//=====
void MeshDeformation::Process()
{
-
// THE MAIN PROCESSING METHOD BODY
// Here we simply set the input 'In' value to the output 'Out'
// And print out the output value
// bbSetOutputOut( bbGetInputIn() );
// std::cout << "Output value = " <<bbGetOutputOut() << std::endl;
-
std::vector<double> lstCenter = bbGetInputCenter();
-
double s = bbGetInputS();
bool ok = false;
if (bbGetInputTypeIn()==0) // direction
points->Modified();
bbGetInputIn()->Modified();
} // if distance_x y z != 0
- } // In != NULL ok active
+ } // In != NULL ok active
}
//=====
// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)