2 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
4 #include "bbcreaMaracasVisuManualPaint_Model_paint.h"
5 #include "bbcreaMaracasVisuPackage.h"
6 namespace bbcreaMaracasVisu
9 BBTK_ADD_BLACK_BOX_TO_PACKAGE(creaMaracasVisu,ManualPaint_Model_paint)
10 BBTK_BLACK_BOX_IMPLEMENTATION(ManualPaint_Model_paint,bbtk::AtomicBlackBox);
12 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
14 void ManualPaint_Model_paint::Process()
17 // THE MAIN PROCESSING METHOD BODY
18 // Here we simply set the input 'In' value to the output 'Out'
19 // And print out the output value
20 // INPUT/OUTPUT ACCESSORS ARE OF THE FORM :
21 // void bbSet{Input|Output}NAME(const TYPE&)
22 // const TYPE& bbGet{Input|Output}NAME() const
24 // * NAME is the name of the input/output
25 // (the one provided in the attribute 'name' of the tag 'input')
26 // * TYPE is the C++ type of the input/output
27 // (the one provided in the attribute 'type' of the tag 'input')
28 // bbSetOutputOut( bbGetInputIn() );
29 // std::cout << "Output value = " <<bbGetOutputOut() << std::endl;
31 if (bbGetInputActive()==true)
33 ManualPaintModel *manualpaintmodel=bbGetInputManualPaintModel();
34 if ((bbGetInputPoint().size()==3) && (manualpaintmodel!=NULL) )
36 manualpaintmodel->PaintImage( bbGetInputPoint()[0] , bbGetInputPoint()[1] , bbGetInputPoint()[2] );
37 manualpaintmodel->SetUndoImage();
38 manualpaintmodel->Copy_GeneralAuxFill_to_Results();
43 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
45 void ManualPaint_Model_paint::bbUserSetDefaultValues()
48 // SET HERE THE DEFAULT INPUT/OUTPUT VALUES OF YOUR BOX
49 // Here we initialize the input 'In' to 0
50 bbSetInputActive(true);
51 bbSetInputManualPaintModel(NULL);
54 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
56 void ManualPaint_Model_paint::bbUserInitializeProcessing()
59 // THE INITIALIZATION METHOD BODY :
61 // but this is where you should allocate the internal/output pointers
67 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
69 void ManualPaint_Model_paint::bbUserFinalizeProcessing()
72 // THE FINALIZATION METHOD BODY :
74 // but this is where you should desallocate the internal/output pointers
79 // EO namespace bbcreaMaracasVisu