC_CLASS(wxVTKRenderWindowInteractor, wxGLCanvas);
+ wxBEGIN_EVENT_TABLE(wxVTKRenderWindowInteractor, wxGLCanvas)
+ #endif
+#else
+ //EED 2017-09-16 Migration wxWidgets 2.8 to 3.0
+ #if wxMAJOR_VERSION <= 2
+ IMPLEMENT_DYNAMIC_CLASS(wxVTKRenderWindowInteractor, wxWindow)
+ BEGIN_EVENT_TABLE(wxVTKRenderWindowInteractor, wxWindow)
+ #else
+ wxIMPLEMENT_DYNAMIC_CLASS(wxVTKRenderWindowInteractor, wxWindow);
+ wxBEGIN_EVENT_TABLE(wxVTKRenderWindowInteractor, wxWindow)
+ #endif
+#endif //__WXGTK__
+ //refresh window by doing a Render
+ EVT_PAINT (wxVTKRenderWindowInteractor::OnPaint)
+ EVT_ERASE_BACKGROUND(wxVTKRenderWindowInteractor::OnEraseBackground)
+ EVT_MOTION (wxVTKRenderWindowInteractor::OnMotion)
+
+ //Bind the events to the event converters
+ EVT_LEFT_DOWN (wxVTKRenderWindowInteractor::OnButtonDown)
+ EVT_MIDDLE_DOWN (wxVTKRenderWindowInteractor::OnButtonDown)
+ EVT_RIGHT_DOWN (wxVTKRenderWindowInteractor::OnButtonDown)
+ EVT_LEFT_UP (wxVTKRenderWindowInteractor::OnButtonUp)
+ EVT_MIDDLE_UP (wxVTKRenderWindowInteractor::OnButtonUp)
+ EVT_RIGHT_UP (wxVTKRenderWindowInteractor::OnButtonUp)
+#if !(VTK_MAJOR_VERSION == 3 && VTK_MINOR_VERSION == 1)
+ EVT_ENTER_WINDOW(wxVTKRenderWindowInteractor::OnEnter)
+ EVT_LEAVE_WINDOW(wxVTKRenderWindowInteractor::OnLeave)
+ EVT_MOUSEWHEEL (wxVTKRenderWindowInteractor::OnMouseWheel)
+#if wxCHECK_VERSION(2, 8, 0)
+ EVT_MOUSE_CAPTURE_LOST(wxVTKRenderWindowInteractor::OnMouseCaptureLost)
+#endif
+ EVT_KEY_DOWN (wxVTKRenderWindowInteractor::OnKeyDown)
+ EVT_KEY_UP (wxVTKRenderWindowInteractor::OnKeyUp)
+ EVT_CHAR (wxVTKRenderWindowInteractor::OnChar)
+#endif
+ EVT_TIMER (ID_wxVTKRenderWindowInteractor_TIMER, wxVTKRenderWindowInteractor::OnTimer)
+ EVT_SIZE (wxVTKRenderWindowInteractor::OnSize)
+END_EVENT_TABLE()
+
+//EED win Compilation why??: vtkCxxRevisionMacro(wxVTKRenderWindowInteractor, "$Revision$")
+
+//EED2020-04-10
+#if VTK_MAJOR_VERSION < 8
+ vtkInstantiatorNewMacro(wxVTKRenderWindowInteractor)
+#endif
+
+#if defined(__WXGTK__) && defined(USE_WXGLCANVAS)
+static int wxvtk_attributes[]={
+ WX_GL_DOUBLEBUFFER,
+ WX_GL_RGBA,
+ WX_GL_DEPTH_SIZE,
+ 16,
+ 0
+};
+#endif
+
+//---------------------------------------------------------------------------
+wxVTKRenderWindowInteractor::wxVTKRenderWindowInteractor()
+
+#if defined(__WXGTK__) && defined(USE_WXGLCANVAS)
+ #if wxCHECK_VERSION(2, 9, 0) // the order of the parameters to wxGLCanvas::wxGLCanvas has changed
+ : wxGLCanvas(0, -1, wxvtk_attributes, wxDefaultPosition, wxDefaultSize, 0, wxT("wxVTKRenderWindowInteractor")),
+ #else
+ : wxGLCanvas(0, -1, wxDefaultPosition, wxDefaultSize, 0, wxT("wxVTKRenderWindowInteractor"), wxvtk_attributes),
+ #endif
+#else
+ : wxWindow(),
+#endif //__WXGTK__
+
+ vtkRenderWindowInteractor()
+ , timer(this, ID_wxVTKRenderWindowInteractor_TIMER)
+ , ActiveButton(wxEVT_NULL)
+ , Stereo(0)
+ , Handle(0)
+ , Created(true)
+ , RenderWhenDisabled(1)
+ , UseCaptureMouse(0)
+{
+#ifdef VTK_DEBUG_LEAKS
+ vtkDebugLeaks::ConstructClass("wxVTKRenderWindowInteractor");
+#endif
+#if defined(__WXGTK__) && defined(USE_WXGLCANVAS)
+ this->context = new wxGLContext(this);
+#endif
+ this->RenderWindow = NULL;
+ this->SetRenderWindow(vtkRenderWindow::New());
