2 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
4 #include "bbcreaMaracasVisuChangeInformationPoint3Dto2D.h"
5 #include "bbcreaMaracasVisuPackage.h"
6 namespace bbcreaMaracasVisu
9 BBTK_ADD_BLACK_BOX_TO_PACKAGE(creaMaracasVisu,ChangeInformationPoint3Dto2D)
10 BBTK_BLACK_BOX_IMPLEMENTATION(ChangeInformationPoint3Dto2D,bbtk::AtomicBlackBox);
12 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
14 void ChangeInformationPoint3Dto2D::Process()
17 // THE MAIN PROCESSING METHOD BODY
18 // Here we simply set the input 'In' value to the output 'Out'
19 // And print out the output value
20 // INPUT/OUTPUT ACCESSORS ARE OF THE FORM :
21 // void bbSet{Input|Output}NAME(const TYPE&)
22 // const TYPE& bbGet{Input|Output}NAME() const
24 // * NAME is the name of the input/output
25 // (the one provided in the attribute 'name' of the tag 'input')
26 // * TYPE is the C++ type of the input/output
27 // (the one provided in the attribute 'type' of the tag 'input')
30 // bbSetOutputOut( bbGetInputIn() );
31 // std::cout << "Output value = " <<bbGetOutputOut() << std::endl;
35 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
37 void ChangeInformationPoint3Dto2D::bbUserSetDefaultValues()
40 // SET HERE THE DEFAULT INPUT/OUTPUT VALUES OF YOUR BOX
41 // Here we initialize the input 'In' to 0
47 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
49 void ChangeInformationPoint3Dto2D::bbUserInitializeProcessing()
52 // THE INITIALIZATION METHOD BODY :
54 // but this is where you should allocate the internal/output pointers
60 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
62 void ChangeInformationPoint3Dto2D::bbUserFinalizeProcessing()
65 // THE FINALIZATION METHOD BODY :
67 // but this is where you should desallocate the internal/output pointers
72 // EO namespace bbcreaMaracasVisu