2 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
4 #include "bbcreaVtkStlReader.h"
5 #include "bbcreaVtkPackage.h"
7 #include "vtkSTLReader.h"
12 BBTK_ADD_BLACK_BOX_TO_PACKAGE(creaVtk,StlReader)
13 BBTK_BLACK_BOX_IMPLEMENTATION(StlReader,bbtk::AtomicBlackBox);
15 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
17 void StlReader::Process()
19 // THE MAIN PROCESSING METHOD BODY
20 // Here we simply set the input 'In' value to the output 'Out'
21 // And print out the output value
22 // INPUT/OUTPUT ACCESSORS ARE OF THE FORM :
23 // void bbSet{Input|Output}NAME(const TYPE&)
24 // const TYPE& bbGet{Input|Output}NAME() const
26 // * NAME is the name of the input/output
27 // (the one provided in the attribute 'name' of the tag 'input')
28 // * TYPE is the C++ type of the input/output
29 // (the one provided in the attribute 'type' of the tag 'input')
30 vtkSTLReader *reader = vtkSTLReader::New();
31 reader->SetFileName( bbGetInputFileName().c_str() );
33 bbSetOutputOut( reader->GetOutput() );
37 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
39 void StlReader::bbUserSetDefaultValues()
41 // SET HERE THE DEFAULT INPUT/OUTPUT VALUES OF YOUR BOX
42 // Here we initialize the input 'In' to 0
47 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
49 void StlReader::bbUserInitializeProcessing()
51 // THE INITIALIZATION METHOD BODY :
53 // but this is where you should allocate the internal/output pointers
58 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
60 void StlReader::bbUserFinalizeProcessing()
62 // THE FINALIZATION METHOD BODY :
64 // but this is where you should desallocate the internal/output pointers
68 }// EO namespace bbcreaVtk