2 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
4 #include "bbcreaContoursSetColorLayerImage.h"
5 #include "bbcreaContoursPackage.h"
7 #include "wxContourMainFrame.h"
9 namespace bbcreaContours
12 BBTK_ADD_BLACK_BOX_TO_PACKAGE(creaContours,SetColorLayerImage)
13 BBTK_BLACK_BOX_IMPLEMENTATION(SetColorLayerImage,bbtk::AtomicBlackBox);
15 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
17 void SetColorLayerImage::Process()
19 // THE MAIN PROCESSING METHOD BODY
20 // Here we simply set the input 'In' value to the output 'Out'
21 // And print out the output value
22 // INPUT/OUTPUT ACCESSORS ARE OF THE FORM :
23 // void bbSet{Input|Output}NAME(const TYPE&)
24 // const TYPE& bbGet{Input|Output}NAME() const
26 // * NAME is the name of the input/output
27 // (the one provided in the attribute 'name' of the tag 'input')
28 // * TYPE is the C++ type of the input/output
29 // (the one provided in the attribute 'type' of the tag 'input')
31 // bbSetOutputOut( bbGetInputIn() );
32 // std::cout << "Output value = " <<bbGetOutputOut() << std::endl;
34 if (wxContourMainFrame::getInstance()!=NULL)
36 if (bbGetInputIn()!=NULL)
38 wxContourMainFrame *wxcontourmainframe=wxContourMainFrame::getInstance();
39 wxcontourmainframe->SetColorLayerImage( bbGetInputIn() );
45 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
47 void SetColorLayerImage::bbUserSetDefaultValues()
49 // SET HERE THE DEFAULT INPUT/OUTPUT VALUES OF YOUR BOX
50 // Here we initialize the input 'In' to 0
55 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
57 void SetColorLayerImage::bbUserInitializeProcessing()
59 // THE INITIALIZATION METHOD BODY :
61 // but this is where you should allocate the internal/output pointers
66 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
68 void SetColorLayerImage::bbUserFinalizeProcessing()
70 // THE FINALIZATION METHOD BODY :
72 // but this is where you should desallocate the internal/output pointers
76 }// EO namespace bbcreaContours