// Adding actors
if (bbGetInputActive()==true)
{
- if ( (bbGetInputlstPointX().size()==bbGetInputlstPointY().size()) &&
+ if ( (bbGetInputlstPointX().size()==bbGetInputlstPointY().size()) &&
(bbGetInputlstPointX().size()==bbGetInputlstPointZ().size()) )
{
int iGeneral=0;
{
bbSetOutputOutAxis( vecVtkActors[ bbGetInputiAxis() ] );
} else {
- printf("DrawAxisTree3D .ERROR. iAxis for exist in actors vector ...\n");
- } // if
+ printf("DrawAxisTree3D .ERROR. iAxis not exist in actors vector ...\n");
+ bbSetOutputOutAxis( NULL );
+ } // if
} else {
printf("\nDrawAxisTree3D .ERROR. size of vectors lstPointX.size=%d lstPointY.size=%d lstPointZ.size=%d are not coherent \n\n",bbGetInputlstPointX().size(), bbGetInputlstPointY().size(), bbGetInputlstPointZ().size() );
}// size X Y Z
bbSetInputColourLaw(1);
bbSetInputTransform(NULL);
bbSetOutputOutAxis(NULL);
-
}
+//-----------------------------------------------------------------
+void DrawAxisTree3D::bbUserInitializeProcessing()
+{
+}
- //-----------------------------------------------------------------
- void DrawAxisTree3D::bbUserInitializeProcessing()
- {
- }
-
- //-----------------------------------------------------------------
- void DrawAxisTree3D::bbUserFinalizeProcessing()
- {
- }
-
- //-----------------------------------------------------------------
-
+//-----------------------------------------------------------------
+void DrawAxisTree3D::bbUserFinalizeProcessing()
+{
}
-// EO namespace bbcreaMaracasVisu
+
+}// EO namespace bbcreaMaracasVisu