]> Creatis software - bbtk.git/commitdiff
2113 BBTK Feature New Normal SurfaceTexture bbtk Box
authorEduardo DAVILA <eduardo.davila@creatis.insa-lyon.fr>
Mon, 19 Aug 2013 14:06:27 +0000 (16:06 +0200)
committerEduardo DAVILA <eduardo.davila@creatis.insa-lyon.fr>
Mon, 19 Aug 2013 14:06:27 +0000 (16:06 +0200)
packages/vtk/src/bbvtkSurfaceTexture.cxx [new file with mode: 0644]
packages/vtk/src/bbvtkSurfaceTexture.h [new file with mode: 0644]

diff --git a/packages/vtk/src/bbvtkSurfaceTexture.cxx b/packages/vtk/src/bbvtkSurfaceTexture.cxx
new file mode 100644 (file)
index 0000000..d59b7a8
--- /dev/null
@@ -0,0 +1,164 @@
+//===== 
+// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
+//===== 
+#include "bbvtkSurfaceTexture.h"
+#include "bbvtkPackage.h"
+
+#include <vtkPointData.h>
+
+
+namespace bbvtk
+{
+
+BBTK_ADD_BLACK_BOX_TO_PACKAGE(vtk,SurfaceTexture)
+BBTK_BLACK_BOX_IMPLEMENTATION(SurfaceTexture,bbtk::AtomicBlackBox);
+//===== 
+// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
+//===== 
+void SurfaceTexture::Process()
+{
+
+// THE MAIN PROCESSING METHOD BODY
+//   Here we simply set the input 'In' value to the output 'Out'
+//   And print out the output value
+// INPUT/OUTPUT ACCESSORS ARE OF THE FORM :
+//    void bbSet{Input|Output}NAME(const TYPE&)
+//    const TYPE& bbGet{Input|Output}NAME() const 
+//    Where :
+//    * NAME is the name of the input/output
+//      (the one provided in the attribute 'name' of the tag 'input')
+//    * TYPE is the C++ type of the input/output
+//      (the one provided in the attribute 'type' of the tag 'input')
+
+//    bbSetOutputOut( bbGetInputIn() );
+//    std::cout << "Output value = " <<bbGetOutputOut() << std::endl;
+  
+printf("EED SurfaceTexture::Process Start\n");
+
+       int i;
+       double spc[3];
+       double range[2];
+       int ext[6];
+       bbGetInputImage()->GetSpacing(spc);
+       bbGetInputImage()->GetScalarRange(range);
+       bbGetInputImage()->GetWholeExtent(ext);
+       int maxX = ext[1]-ext[0]+1;
+       int maxY = ext[3]-ext[2]+1;
+       int maxZ = ext[5]-ext[4]+1;
+       
+       if (firsttime==true)
+       {
+               firsttime=false;
+               // Generate the colors for each point based on the color map
+               colors = vtkUnsignedCharArray::New(); 
+               colors->SetNumberOfComponents(3);
+               colors->SetName("Colors");
+               
+               // Create the color map
+               if (bbGetInputColorType()==1)
+               {
+                       colorLookupTableWL = vtkWindowLevelLookupTable::New();
+                       colorLookupTable=colorLookupTableWL;
+               } else {
+                       colorLookupTable = vtkLookupTable::New();
+               }
+       }
+       colorLookupTable->SetTableRange(range[0],range[1]);
+       colorLookupTable->Build();
+       bbGetInputMesh()->GetPointData()->SetScalars(colors);
+
+       if (bbGetInputColorType()==1)
+       {
+               colorLookupTableWL->SetLevel( bbGetInputColorLevel() );
+               colorLookupTableWL->SetWindow( bbGetInputColorWindow() );
+       }       
+               
+    int missingpoints = bbGetInputMesh()->GetNumberOfPoints() - colors->GetDataSize()/colors->GetNumberOfComponents();
+       for(i = 0; i < missingpoints; i++)
+    {
+               colors->InsertNextTuple3(0,0,0);
+       }       
+
+       if (bbGetInputTransform()!=NULL)
+       {
+               bbGetInputTransform()->Update();
+       }
+       
+       unsigned short gl; 
+       double p1[3];
+       double p2[3];
+       double dcolor[3];
+       for(i = 0; i < bbGetInputMesh()->GetNumberOfPoints(); i++)
+    {
+               if (bbGetInputTransform()!=NULL)
+               {
+                       bbGetInputMesh()->GetPoint(i,p1);
+                       bbGetInputTransform()->TransformPoint(p1,p2);
+               } else {
+                       bbGetInputMesh()->GetPoint(i,p2);
+               }
+               p2[0] = p2[0]/spc[0];
+               p2[1] = p2[1]/spc[1];
+               p2[2] = p2[2]/spc[2];   
+               
