#include <vtkAlgorithmOutput.h>
#include <vtkImageData.h>
#include <vtkInformation.h>
+#include <vtkOutlineSource.h>
+#include <vtkProperty.h>
#include <vtkRenderer.h>
#include <vtkWindowLevelLookupTable.h>
void cpExtensions::Visualization::MPRActors::
ResetSlices( )
{
- // TODO
+ for( unsigned int i = 0; i < 2; ++i )
+ for( unsigned int j = 0; j < 3; ++j )
+ this->Slices[ i ][ j ]->SetSliceNumber(
+ this->Slices[ i ][ j ]->GetSliceNumberMinValue( )
+ );
}
// -------------------------------------------------------------------------
void cpExtensions::Visualization::MPRActors::
_Update( unsigned int i )
{
- /*
// Check if the input has been configured
- vtkImageData* image = this->_InputImage( );
+ vtkImageData* image = this->_Image( i );
if( image == NULL )
return;
- this->ImageMapToColors->Update( );
+ this->ImageMaps[ i ]->Update( );
for( int j = 0; j < 2; ++j )
{
- for( int i = 0; i < 3; ++i )
+ for( int k = 0; k < 3; ++k )
{
- this->Slices[ j ][ i ]->AddInputConnection(
- this->ImageMapToColors->GetOutputPort( ), i
+ this->Slices[ j ][ k ]->AddInputConnection(
+ this->ImageMaps[ i ]->GetOutputPort( ), k
);
- this->Slices[ j ][ i ]->UpdateText( );
+ this->Slices[ j ][ k ]->UpdateText( );
} // rof
} // rof
- // Create 3D outline
- double bb[ 6 ];
- image->GetBounds( bb );
+ if( i == 0 )
+ {
+ // Create 3D outline
+ double bb[ 6 ];
+ image->GetBounds( bb );
+
+ vtkSmartPointer< vtkOutlineSource > img_ol =
+ vtkSmartPointer< vtkOutlineSource >::New( );
+ img_ol->SetBounds( bb );
- vtkSmartPointer< vtkOutlineSource > img_ol =
- vtkSmartPointer< vtkOutlineSource >::New( );
- img_ol->SetBounds( bb );
+ vtkSmartPointer< vtkPolyDataMapper > img_ol_mapper =
+ vtkSmartPointer< vtkPolyDataMapper >::New( );
+ img_ol_mapper->SetInputConnection( img_ol->GetOutputPort( ) );
+ this->ImageOutlineActor->SetMapper( img_ol_mapper );
+ this->ImageOutlineActor->GetProperty( )->SetColor( 1, 1, 1 );
+ this->ImageOutlineActor->GetProperty( )->SetLineWidth( 1 );
- vtkSmartPointer< vtkPolyDataMapper > img_ol_mapper =
- vtkSmartPointer< vtkPolyDataMapper >::New( );
- img_ol_mapper->SetInputConnection( img_ol->GetOutputPort( ) );
- this->ImageOutlineActor->SetMapper( img_ol_mapper );
- this->ImageOutlineActor->GetProperty( )->SetColor( 1, 1, 1 );
- this->ImageOutlineActor->GetProperty( )->SetLineWidth( 1 );
+ this->AddItem( this->ImageOutlineActor );
- this->AddItem( this->ImageOutlineActor );
- */
+ } // fi
}
// eof - $RCSfile$
this->m_Windows[ 2 ] = wz;
this->m_Windows[ 3 ] = w3D;
- // Prepare renderers
+ // Prepare 2D renderers
for( int i = 0; i < 4; ++i )
{
if( this->m_Windows[ i ] == NULL )
} // fi
- // Renderers
+ // Create renderer, if render window exists
this->m_Renderers[ i ] = vtkSmartPointer< vtkRenderer >::New( );
this->m_Renderers[ i ]->SetBackground( 0.1, 0.3, 0.8 );
this->m_Windows[ i ]->AddRenderer( this->m_Renderers[ i ] );
- // Image styles (just for 2D windows)