+ this->RenderWindow->Delete();
+}
+//---------------------------------------------------------------------------
+wxVTKRenderWindowInteractor::wxVTKRenderWindowInteractor(wxWindow *parent,
+ wxWindowID id,
+ const wxPoint &pos,
+ const wxSize &size,
+ long style,
+ const wxString &name)
+#if defined(__WXGTK__) && defined(USE_WXGLCANVAS)
+ #if wxCHECK_VERSION(2, 9, 0) // the order of the parameters to wxGLCanvas::wxGLCanvas has changed
+ : wxGLCanvas(parent, id, wxvtk_attributes, pos, size, style, name)
+ #else
+ : wxGLCanvas(parent, id, pos, size, style, name, wxvtk_attributes)
+ #endif
+#else
+ : wxWindow(parent, id, pos, size, style, name)
+#endif //__WXGTK__
+ , vtkRenderWindowInteractor()
+ , timer(this, ID_wxVTKRenderWindowInteractor_TIMER)
+ , ActiveButton(wxEVT_NULL)
+ , Stereo(0)
+ , Handle(0)
+ , Created(true)
+ , RenderWhenDisabled(1)
+ , UseCaptureMouse(0)
+{
+#ifdef VTK_DEBUG_LEAKS
+ vtkDebugLeaks::ConstructClass("wxVTKRenderWindowInteractor");
+#endif
+#if defined(__WXGTK__) && defined(USE_WXGLCANVAS)
+ this->context = new wxGLContext(this);
+#endif
+ this->RenderWindow = NULL;
+ this->SetRenderWindow(vtkRenderWindow::New());
+ this->RenderWindow->Delete();
+#ifdef __WXMAC__
+ // On Mac (Carbon) we don't get notified of the initial window size with an EVT_SIZE event,
+ // so we update the size information of the interactor/renderwindow here
+ this->UpdateSize(size.x, size.y);
+#endif
+}
+//---------------------------------------------------------------------------
+wxVTKRenderWindowInteractor::~wxVTKRenderWindowInteractor()
+{
+ SetRenderWindow(NULL);
+ SetInteractorStyle(NULL);
+#if defined(__WXGTK__) && defined(USE_WXGLCANVAS)
+ delete this->context;
+#endif
+}
+//---------------------------------------------------------------------------
+wxVTKRenderWindowInteractor * wxVTKRenderWindowInteractor::New()
+{
+ // we don't make use of the objectfactory, because we're not registered
+ return new wxVTKRenderWindowInteractor;
+}
+//---------------------------------------------------------------------------
+void wxVTKRenderWindowInteractor::Initialize()
+{
+ int *size = RenderWindow->GetSize();
+ // enable everything and start rendering
+ Enable();
+ //RenderWindow->Start();
+
+ // set the size in the render window interactor
+ Size[0] = size[0];
+ Size[1] = size[1];
+
+ // this is initialized
+ Initialized = 1;
+}
+//---------------------------------------------------------------------------
+void wxVTKRenderWindowInteractor::Enable()
+{
+ // if already enabled then done
+ if (Enabled)
+ return;
+
+ // that's it
+ Enabled = 1;
+#if defined(__WXGTK__) && defined(USE_WXGLCANVAS)
+ wxGLCanvas::SetCurrent(*this->context);
+#endif
+ Modified();
+}
+//---------------------------------------------------------------------------
+bool wxVTKRenderWindowInteractor::Enable(bool enable)
+{
+#if defined(__WXGTK__) && defined(USE_WXGLCANVAS)
+ return wxGLCanvas::Enable(enable);
+#else
+ return wxWindow::Enable(enable);
+#endif
+}
+//---------------------------------------------------------------------------
+void wxVTKRenderWindowInteractor::Disable()
+{
+ // if already disabled then done
+ if (!Enabled)
+ return;
+
+ // that's it (we can't remove the event handler like it should be...)
