for( int i = 0; i < 4; ++i )
{
if( this->m_Windows[ i ] == NULL )
+ {
+ this->m_Renderers[ i ] = NULL;
continue;
+ } // fi
+
// Renderers
this->m_Renderers[ i ] = vtkSmartPointer< vtkRenderer >::New( );
this->m_Renderers[ i ]->SetBackground( 0.1, 0.3, 0.8 );
);
// Correct cameras positions
- vtkCamera* zCam = this->m_Renderers[ 2 ]->GetActiveCamera( );
- zCam->SetViewUp( 0, -1, 0 );
- zCam->SetPosition( 0, 0, -1 );
- zCam->SetFocalPoint( 0, 0, 0 );
+ /* TODO
+ vtkCamera* zCam = this->m_Renderers[ 2 ]->GetActiveCamera( );
+ zCam->SetViewUp( 0, -1, 0 );
+ zCam->SetPosition( 0, 0, -1 );
+ zCam->SetFocalPoint( 0, 0, 0 );
+ */
// First rendering
this->ResetCameras( );