#include "bbcreaVtkPackage.h"
#include "vtkTriangleStrip.h"
+#include "vtkTriangle.h"
#include <vtkMath.h>
namespace bbcreaVtk
} //for LstIndexs
if(bbGetInputCloseSurface())
- {
+ {
int lastId1 = lstIndexs[0]-1;
int lastId2 = sizeLstX - 1;
int firstId2 = sizeLstX - lstIndexs[sizeLstIdexes - 1];
- bool face1open = lstX[0] != lstX[lastId1] && lstY[0] != lstY[lastId1] && lstZ[0] != lstZ[lastId1];
- bool face2open = lstX[firstId2] != lstX[lastId2] && lstY[firstId2] != lstY[lastId2] && lstZ[firstId2] != lstZ[lastId2];
-
- bool altFace1open = lstX[0] != lstX[firstId2] && lstY[0] != lstY[firstId2] && lstZ[0] != lstZ[firstId2];
- bool altFace2open = lstX[lastId1] != lstX[lastId2] && lstY[lastId1] != lstY[lastId2] && lstZ[lastId1] != lstZ[lastId2];
+ bool face1open = std::fabs(lstX[0] - lstX[lastId1]) > 0.0001 && std::fabs(lstY[0] - lstY[lastId1]) > 0.0001 && std::fabs(lstZ[0] - lstZ[lastId1]) > 0.0001;
+ bool face2open = std::fabs(lstX[firstId2] - lstX[lastId2]) > 0.0001 && std::fabs(lstY[firstId2] - lstY[lastId2]) > 0.0001 && std::fabs(lstZ[firstId2] - lstZ[lastId2]) > 0.0001;
- isClosedCont = false;
+ bool altFace1open = std::fabs(lstX[0] - lstX[firstId2]) > 0.0001 && std::fabs(lstY[0] - lstY[firstId2]) > 0.0001 && std::fabs(lstZ[0] - lstZ[firstId2]) > 0.0001;
+ bool altFace2open = std::fabs(lstX[lastId1] - lstX[lastId2]) > 0.0001 && std::fabs(lstY[lastId1] - lstY[lastId2]) > 0.0001 && std::fabs(lstZ[lastId1] - lstZ[lastId2]) > 0.0001;
+
//false = Open Contour
//true = Closed Contour
if(!face1open && !face2open)
{
- isClosedCont = true;
- CloseContourSides(lstIndexs, true);
+// isClosedCont = true;
+ CloseContourSides(lstIndexs, true, true);
}
else if(!altFace1open && !altFace2open)
{
- isClosedCont = true;
- CloseContourSides(lstIndexs, false);
+// isClosedCont = true;
+ CloseContourSides(lstIndexs, false, true);
}
else{
CloseOpenContourSurface(lstIndexs);
* uPointOrder: Points are order in a U shape
* lstIndexs: number of points on each spline
*/
-void CreateMeshFromPoints::CloseContourSides(std::vector<int> lstIndexs, bool uPointOrder){
+void CreateMeshFromPoints::CloseContourSides(std::vector<int> lstIndexs, bool uPointOrder, bool isClosedCont){
int sizeLstIdexes = lstIndexs.size();
int sizePoints = bbGetInputLstX().size();
{
bool normalOrder = isPointingCorrectly(firstIndex, firstIndex+increment, centroid, contraryId);
centroidId = points->InsertNextPoint(centroid[0], centroid[1], centroid[2]);
- vtkSmartPointer<vtkTriangleStrip> triangleStrip1 = vtkSmartPointer<vtkTriangleStrip>::New();
- triangleStrip1->GetPointIds()->SetNumberOfIds(numPointsFace*2 + (!isClosedCont?2:0));
if( normalOrder )
{
- int initial = firstIndex;
- int triangleIndex = 0;
- for(int index = initial; index < end; index+=increment){
- triangleStrip1->GetPointIds()->SetId(triangleIndex,index);
- triangleStrip1->GetPointIds()->SetId(triangleIndex+1,centroidId);//1
+ int initial = firstIndex;
+ for(int index = initial; index < end; index+=increment){
if(index+increment >= end && !isClosedCont){
- triangleStrip1->GetPointIds()->SetId(triangleIndex+2,initial);//2
- triangleStrip1->GetPointIds()->SetId(triangleIndex+3,centroidId);//3
+ vtkNew<vtkTriangle> triangle;
+ triangle->GetPointIds()->SetId(0, index);
+ triangle->GetPointIds()->SetId(1, initial);
+ triangle->GetPointIds()->SetId(2, centroidId);
+ cells->InsertNextCell(triangle);
+ }else if(index+increment < end){
+ vtkNew<vtkTriangle> triangle;
+ triangle->GetPointIds()->SetId(0, index);
+ triangle->GetPointIds()->SetId(1, index+increment);
+ triangle->GetPointIds()->SetId(2, centroidId);
+ cells->InsertNextCell(triangle);
}
- triangleIndex+=2;
}
- cells->InsertNextCell(triangleStrip1);
} else {
int initial = firstIndex-1;
- int triangleIndex = 0;
int triangleStripStart = end-1;
for(int index = triangleStripStart; index > initial; index-=increment){
- triangleStrip1->GetPointIds()->SetId(triangleIndex,index);
- triangleStrip1->GetPointIds()->SetId(triangleIndex+1,centroidId);
if(index-increment <= initial && !isClosedCont){
- triangleStrip1->GetPointIds()->SetId(triangleIndex+2,triangleStripStart);
- triangleStrip1->GetPointIds()->SetId(triangleIndex+3,centroidId);
+ vtkNew<vtkTriangle> triangle;
+ triangle->GetPointIds()->SetId(0, index);
+ triangle->GetPointIds()->SetId(1, triangleStripStart);
+ triangle->GetPointIds()->SetId(2, centroidId);
+ cells->InsertNextCell(triangle);
+ }else if(index-increment > initial){
+ vtkNew<vtkTriangle> triangle;
+ triangle->GetPointIds()->SetId(0, index);
+ triangle->GetPointIds()->SetId(1, index-increment);
+ triangle->GetPointIds()->SetId(2, centroidId);
+ cells->InsertNextCell(triangle);
}
- triangleIndex+=2;
}
- cells->InsertNextCell(triangleStrip1);
}
}//if validCentroid
}//if numPointsFace
*/
void CreateMeshFromPoints::CloseOpenContourSurface(std::vector<int> lstIndexs){
bool linePointOrder = CheckLinePointOrder();
- CloseContourSides(lstIndexs, !linePointOrder);
+ CloseContourSides(lstIndexs, !linePointOrder, false);
CloseContourBottom(!linePointOrder);
}
// Here we initialize the input 'In' to 0
// bbSetInputIn(0);
bbSetInputCloseSurface(false);
- isClosedCont = NULL;
points = NULL;
cells = NULL;
polydata = NULL;