+ Enabled = 0;
+ Modified();
+}
+//---------------------------------------------------------------------------
+void wxVTKRenderWindowInteractor::Start()
+{
+ // the interactor cannot control the event loop
+ vtkErrorMacro( << "wxVTKRenderWindowInteractor::Start() "
+ "interactor cannot control event loop.");
+}
+//---------------------------------------------------------------------------
+void wxVTKRenderWindowInteractor::UpdateSize(int x, int y)
+{
+ if( RenderWindow )
+ {
+ // if the size changed tell render window
+ if ( x != Size[0] || y != Size[1] )
+ {
+ // adjust our (vtkRenderWindowInteractor size)
+ Size[0] = x;
+ Size[1] = y;
+ // and our RenderWindow's size
+ RenderWindow->SetSize(x, y);
+#if defined(__WXMSW__)
+ this->Refresh();
+#endif //__WXMSW__
+ }
+ }
+}
+//---------------------------------------------------------------------------
+int wxVTKRenderWindowInteractor::CreateTimer(int WXUNUSED(timertype))
+{
+ // it's a one shot timer
+ if (!timer.Start(10, TRUE))
+ return 0;
+
+ return 1;
+
+}
+#if VTK_MAJOR_VERSION > 5 || (VTK_MAJOR_VERSION == 5 && VTK_MINOR_VERSION >= 2)
+//------------------------------------------------------------------
+int wxVTKRenderWindowInteractor::InternalCreateTimer(int timerId, int timerType,
+ unsigned long duration)
+{
+ if (!timer.Start(duration, timerType == OneShotTimer))
+ return 0;
+
+ return ID_wxVTKRenderWindowInteractor_TIMER;
+}
+//------------------------------------------------------------------
+int wxVTKRenderWindowInteractor::InternalDestroyTimer(int platformTimerId)
+{
+ timer.Stop();
+ return 1;
+}
+#endif
+//---------------------------------------------------------------------------
+int wxVTKRenderWindowInteractor::DestroyTimer()
+{
+ // do nothing
+ return 1;
+}
+//---------------------------------------------------------------------------
+void wxVTKRenderWindowInteractor::OnTimer(wxTimerEvent& WXUNUSED(event))
+{
+ if (!Enabled)
+ return;
+
+#if VTK_MAJOR_VERSION > 4 || (VTK_MAJOR_VERSION == 4 && VTK_MINOR_VERSION > 0)
+ // new style
+#if VTK_MAJOR_VERSION > 5 || (VTK_MAJOR_VERSION == 5 && VTK_MINOR_VERSION >= 2)
+ // pass the right timer id
+ int timerId = this->GetCurrentTimerId();
+ this->InvokeEvent(vtkCommand::TimerEvent, &timerId);
+#else
+ this->InvokeEvent(vtkCommand::TimerEvent, NULL);
+#endif
+#else
+ // old style
+ InteractorStyle->OnTimer();
+#endif
+}
+
+//---------------------------------------------------------------------------
+// NOTE on implementation:
+// Bad luck you ended up in the only tricky place of this code.
+// A few note, wxWidgets still refuse to provide such convenient method
+// so I have to maintain it myself, eventhough this is completely integrated
+// in wxPython...
+// Anyway if this happen to break for you then compare to a recent version of wxPython
+// and look for the function long wxPyGetWinHandle(wxWindow* win)
+// in wxPython/src/helpers.cpp
+long wxVTKRenderWindowInteractor::GetHandleHack()
+{
+printf("EED wxVTKRenderWindowInteractor::GetHandleHack start \n");
+ //helper function to hide the MSW vs GTK stuff
+ long handle_tmp = 0;
+
+// __WXMSW__ is for Win32
+// __WXMAC__ is for Carbon or Cocoa builds
+// __WXGTK__ is for both gtk 1.2.x and gtk 2.x
+#if defined(__WXMSW__) || defined(__WXMAC__)
+ handle_tmp = (long)this->GetHandle();
+#endif //__WXMSW__
+
+// using above GetHandle() works fine with wxOSX 2.9.x
+#if defined(__WXCOCOA__) && !wxCHECK_VERSION(2, 9, 0)
+ // Here is how to find the NSWindow
+ wxTopLevelWindow* toplevel = dynamic_cast<wxTopLevelWindow*>(wxGetTopLevelParent( this ) );
+ if (toplevel != NULL )
+ {
+ handle_tmp = (long)toplevel->GetNSWindow();
+ }
+ // The NSView will be deducted from
+ // [(NSWindow*)Handle contentView]
+ // if only I knew how to write that in c++
+#endif //__WXCOCOA__ && !wxCHECK_VERSION(2, 9, 0)
+
+ // Find and return the actual X-Window.
