vecVtkPolyData.clear();
vecVtkPolyDataMaper.clear();
vecVtkActors.clear();
-
-
- for ( iAxis=0 ; iAxis<sizeLstAxis ; iAxis++)
- {
+ for ( iAxis=0 ; iAxis<sizeLstAxis ; iAxis++)
+ {
numPoints = lstIndexs[iAxis];
DrawOneAxis(iGeneral,numPoints,iAxis);
iGeneral = iGeneral+numPoints;
// {
// printf("EED DrawAxisTree3D::Process %d/%d\n", iAxis,sizeLstAxis );
// }
- } // for iAxis
+ } // for iAxis
if ( bbGetInputiAxis() < (int)(vecVtkActors.size() ) )
{
} else {
printf("DrawAxisTree3D .ERROR. iAxis for exist in actors vector ...\n");
} // if
-
// } else {// if oldLstSize
-
- for (iActor=0 ; iActor<sizeActors; iActor++)
- {
- vecVtkActors[iActor]->GetProperty()->SetOpacity( bbGetInputOpacity() );
- vecVtkActors[iActor]->GetProperty()->SetLineWidth( bbGetInputLineWidth() );
- }
// } // if oldLstSize
-
}
void DrawAxisTree3D::bbUserSetDefaultValues()