--- /dev/null
+//=====
+// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
+//=====
+#include "bbcreaMaracasVisuText2D.h"
+#include "bbcreaMaracasVisuPackage.h"
+
+#include "vtkTextActor.h"
+#include "vtkTextProperty.h"
+
+
+namespace bbcreaMaracasVisu
+{
+
+BBTK_ADD_BLACK_BOX_TO_PACKAGE(creaMaracasVisu,Text2D)
+BBTK_BLACK_BOX_IMPLEMENTATION(Text2D,bbtk::AtomicBlackBox);
+//=====
+// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
+//=====
+void Text2D::Process()
+{
+
+// THE MAIN PROCESSING METHOD BODY
+// Here we simply set the input 'In' value to the output 'Out'
+// And print out the output value
+// INPUT/OUTPUT ACCESSORS ARE OF THE FORM :
+// void bbSet{Input|Output}NAME(const TYPE&)
+// const TYPE& bbGet{Input|Output}NAME() const
+// Where :
+// * NAME is the name of the input/output
+// (the one provided in the attribute 'name' of the tag 'input')
+// * TYPE is the C++ type of the input/output
+// (the one provided in the attribute 'type' of the tag 'input')
+
+// bbSetOutputOut( bbGetInputIn() );
+// std::cout << "Output value = " <<bbGetOutputOut() << std::endl;
+
+ vtkTextActor *textActor = vtkTextActor::New();
+ textActor->SetTextScaleModeToProp();
+ textActor->SetDisplayPosition(90, 50);
+ textActor->SetInput("This is a sphere");
+
+ textActor->GetPosition2Coordinate()->SetCoordinateSystemToNormalizedViewport();
+ textActor->GetPosition2Coordinate()->SetValue(0.6, 0.1);
+
+ vtkTextProperty *tprop = textActor->GetTextProperty();
+ tprop->SetFontSize(18);
+ tprop->SetFontFamilyToArial();
+ tprop->SetJustificationToCentered();
+ tprop->BoldOn();
+ tprop->ItalicOn();
+ tprop->ShadowOn();
+ tprop->SetColor(0, 0, 1);
+
+ bbGetInputRenderer()->AddActor2D(textActor);
+}
+//=====
+// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
+//=====
+void Text2D::bbUserSetDefaultValues()
+{
+
+// SET HERE THE DEFAULT INPUT/OUTPUT VALUES OF YOUR BOX
+// Here we initialize the input 'In' to 0
+ bbSetInputIn("");
+
+}
+//=====
+// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
+//=====
+void Text2D::bbUserInitializeProcessing()
+{
+
+// THE INITIALIZATION METHOD BODY :
+// Here does nothing
+// but this is where you should allocate the internal/output pointers
+// if any
+
+
+}
+//=====
+// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
+//=====
+void Text2D::bbUserFinalizeProcessing()
+{
+
+// THE FINALIZATION METHOD BODY :
+// Here does nothing
+// but this is where you should desallocate the internal/output pointers
+// if any
+
+}
+}
+// EO namespace bbcreaMaracasVisu
+
+
--- /dev/null
+//=====
+// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
+//=====
+#ifndef __bbcreaMaracasVisuText2D_h_INCLUDED__
+#define __bbcreaMaracasVisuText2D_h_INCLUDED__
+#include "bbcreaMaracasVisu_EXPORT.h"
+#include "bbtkAtomicBlackBox.h"
+#include "iostream"
+
+#include "vtkProp.h"
+#include "vtkRenderer.h"
+
+namespace bbcreaMaracasVisu
+{
+
+class bbcreaMaracasVisu_EXPORT Text2D
+ :
+ public bbtk::AtomicBlackBox
+{
+ BBTK_BLACK_BOX_INTERFACE(Text2D,bbtk::AtomicBlackBox);
+//=====
+// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
+//=====
+ BBTK_DECLARE_INPUT(In,std::string);
+ BBTK_DECLARE_INPUT(Renderer,vtkRenderer*);
+ BBTK_DECLARE_INPUT(X,double);
+ BBTK_DECLARE_INPUT(Y,double);
+ BBTK_DECLARE_INPUT(Z,double);
+ BBTK_DECLARE_INPUT(Opacity,double);
+ BBTK_DECLARE_OUTPUT( Out , vtkProp* );
+ BBTK_PROCESS(Process);
+ void Process();
+//=====
+// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
+//=====
+};
+
+BBTK_BEGIN_DESCRIBE_BLACK_BOX(Text2D,bbtk::AtomicBlackBox);
+ BBTK_NAME("Text2D");
+ BBTK_AUTHOR("Info-Dev Creatis");
+ BBTK_DESCRIPTION("No Description.");
+ BBTK_CATEGORY("empty");
+
+ BBTK_INPUT(Text2D,In,"Input text",std::string,"");
+ BBTK_INPUT(Text2D,Renderer,"Input text",vtkRenderer*,"");
+ BBTK_INPUT(Text2D,X,"Input text",double,"");
+ BBTK_INPUT(Text2D,Y,"Input text",double,"");
+ BBTK_INPUT(Text2D,Z,"Input text",double,"");
+ BBTK_INPUT(Text2D,Opacity,"Input text",double,"");
+
+ BBTK_OUTPUT(Text2D,Out,"vtk Prop",vtkProp*,"");
+
+BBTK_END_DESCRIBE_BLACK_BOX(Text2D);
+//=====
+// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
+//=====
+}
+// EO namespace bbcreaMaracasVisu
+
+#endif // __bbcreaMaracasVisuText2D_h_INCLUDED__
+