// bbSetOutputOut( bbGetInputIn() );
// std::cout << "Output value = " <<bbGetOutputOut() << std::endl;
+
std::vector<double> lstCenter = bbGetInputCenter();
double s = bbGetInputS();
if ( (bbGetInputIn()!=NULL) && (ok==true) && (bbGetInputEdgeId()>=0) && (bbGetInputActive()==true) )
{
+
+ printf(" EED MeshDeformation::Process %ld %ld - %f %f %f \n", EdgeIdBack, bbGetInputEdgeId() , lstCenter[0],lstCenter[1],lstCenter[2] );
+
vtkPoints* points=bbGetInputIn()->GetPoints();
long i,size=points->GetNumberOfPoints();
double p[3]; // point
backLstCenter.push_back(0);
backLstCenter.push_back(0);
}
+
//=====
// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
//=====
}
+
//=====
// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
//=====
void MeshDeformation::bbUserFinalizeProcessing()
{
-
// THE FINALIZATION METHOD BODY :
// Here does nothing
// but this is where you should desallocate the internal/output pointers
// if any
-
}
-}
-// EO namespace bbcreaVtk
+
+}// EO namespace bbcreaVtk