void ImageBoundaries::Process()
{
if (bbGetInputIn()!=NULL){
- int i,j,k;
int ext[6];
double value;
int bYMin = maxY-1;
int bZMin = maxZ-1;
-/*
- #pragma omp parallel for
- for (int i=0 ; i<maxX ; i++)
- {
- int j;
- int k;
- for (j=0 ; j<maxY ; j++)
- {
- for (k=0 ; k<maxZ ; k++)
- {
- double value = bbGetInputIn()->GetScalarComponentAsDouble(i, j, k,0);
- if ( (value>=bbGetInputLowerValue()) && (value<=bbGetInputUpperValue()) )
- {
- if (i<bXMin) bXMin=i;
- if (j<bYMin) bYMin=j;
- if (k<bZMin) bZMin=k;
- if (i>bXMax) bXMax=i;
- if (j>bYMax) bYMax=j;
- if (k>bZMax) bZMax=k;
- }
- } // for k
- } // for j
- } // i
-*/
-
+
+ double lowervalue = bbGetInputLowerValue();
+ double uppervalue = bbGetInputUpperValue();
DEF_POINTER_IMAGE_VTK_CREA(vI,ssI,pI,stI,bbGetInputIn())
long int index=0;
+
+ //int i,j;
+ int k;
+
+int k1omp=(double)(maxZ-1)*0.0;
+int k2omp=(double)(maxZ-1)*0.2;
+int k3omp=(double)(maxZ-1)*0.4;
+int k4omp=(double)(maxZ-1)*0.6;
+int k5omp=(double)(maxZ-1)*0.8;
+int k6omp=(double)(maxZ-1)*1.0;
+
+printf("EED ImageBoundaries::Process (with openmp)\n");
+
+// http://jakascorner.com/blog/2016/05/omp-for.html
+#pragma omp parallel shared(maxZ,bXMin,bYMin,bZMin,bXMax,bYMax,bZMax)
+{
+ #pragma omp for
for ( k=0 ; k<maxZ ; k++)
{
+if ( (k1omp==k) || (k2omp==k) || (k3omp==k) ||
+ (k4omp==k) || (k5omp==k) || (k6omp==k) ) { printf(" %d%\n", (int)(((double)k/(double)(maxZ-1))*100 )); }
+ int i,j;
+ double vItmpOMP;
for (j=0 ; j<maxY ; j++)
{
for (i=0 ; i<maxX ; i++)
{
// double value = bbGetInputIn()->GetScalarComponentAsDouble(i, j, k,0);
- GETVALUE2_VTK_CREA(vI,pI,stI,index)
+ GETVALUE2_VTK_CREA(vItmpOMP,pI,stI,index)
index++;
- if ( (vI>=bbGetInputLowerValue()) && (vI<=bbGetInputUpperValue()) )
+ if ( (vItmpOMP>=lowervalue) && (vItmpOMP<=uppervalue) )
{
- if (i<bXMin) bXMin=i;
- if (j<bYMin) bYMin=j;
- if (k<bZMin) bZMin=k;
- if (i>bXMax) bXMax=i;
- if (j>bYMax) bYMax=j;
- if (k>bZMax) bZMax=k;
+ if (i<bXMin) bXMin = i;
+ if (j<bYMin) bYMin = j;
+ if (k<bZMin) bZMin = k;
+ if (i>bXMax) bXMax = i;
+ if (j>bYMax) bYMax = j;
+ if (k>bZMax) bZMax = k;
}
} // for k
} // for j
} // i
+} // #pragma
+
std::vector<int> tmpIndex;
std::vector<int> tmpSize;
if (bXMin>bXMax){
void PolyDataToActor::DoProcess()
{
-printf("EED WARNNIN!!!!! PolyDataToActor::DoProcess For better transparent ... Clean this code in the correct part ..........\n");
-printf("EED WARNNIN!!!!! PolyDataToActor::DoProcess For better transparent ... Clean this code in the correct part ..........\n");
-printf("EED WARNNIN!!!!! PolyDataToActor::DoProcess For better transparent ... Clean this code in the correct part ..........\n");
-printf("EED WARNNIN!!!!! PolyDataToActor::DoProcess For better transparent ... Clean this code in the correct part ..........\n");
-printf("EED WARNNIN!!!!! PolyDataToActor::DoProcess For better transparent ... Clean this code in the correct part ..........\n");
-printf("EED WARNNIN!!!!! PolyDataToActor::DoProcess For better transparent ... Clean this code in the correct part ..........\n");
-printf("EED WARNNIN!!!!! PolyDataToActor::DoProcess For better transparent ... Clean this code in the correct part ..........\n");
-printf("EED WARNNIN!!!!! PolyDataToActor::DoProcess For better transparent ... Clean this code in the correct part ..........\n");
-//https://stackoverflow.com/questions/47528086/problems-with-rendering-transparent-objects-in-vtk
-//https://itk.org/Wiki/VTK/Depth_Peeling
-bbGetInputRenderer()->SetUseDepthPeeling(1);
-bbGetInputRenderer()->SetOcclusionRatio(0.1);
-bbGetInputRenderer()->SetMaximumNumberOfPeels(100);
-bbGetInputRenderer()->GetRenderWindow()->SetMultiSamples(0);
-bbGetInputRenderer()->GetRenderWindow()->SetAlphaBitPlanes(1);
-
-
if (bbGetInputRenderer()==NULL)
{
printf("EED Warnning! PolyDataToActor::DoProcess missing Renderer.\n");