+#if defined(__WXGTK__) || defined(__WXX11__)
+printf("EED wxVTKRenderWindowInteractor::GetHandleHack End AAA handle_tmp %ld \n", handle_tmp);
+printf("EED wxVTKRenderWindowInteractor::GetHandleHack End AAA handle_tmp %ld \n", (long)GetXWindow(this));
+ return (long)GetXWindow(this);
+#endif
+
+//#ifdef __WXMOTIF__
+// handle_tmp = (long)this->GetXWindow();
+//#endif
+
+printf("EED wxVTKRenderWindowInteractor::GetHandleHack End BBB handle_tmp %ld \n", handle_tmp);
+ return handle_tmp;
+}
+//---------------------------------------------------------------------------
+void wxVTKRenderWindowInteractor::OnPaint(wxPaintEvent& WXUNUSED(event))
+{
+ //must always be here
+ wxPaintDC pDC(this);
+
+ //do it here rather than in the cstor: this is safer.
+ if(!Handle)
+ {
+ Handle = GetHandleHack();
+
+#ifdef __WXCOCOA__
+ vtkCocoaRenderWindow *rwin = vtkCocoaRenderWindow::SafeDownCast(RenderWindow);
+ NSView *nvsview = (NSView* )Handle;
+ NSWindow *nswindow = nvsview.window;
+ rwin->SetRootWindow( nswindow );
+ rwin->SetWindowId( reinterpret_cast<void *>(nvsview) );
+#else
+ RenderWindow->SetWindowId(reinterpret_cast<void *>(Handle));
+#endif
+
+
+
+// Cocoa
+// this->GetNSView() <-> DisplayId
+// this->GetTopLevel()->GetNSWindow() <-> WindowId
+#ifdef __WXMSW__
+ RenderWindow->SetParentId(reinterpret_cast<void *>(this->GetParent()->GetHWND()));
+#endif //__WXMSW__
+
+ // This is another hack to prevent the VTK Render Window from closing the display.
+ // If VTK closes the display, ~wxContext chashes while trying to destroy its
+ // glContext (because the display is closed). The Get -> Set makes this VTK
+ // object think someone else is responsible for the display.
+ #ifdef __WXCOCOA__
+ // avoid "Method not implemented" messages in Console
+ #else
+ this->RenderWindow->SetDisplayId(this->RenderWindow->GetGenericDisplayId());
+ #endif
+ }
+ // get vtk to render to the wxWindows
+ Render();
+#ifdef __WXMAC__
+ // This solves a problem with repainting after a window resize
+ // See also: http://sourceforge.net/mailarchive/forum.php?thread_id=31690967&forum_id=41789
+#ifdef __WXCOCOA__
+ #if !wxCHECK_VERSION(2, 9, 0)
+ // this doesn't seem necessary with wxOSX 2.9.x
+ vtkCocoaRenderWindow * rwin = vtkCocoaRenderWindow::SafeDownCast(RenderWindow);
+ if( rwin )
+ {
+ rwin->UpdateContext();
+ }
+ #endif
+#else
+ vtkCarbonRenderWindow* rwin = vtkCarbonRenderWindow::SafeDownCast(RenderWindow);
+ if( rwin )
+ {
+#if VTK_MAJOR_VERSION > 4 || (VTK_MAJOR_VERSION == 4 && VTK_MINOR_VERSION > 4)
+ // Must be somewhere after VTK 4.4
+ rwin->UpdateGLRegion();
+#endif
+ }
+#endif
+#endif
+}
+//---------------------------------------------------------------------------
+void wxVTKRenderWindowInteractor::OnEraseBackground(wxEraseEvent &event)
+{
+ //turn off background erase to reduce flickering on MSW
+ event.Skip(false);
+}
+//---------------------------------------------------------------------------
+void wxVTKRenderWindowInteractor::OnSize(wxSizeEvent& WXUNUSED(event))
+{
+ int w, h;
+ GetClientSize(&w, &h);
+ UpdateSize(w, h);
+
+ if (!Enabled)
+ {
+ return;
+ }
+
+#if VTK_MAJOR_VERSION > 4 || (VTK_MAJOR_VERSION == 4 && VTK_MINOR_VERSION > 0)
+ InvokeEvent(vtkCommand::ConfigureEvent, NULL);