- if( i < 3 )
+ } // rof
+
+ // Create 3D renderer
+ if( this->m_Windows[ 3 ] != NULL )
+ this->m_Renderers[ 3 ]->SetBackground( 0.2, 0.2, 0.2 );
+}
+
+// -------------------------------------------------------------------------
+void cpExtensions::Visualization::MPRObjects::
+SetImage( vtkImageData* image )
+{
+ this->m_MPRActors->AddInputData( image );
+ this->m_MPRActors->PushDataInto(
+ this->m_Renderers[ 0 ],
+ this->m_Renderers[ 1 ],
+ this->m_Renderers[ 2 ],
+ this->m_Renderers[ 3 ]
+ );
+
+ // Correct cameras positions
+ /* TODO
+ vtkCamera* zCam = this->m_Renderers[ 2 ]->GetActiveCamera( );
+ zCam->SetViewUp( 0, -1, 0 );
+ zCam->SetPosition( 0, 0, -1 );
+ zCam->SetFocalPoint( 0, 0, 0 );
+ */
+
+ // First rendering
+ this->m_MPRActors->ResetSlices( );
+ this->ResetCameras( );
+ this->RenderAll( );
+}
+
+// -------------------------------------------------------------------------
+void cpExtensions::Visualization::MPRObjects::
+ActivateInteractors( )
+{
+ // Prepare renderers
+ for( int i = 0; i < 3; ++i )
+ {
+ // Check prerrequisites
+ if( this->m_Windows[ i ] == NULL || this->m_Renderers[ i ] == NULL )
{
- this->m_Styles[ i ] = vtkSmartPointer< TStyle >::New( );
- this->m_Styles[ i ]->Configure(
- this->m_MPRActors->GetSliceActors( i ), this->m_MPRActors
- );
+ this->m_Styles[ i ] = NULL;
+ continue;
- this->m_Styles[ i ]->
- SetInteractor( this->m_Windows[ i ]->GetInteractor( ), i );
- this->m_Styles[ i ]->SetModeToNavigation( );
+ } // fi
+
+ ImageSliceActors* actors = this->m_MPRActors->GetSliceActors( i );
+ if( actors == NULL )
+ {
+ this->m_Styles[ i ] = NULL;
+ continue;
} // fi
+ this->m_Styles[ i ] = vtkSmartPointer< TStyle >::New( );
+ this->m_Styles[ i ]->Configure( actors, this->m_MPRActors );
+ this->m_Styles[ i ]->
+ SetInteractor( this->m_Windows[ i ]->GetInteractor( ), i );
+ this->m_Styles[ i ]->SetModeToNavigation( );
+
} // rof
- if( this->m_Windows[ 3 ] != NULL )
- this->m_Renderers[ 3 ]->SetBackground( 0.2, 0.2, 0.2 );
+ // Synch 2D and 3D renderers
for( int i = 0; i < 3; ++i )
{
for( int j = 0; j < 3; ++j )
AssociateInteractor( this->m_Windows[ 3 ]->GetInteractor( ) );
} // rof
-}
-
-// -------------------------------------------------------------------------
-void cpExtensions::Visualization::MPRObjects::
-SetImage( vtkImageData* image )
-{
- this->m_MPRActors->AddInputData( image );
- this->m_MPRActors->PushDataInto(
- this->m_Renderers[ 0 ],
- this->m_Renderers[ 1 ],
- this->m_Renderers[ 2 ],
- this->m_Renderers[ 3 ]
- );
- // Correct cameras positions
- /* TODO
- vtkCamera* zCam = this->m_Renderers[ 2 ]->GetActiveCamera( );
- zCam->SetViewUp( 0, -1, 0 );
- zCam->SetPosition( 0, 0, -1 );
- zCam->SetFocalPoint( 0, 0, 0 );
- */
+ // Finish interactor linking
+ this->m_MPRActors->LinkInteractors( );
- // First rendering
+ // Restart rendering
this->ResetCameras( );
this->RenderAll( );
}