2 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
4 #include "bbcreaContoursSetViewerPosition.h"
5 #include "bbcreaContoursPackage.h"
6 namespace bbcreaContours
9 BBTK_ADD_BLACK_BOX_TO_PACKAGE(creaContours,SetViewerPosition)
10 BBTK_BLACK_BOX_IMPLEMENTATION(SetViewerPosition,bbtk::AtomicBlackBox);
12 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
14 void SetViewerPosition::Process()
17 // THE MAIN PROCESSING METHOD BODY
18 // Here we simply set the input 'In' value to the output 'Out'
19 // And print out the output value
20 // INPUT/OUTPUT ACCESSORS ARE OF THE FORM :
21 // void bbSet{Input|Output}NAME(const TYPE&)
22 // const TYPE& bbGet{Input|Output}NAME() const
24 // * NAME is the name of the input/output
25 // (the one provided in the attribute 'name' of the tag 'input')
26 // * TYPE is the C++ type of the input/output
27 // (the one provided in the attribute 'type' of the tag 'input')
29 // bbSetOutputOut( bbGetInputIn() );
30 // std::cout << "Output value = " <<bbGetOutputOut() << std::endl;
33 if (bbGetInputPosition().size()==3 )
35 int x = bbGetInputPosition()[0];
36 int y = bbGetInputPosition()[1];
37 int z = bbGetInputPosition()[2];
38 if ((backX!=x) || (backY!=y) || (backZ!=z) ) // this prevent to finish contour before start :-)
40 if (bbGetInputwxContourMainFrame()!=NULL)
43 vtkImageData *img = bbGetInputwxContourMainFrame()->getImageData();
46 int dimY=ext[3]-ext[2]+1;
47 if (bbGetInputDirection()==0)
50 slice = round( slice/bbGetInputJump() ) * bbGetInputJump() + bbGetInputShift();
51 bbGetInputwxContourMainFrame()->setConceptValue( "Axe Depth", slice );
52 bbGetInputwxContourMainFrame()->SetXY(x,y);
55 if (bbGetInputDirection()==1)
58 slice = round( slice/bbGetInputJump() ) * bbGetInputJump() + bbGetInputShift();
59 bbGetInputwxContourMainFrame()->setConceptValue( "Axe Depth", slice );
60 bbGetInputwxContourMainFrame()->SetXY(x,dimY-z-1);
63 if (bbGetInputDirection()==2)
66 slice = round( slice/bbGetInputJump() ) * bbGetInputJump() + bbGetInputShift();
67 bbGetInputwxContourMainFrame()->setConceptValue( "Axe Depth", slice );
68 bbGetInputwxContourMainFrame()->SetXY(dimY-z-1,y);
70 bbGetInputwxContourMainFrame()->showAxis(true);
71 bbGetInputwxContourMainFrame()->changeInstant();
72 bbGetInputwxContourMainFrame()->RefreshInterface();
76 } // if bbGetInputPosition
77 } // if bbGetInputwxContourMainFrame
78 } // if backX backY backZ
82 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
84 void SetViewerPosition::bbUserSetDefaultValues()
87 // SET HERE THE DEFAULT INPUT/OUTPUT VALUES OF YOUR BOX
88 // Here we initialize the input 'In' to 0
89 bbSetInputDirection(0);
92 bbSetInputwxContourMainFrame(NULL);
100 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
102 void SetViewerPosition::bbUserInitializeProcessing()
105 // THE INITIALIZATION METHOD BODY :
107 // but this is where you should allocate the internal/output pointers
113 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
115 void SetViewerPosition::bbUserFinalizeProcessing()
118 // THE FINALIZATION METHOD BODY :
120 // but this is where you should desallocate the internal/output pointers
125 // EO namespace bbcreaContours