+#endif
+ //this will check for Handle
+ //Render();
+}
+//---------------------------------------------------------------------------
+void wxVTKRenderWindowInteractor::OnMotion(wxMouseEvent &event)
+{
+ if (!Enabled)
+ {
+ return;
+ }
+#if VTK_MAJOR_VERSION > 4 || (VTK_MAJOR_VERSION == 4 && VTK_MINOR_VERSION > 0)
+ SetEventInformationFlipY(event.GetX(), event.GetY(),
+ event.ControlDown(), event.ShiftDown(), '\0', 0, NULL);
+
+ InvokeEvent(vtkCommand::MouseMoveEvent, NULL);
+#else
+ InteractorStyle->OnMouseMove(event.ControlDown(), event.ShiftDown(),
+ event.GetX(), Size[1] - event.GetY() - 1);
+#endif
+}
+//---------------------------------------------------------------------------
+#if !(VTK_MAJOR_VERSION == 3 && VTK_MINOR_VERSION == 1)
+void wxVTKRenderWindowInteractor::OnEnter(wxMouseEvent &event)
+{
+ if (!Enabled)
+ {
+ return;
+ }
+
+#if VTK_MAJOR_VERSION > 4 || (VTK_MAJOR_VERSION == 4 && VTK_MINOR_VERSION > 0)
+ // new style
+ SetEventInformationFlipY(event.GetX(), event.GetY(),
+ event.ControlDown(), event.ShiftDown(), '\0', 0, NULL);
+
+ InvokeEvent(vtkCommand::EnterEvent, NULL);
+#else
+ // old style
+ InteractorStyle->OnEnter(event.ControlDown(), event.ShiftDown(),
+ event.GetX(), Size[1] - event.GetY() - 1);
+#endif
+}
+//---------------------------------------------------------------------------
+void wxVTKRenderWindowInteractor::OnLeave(wxMouseEvent &event)
+{
+ if (!Enabled)
+ {
+ return;
+ }
+
+#if VTK_MAJOR_VERSION > 4 || (VTK_MAJOR_VERSION == 4 && VTK_MINOR_VERSION > 0)
+ // new style
+ SetEventInformationFlipY(event.GetX(), event.GetY(),
+ event.ControlDown(), event.ShiftDown(), '\0', 0, NULL);
+
+ InvokeEvent(vtkCommand::LeaveEvent, NULL);
+#else
+ // old style
+ InteractorStyle->OnLeave(event.ControlDown(), event.ShiftDown(),
+ event.GetX(), Size[1] - event.GetY() - 1);
+#endif
+}
+//---------------------------------------------------------------------------
+void wxVTKRenderWindowInteractor::OnKeyDown(wxKeyEvent &event)
+{
+ if (!Enabled)
+ {
+ return;
+ }
+
+#if VTK_MAJOR_VERSION > 4 || (VTK_MAJOR_VERSION == 4 && VTK_MINOR_VERSION > 0)
+ // new style
+ int keycode = event.GetKeyCode();
+ char key = '\0';
+ if (((unsigned int)keycode) < 256)
+ {
+ // TODO: Unicode in non-Unicode mode ??
+ key = (char)keycode;
+ }
+
+ // we don't get a valid mouse position inside the key event on every platform
+ // so we retrieve the mouse position explicitly and pass it along
+ wxPoint mousePos = ScreenToClient(wxGetMousePosition());
+ SetEventInformationFlipY(mousePos.x, mousePos.y,
+ event.ControlDown(), event.ShiftDown(), key, 0, NULL);
+ InvokeEvent(vtkCommand::KeyPressEvent, NULL);
+#else
+ InteractorStyle->OnKeyDown(event.ControlDown(), event.ShiftDown(),
+ event.GetKeyCode(), 1);
+#endif
+ event.Skip();
+}
+//---------------------------------------------------------------------------
+void wxVTKRenderWindowInteractor::OnKeyUp(wxKeyEvent &event)
+{
+ if (!Enabled)
+ {
+ return;
+ }
+
+#if VTK_MAJOR_VERSION > 4 || (VTK_MAJOR_VERSION == 4 && VTK_MINOR_VERSION > 0)
+ // new style
+ int keycode = event.GetKeyCode();
+ char key = '\0';
+ if (((unsigned int)keycode) < 256)
+ {
+ // TODO: Unicode in non-Unicode mode ??