+               if ( (p2[0]>=0) && (p2[0]<maxX) && (p2[1]>=0) && (p2[1]<maxY) &&(p2[2]>=0) && (p2[2]<maxZ)  )
+               {
+                  gl =  bbGetInputImage()->GetScalarComponentAsDouble(p2[0], p2[1], p2[2],0);
+               } else {
+                       gl=0;
+               }
+               colorLookupTable->GetColor(gl, dcolor);
+               colors->SetTuple3(i,255*dcolor[0],255*dcolor[1],255*dcolor[2]);         
+       } // for i
+       bbGetInputMesh()->Modified();   
+
+}
+//===== 
+// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
+//===== 
+void SurfaceTexture::bbUserSetDefaultValues()
+{
+
+//  SET HERE THE DEFAULT INPUT/OUTPUT VALUES OF YOUR BOX 
+//    Here we initialize the input 'In' to 0
+       bbSetInputMesh(NULL);
+       bbSetInputImage(NULL);
+       bbSetInputColorType(0);
+       bbSetInputColorLevel(500);
+       bbSetInputColorWindow(500);
+       bbSetInputTransform(NULL);
+  
+       firsttime               = true;
+       colors                  = NULL;
+       colorLookupTable        = NULL;
+       colorLookupTableWL      = NULL;
+}
+//===== 
+// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
+//===== 
+void SurfaceTexture::bbUserInitializeProcessing()
+{
+
+//  THE INITIALIZATION METHOD BODY :
+//    Here does nothing 
+//    but this is where you should allocate the internal/output pointers 
+//    if any 
+
+  
+}
+//===== 
+// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
+//===== 
+void SurfaceTexture::bbUserFinalizeProcessing()
+{
+
+//  THE FINALIZATION METHOD BODY :
+//    Here does nothing 
+//    but this is where you should desallocate the internal/output pointers 
+//    if any
+  
+}
+}
+// EO namespace bbvtk
+
+
diff --git a/packages/vtk/src/bbvtkSurfaceTexture.h b/packages/vtk/src/bbvtkSurfaceTexture.h
new file mode 100644 (file)
index 0000000..a0b3ea4
--- /dev/null
@@ -0,0 +1,69 @@
+//===== 
+// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
+//===== 
+#ifndef __bbvtkSurfaceTexture_h_INCLUDED__
+#define __bbvtkSurfaceTexture_h_INCLUDED__
+#include "bbvtk_EXPORT.h"
+#include "bbtkAtomicBlackBox.h"
+#include "iostream"
+
+#include "vtkPolyData.h"
+#include "vtkImageData.h"
+#include <vtkLookupTable.h>
+#include <vtkWindowLevelLookupTable.h>
+#include <vtkLinearTransform.h>
+
+namespace bbvtk
+{
+
+class bbvtk_EXPORT SurfaceTexture
+ : 
+   public bbtk::AtomicBlackBox
+{
+  BBTK_BLACK_BOX_INTERFACE(SurfaceTexture,bbtk::AtomicBlackBox);
+//===== 
+// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
+//===== 
+       BBTK_DECLARE_INPUT(Mesh,vtkPolyData*);
+       BBTK_DECLARE_INPUT(Image,vtkImageData*);
+       BBTK_DECLARE_INPUT(ColorType,int);
+       BBTK_DECLARE_INPUT(ColorLevel,double);
+       BBTK_DECLARE_INPUT(ColorWindow,double);
+       BBTK_DECLARE_INPUT(Transform,vtkLinearTransform*);
+//  BBTK_DECLARE_OUTPUT(Out,double);
+  BBTK_PROCESS(Process);
+  void Process();
+
+
+       bool                            firsttime;
+       vtkUnsignedCharArray            *colors;
+       vtkLookupTable                  *colorLookupTable;
+       vtkWindowLevelLookupTable       *colorLookupTableWL;
+
+//===== 
+// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
+//===== 
+};
+
+BBTK_BEGIN_DESCRIBE_BLACK_BOX(SurfaceTexture,bbtk::AtomicBlackBox);
+BBTK_NAME("SurfaceTexture");
+BBTK_AUTHOR("Info-Dev");
+BBTK_DESCRIPTION("Surface texture");
+BBTK_CATEGORY("");
+       BBTK_INPUT(SurfaceTexture,Mesh,"Mesh topology",vtkPolyData*,"");
+       BBTK_INPUT(SurfaceTexture,Image,"Image Reference",vtkImageData*,"");
+       BBTK_INPUT(SurfaceTexture,ColorType,"Color Type (default 0) 0 Colors, 1 ColorWindowLevel",int,"");
+       BBTK_INPUT(SurfaceTexture,ColorLevel,"Color Level (default 500)",double,"");
+       BBTK_INPUT(SurfaceTexture,ColorWindow,"ColorWindow (default 500)",double,"");
+       BBTK_INPUT(SurfaceTexture,Transform,"vtk Linear Transform (default NULL)",vtkLinearTransform*,"");
+//  BBTK_OUTPUT(SurfaceTexture,Out,"First output",double,"");
+
+BBTK_END_DESCRIBE_BLACK_BOX(SurfaceTexture);
+//===== 
+// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
+//===== 
+}
+// EO namespace bbvtk
+
+#endif // __bbvtkSurfaceTexture_h_INCLUDED__
+