2 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
4 #ifndef __bbcreaMaracasVisuManualPaint_Model_paint_h_INCLUDED__
5 #define __bbcreaMaracasVisuManualPaint_Model_paint_h_INCLUDED__
7 #include "bbcreaMaracasVisu_EXPORT.h"
8 #include "bbtkAtomicBlackBox.h"
11 #include <ManualPaintModel.h>
13 namespace bbcreaMaracasVisu
16 class bbcreaMaracasVisu_EXPORT ManualPaint_Model_paint
18 public bbtk::AtomicBlackBox
20 BBTK_BLACK_BOX_INTERFACE(ManualPaint_Model_paint,bbtk::AtomicBlackBox);
22 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
24 BBTK_DECLARE_INPUT(Active,bool);
25 BBTK_DECLARE_INPUT(ManualPaintModel,ManualPaintModel*);
26 BBTK_DECLARE_INPUT(Point,std::vector<int>);
27 // BBTK_DECLARE_OUTPUT(Out,double);
28 BBTK_PROCESS(Process);
31 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
35 BBTK_BEGIN_DESCRIBE_BLACK_BOX(ManualPaint_Model_paint,bbtk::AtomicBlackBox);
36 BBTK_NAME("ManualPaint_Model_paint");
37 BBTK_AUTHOR("InfoDev");
38 BBTK_DESCRIPTION("No Description.");
39 BBTK_CATEGORY("empty");
40 BBTK_INPUT(ManualPaint_Model_paint,Active,"(default true) Active",bool,"");
41 BBTK_INPUT(ManualPaint_Model_paint,ManualPaintModel,"ManualPaintModel",ManualPaintModel*,"");
42 BBTK_INPUT(ManualPaint_Model_paint,Point,"[x,y,z]",std::vector<int>,"");
43 //BBTK_OUTPUT(ManualPaint_Model-paint,Out,"First output",double,"");
44 BBTK_END_DESCRIBE_BLACK_BOX(ManualPaint_Model_paint);
46 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
49 // EO namespace bbcreaMaracasVisu
51 #endif // __bbcreaMaracasVisuManualPaint_Model_paint_h_INCLUDED__