+ key = (char)keycode;
+ }
+
+ // we don't get a valid mouse position inside the key event on every platform
+ // so we retrieve the mouse position explicitly and pass it along
+ wxPoint mousePos = ScreenToClient(wxGetMousePosition());
+ SetEventInformationFlipY(mousePos.x, mousePos.y,
+ event.ControlDown(), event.ShiftDown(), key, 0, NULL);
+ InvokeEvent(vtkCommand::KeyReleaseEvent, NULL);
+#else
+ InteractorStyle->OnKeyUp(event.ControlDown(), event.ShiftDown(),
+ event.GetKeyCode(), 1);
+#endif
+ event.Skip();
+}
+#endif //!(VTK_MAJOR_VERSION == 3 && VTK_MINOR_VERSION == 1)
+ //---------------------------------------------------------------------------
+void wxVTKRenderWindowInteractor::OnChar(wxKeyEvent &event)
+{
+ if (!Enabled)
+ {
+ return;
+ }
+
+#if VTK_MAJOR_VERSION > 4 || (VTK_MAJOR_VERSION == 4 && VTK_MINOR_VERSION > 0)
+ // new style
+ int keycode = event.GetKeyCode();
+ char key = '\0';
+ if (((unsigned int)keycode) < 256)
+ {
+ // TODO: Unicode in non-Unicode mode ??
+ key = (char)keycode;
+ }
+
+ // we don't get a valid mouse position inside the key event on every platform
+ // so we retrieve the mouse position explicitly and pass it along
+ wxPoint mousePos = ScreenToClient(wxGetMousePosition());
+ SetEventInformationFlipY(mousePos.x, mousePos.y,
+ event.ControlDown(), event.ShiftDown(), key, 0, NULL);
+ InvokeEvent(vtkCommand::CharEvent, NULL);
+#endif
+ event.Skip();
+}
+//---------------------------------------------------------------------------
+void wxVTKRenderWindowInteractor::OnButtonDown(wxMouseEvent &event)
+{
+ if (!Enabled || (ActiveButton != wxEVT_NULL))
+ {
+ return;
+ }
+ ActiveButton = event.GetEventType();
+
+ // On Mac (Carbon) and Windows we don't automatically get the focus when
+ // you click inside the window
+ // we therefore set the focus explicitly
+ // Apparently we need that on linux (GTK) too:
+ this->SetFocus();
+
+#if VTK_MAJOR_VERSION > 4 || (VTK_MAJOR_VERSION == 4 && VTK_MINOR_VERSION > 0)
+ SetEventInformationFlipY(event.GetX(), event.GetY(),
+ event.ControlDown(), event.ShiftDown(), '\0', 0, NULL);
+#endif
+
+ if(event.RightDown())
+ {
+#if VTK_MAJOR_VERSION > 4 || (VTK_MAJOR_VERSION == 4 && VTK_MINOR_VERSION > 0)
+ // new style
+ InvokeEvent(vtkCommand::RightButtonPressEvent, NULL);
+#else
+ // old style
+ InteractorStyle->OnRightButtonDown(event.ControlDown(), event.ShiftDown(),
+ event.GetX(), Size[1] - event.GetY() - 1);
+#endif
+ }
+ else if(event.LeftDown())
+ {
+#if VTK_MAJOR_VERSION > 4 || (VTK_MAJOR_VERSION == 4 && VTK_MINOR_VERSION > 0)
+ // new style
+ InvokeEvent(vtkCommand::LeftButtonPressEvent, NULL);
+#else
+ // old style
+ InteractorStyle->OnLeftButtonDown(event.ControlDown(), event.ShiftDown(),
+ event.GetX(), Size[1] - event.GetY() - 1);
+#endif
+ }
+ else if(event.MiddleDown())
+ {
+#if VTK_MAJOR_VERSION > 4 || (VTK_MAJOR_VERSION == 4 && VTK_MINOR_VERSION > 0)
+ // new style
+ InvokeEvent(vtkCommand::MiddleButtonPressEvent, NULL);
+#else
+ // old style
+ InteractorStyle->OnMiddleButtonDown(event.ControlDown(), event.ShiftDown(),
+ event.GetX(), Size[1] - event.GetY() - 1);
+#endif
+ }
+ //save the button and capture mouse until the button is released
+ //Only if :
+ //1. it is possible (WX_USE_X_CAPTURE)
+ //2. user decided to.
