{
class bbcreaVtk_EXPORT Actor
- :
- public bbtk::AtomicBlackBox
+:
+public bbtk::AtomicBlackBox
{
- BBTK_BLACK_BOX_INTERFACE(Actor,bbtk::AtomicBlackBox);
-//=====
-// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
-//=====
- BBTK_DECLARE_INPUT(Active,bool);
- BBTK_DECLARE_INPUT(In,vtkProp3D*);
- BBTK_DECLARE_INPUT(Opacity,double);
- BBTK_DECLARE_INPUT(Color,std::vector<double>);
- BBTK_DECLARE_INPUT(LineWidth,double);
- BBTK_DECLARE_INPUT(Transform,vtkTransform*);
- BBTK_DECLARE_INPUT(Renderer,vtkRenderer*);
-// BBTK_DECLARE_OUTPUT(Out,double);
- BBTK_PROCESS(Process);
- void Process();
-
- bool backActive;
-//=====
-// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
-//=====
+ BBTK_BLACK_BOX_INTERFACE(Actor,bbtk::AtomicBlackBox);
+ //=====
+ // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
+ //=====
+ BBTK_DECLARE_INPUT(Active,bool);
+ BBTK_DECLARE_INPUT(In,vtkProp3D*);
+ BBTK_DECLARE_INPUT(Opacity,double);
+ BBTK_DECLARE_INPUT(Color,std::vector<double>);
+ BBTK_DECLARE_INPUT(LineWidth,double);
+ BBTK_DECLARE_INPUT(Transform,vtkTransform*);
+ BBTK_DECLARE_INPUT(Renderer,vtkRenderer*);
+ // BBTK_DECLARE_OUTPUT(Out,double);
+ BBTK_PROCESS(Process);
+ void Process();
+
+ bool backActive;
+ //=====
+ // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
+ //=====
};
BBTK_BEGIN_DESCRIBE_BLACK_BOX(Actor,bbtk::AtomicBlackBox);
- BBTK_NAME("Actor");
- BBTK_AUTHOR("Info-Dev");
- BBTK_DESCRIPTION("No Description.");
- BBTK_CATEGORY("empty");
+BBTK_NAME("Actor");
+BBTK_AUTHOR("Info-Dev");
+BBTK_DESCRIPTION("No Description.");
+BBTK_CATEGORY("empty");
- BBTK_INPUT(Actor,Active,"Active true/false (default false)",bool,"");
- BBTK_INPUT(Actor,In,"First input",vtkProp3D*,"");
- BBTK_INPUT(Actor,Opacity,"Opacity 0..1 (default 1)",double,"");
- BBTK_INPUT(Actor,Color,"(default [1 0 0]red ) RGB color vector [0..1, 0..1, 0..1] )", std::vector<double>,"");
- BBTK_INPUT(Actor,LineWidth,"(default 0.5 ) With ligne )",double,"");
- BBTK_INPUT(Actor,Transform,"Transform",vtkTransform*,"");
- BBTK_INPUT(Actor,Renderer,"Renderer",vtkRenderer*,"");
+BBTK_INPUT(Actor,Active,"Active true/false (default false)",bool,"");
+BBTK_INPUT(Actor,In,"First input",vtkProp3D*,"");
+BBTK_INPUT(Actor,Opacity,"Opacity 0..1 (default 1)",double,"");
+BBTK_INPUT(Actor,Color,"(default [1 0 0]red ) RGB color vector [0..1, 0..1, 0..1] )", std::vector<double>,"");
+BBTK_INPUT(Actor,LineWidth,"(default 0.5 ) With ligne )",double,"");
+BBTK_INPUT(Actor,Transform,"Transform",vtkTransform*,"");
+BBTK_INPUT(Actor,Renderer,"Renderer",vtkRenderer*,"");
// BBTK_OUTPUT(Actor,Out,"First output",double,"");
BBTK_END_DESCRIBE_BLACK_BOX(Actor);
-//=====
+//=====
// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
-//=====
-}
-// EO namespace bbcreaVtk
+//=====
+
+}// EO namespace bbcreaVtk
#endif // __bbcreaVtkActor_h_INCLUDED__