+ if ((ActiveButton != wxEVT_NULL) && WX_USE_X_CAPTURE && UseCaptureMouse)
+ {
+ CaptureMouse();
+ }
+}
+//---------------------------------------------------------------------------
+void wxVTKRenderWindowInteractor::OnButtonUp(wxMouseEvent &event)
+{
+ //EVT_xxx_DOWN == EVT_xxx_UP - 1
+ //This is only needed if two mouse buttons are pressed at the same time.
+ //In wxWindows 2.4 and later: better use of wxMOUSE_BTN_RIGHT or
+ //wxEVT_COMMAND_RIGHT_CLICK
+ if (!Enabled || (ActiveButton != (event.GetEventType()-1)))
+ {
+ return;
+ }
+
+ // See report by Shang Mu / Kerry Loux on wxVTK mailing list
+ this->SetFocus();
+
+#if VTK_MAJOR_VERSION > 4 || (VTK_MAJOR_VERSION == 4 && VTK_MINOR_VERSION > 0)
+ SetEventInformationFlipY(event.GetX(), event.GetY(),
+ event.ControlDown(), event.ShiftDown(), '\0', 0, NULL);
+#endif
+
+ if(ActiveButton == wxEVT_RIGHT_DOWN)
+ {
+#if VTK_MAJOR_VERSION > 4 || (VTK_MAJOR_VERSION == 4 && VTK_MINOR_VERSION > 0)
+ // new style
+ InvokeEvent(vtkCommand::RightButtonReleaseEvent, NULL);
+#else
+ // old style
+ InteractorStyle->OnRightButtonUp(event.ControlDown(), event.ShiftDown(),
+ event.GetX(), Size[1] - event.GetY() - 1);
+#endif
+ }
+ else if(ActiveButton == wxEVT_LEFT_DOWN)
+ {
+#if VTK_MAJOR_VERSION > 4 || (VTK_MAJOR_VERSION == 4 && VTK_MINOR_VERSION > 0)
+ // new style
+ InvokeEvent(vtkCommand::LeftButtonReleaseEvent, NULL);
+#else
+ // old style
+ InteractorStyle->OnLeftButtonUp(event.ControlDown(), event.ShiftDown(),
+ event.GetX(), Size[1] - event.GetY() - 1);
+#endif
+ }
+ else if(ActiveButton == wxEVT_MIDDLE_DOWN)
+ {
+#if VTK_MAJOR_VERSION > 4 || (VTK_MAJOR_VERSION == 4 && VTK_MINOR_VERSION > 0)
+ // new style
+ InvokeEvent(vtkCommand::MiddleButtonReleaseEvent, NULL);
+#else
+ // old style
+ InteractorStyle->OnMiddleButtonUp(event.ControlDown(), event.ShiftDown(),
+ event.GetX(), Size[1] - event.GetY() - 1);
+#endif
+ }
+ //if the ActiveButton is realeased, then release mouse capture
+ if ((ActiveButton != wxEVT_NULL) && WX_USE_X_CAPTURE && UseCaptureMouse)
+ {
+ ReleaseMouse();
+ }
+ ActiveButton = wxEVT_NULL;
+}
+//---------------------------------------------------------------------------
+void wxVTKRenderWindowInteractor::OnMouseWheel(wxMouseEvent& event)
+{
+// Mouse wheel was only added after VTK 4.4 (I think...)
+#if VTK_MAJOR_VERSION > 4 || (VTK_MAJOR_VERSION == 4 && VTK_MINOR_VERSION > 4)
+ // new style
+ //Set vtk event information ... The numebr of wheel rotations is stored in
+ //the x varible. y varible is zero
+ SetEventInformationFlipY(event.GetX() , event.GetY(),
+ event.ControlDown(), event.ShiftDown(), '\0', 0, NULL);
+ if(event.GetWheelRotation() > 0)
+ {
+ //Send event to VTK
+ InvokeEvent(vtkCommand::MouseWheelForwardEvent, NULL);
+ }
+ else
+ {
+ //Send event to VTK
+ InvokeEvent(vtkCommand::MouseWheelBackwardEvent, NULL);
+ }
+#endif
+
+}
+
+//---------------------------------------------------------------------------
+#if wxCHECK_VERSION(2, 8, 0)
+void wxVTKRenderWindowInteractor::OnMouseCaptureLost(wxMouseCaptureLostEvent& event)
+{
+ if (ActiveButton != wxEVT_NULL)
+ {
+ //Maybe also invoke the button release event here
+ }
+ // Reset ActiveButton so that
+ // 1. we do not process mouse button up events any more,
+ // 2. the next button down event will be processed and call CaptureMouse().
+ // Otherwise ReleaseMouse() will be called
+ // without a previous CaptureMouse().
+ ActiveButton = wxEVT_NULL;
+}
+#endif
+
+//---------------------------------------------------------------------------
+void wxVTKRenderWindowInteractor::Render()
+{
+printf("EED wxVTKRenderWindowInteractor::Render Start \n");
+#if wxCHECK_VERSION(2, 8, 0)
+ int renderAllowed = !IsFrozen();
+#else
+ int renderAllowed = 1;
+#endif
+ if (renderAllowed && !RenderWhenDisabled)
+ {
+ //the user doesn't want us to render when the toplevel frame
+ //is disabled - first find the top level parent
+ wxWindow *topParent = wxGetTopLevelParent(this);
+ if (topParent)
+ {
+ //if it exists, check whether it's enabled
+ //if it's not enabeld, renderAllowed will be false
+ renderAllowed = topParent->IsEnabled();
+ }
+ }
+
+ if (renderAllowed)
+ {
+#if defined(__WXGTK__) && defined(USE_WXGLCANVAS)
+ wxGLCanvas::SetCurrent(*(this->context));
+#endif
+ if(Handle && (Handle == GetHandleHack()) )
+ {
+printf("EED wxVTKRenderWindowInteractor::Render 1 \n");
+ RenderWindow->Render();
+printf("EED wxVTKRenderWindowInteractor::Render 2 \n");
+ }
+#if VTK_MAJOR_VERSION > 4 || (VTK_MAJOR_VERSION == 4 && VTK_MINOR_VERSION > 2)
+ else if(GetHandleHack())
+ {
+ //this means the user has reparented us; let's adapt to the
+ //new situation by doing the WindowRemap dance
+ //store the new situation
+ Handle = GetHandleHack();
+ RenderWindow->SetNextWindowId(reinterpret_cast<void *>(Handle));
+ RenderWindow->WindowRemap();
+ RenderWindow->Render();
+ }
+#endif
+
+printf("EED wxVTKRenderWindowInteractor::Render End \n");
+
+ }
+}
+//---------------------------------------------------------------------------
+void wxVTKRenderWindowInteractor::SetRenderWhenDisabled(int newValue)
+{
+ //Change value of __RenderWhenDisabled ivar.
+ //If __RenderWhenDisabled is false (the default), this widget will not
+ //call Render() on the RenderWindow if the top level frame (i.e. the
+ //containing frame) has been disabled.
+
+ //This prevents recursive rendering during wxSafeYield() calls.
+ //wxSafeYield() can be called during the ProgressMethod() callback of
+ //a VTK object to have progress bars and other GUI elements updated -
+ //it does this by disabling all windows (disallowing user-input to
+ //prevent re-entrancy of code) and then handling all outstanding
+ //GUI events.
+
+ //However, this often triggers an OnPaint() method for wxVTKRWIs,
+ //resulting in a Render(), resulting in Update() being called whilst
+ //still in progress.
+
+ RenderWhenDisabled = (bool)newValue;
+}
+//---------------------------------------------------------------------------
+//
+// Set the variable that indicates that we want a stereo capable window
+// be created. This method can only be called before a window is realized.
+//
+void wxVTKRenderWindowInteractor::SetStereo(int capable)
+{
+ if (Stereo != capable)
+ {
+ Stereo = capable;
+ RenderWindow->StereoCapableWindowOn();
+ RenderWindow->SetStereoTypeToCrystalEyes();
+ Modified();
+ }
+}
+
+//---------------------------------------------------------------------------
+//
+//
+void wxVTKRenderWindowInteractor::PrintSelf(ostream& os, vtkIndent indent)
+{
+ this->Superclass::PrintSelf(os, indent);
+}
+
+
+}
+// LG : EO namespace bbwxvtk
+//=======================================================================
+
+