2 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
4 #include "bbcreaMaracasVisuSetwxVtkBaseViewLookupTable.h"
5 #include "bbcreaMaracasVisuPackage.h"
7 #include "wxVtk2DBaseView.h"
10 namespace bbcreaMaracasVisu
13 BBTK_ADD_BLACK_BOX_TO_PACKAGE(creaMaracasVisu,SetwxVtkBaseViewLookupTable)
14 BBTK_BLACK_BOX_IMPLEMENTATION(SetwxVtkBaseViewLookupTable,bbtk::AtomicBlackBox);
16 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
18 void SetwxVtkBaseViewLookupTable::Process()
21 // THE MAIN PROCESSING METHOD BODY
22 // Here we simply set the input 'In' value to the output 'Out'
23 // And print out the output value
24 // INPUT/OUTPUT ACCESSORS ARE OF THE FORM :
25 // void bbSet{Input|Output}NAME(const TYPE&)
26 // const TYPE& bbGet{Input|Output}NAME() const
28 // * NAME is the name of the input/output
29 // (the one provided in the attribute 'name' of the tag 'input')
30 // * TYPE is the C++ type of the input/output
31 // (the one provided in the attribute 'type' of the tag 'input')
32 // bbSetOutputOut( bbGetInputIn() );
33 // std::cout << "Output value = " <<bbGetOutputOut() << std::endl;
35 SetLookupTable( bbGetInputBaseView1() , bbGetInputScalarToColors(), bbGetInputOutputFormat() );
36 SetLookupTable( bbGetInputBaseView2() , bbGetInputScalarToColors(), bbGetInputOutputFormat() );
37 SetLookupTable( bbGetInputBaseView3() , bbGetInputScalarToColors(), bbGetInputOutputFormat() );
38 SetLookupTable( bbGetInputBaseView4() , bbGetInputScalarToColors(), bbGetInputOutputFormat() );
42 void SetwxVtkBaseViewLookupTable::SetLookupTable(wxVtkBaseView* baseview , vtkScalarsToColors* scalartocolors, int outputformat )
46 if ( baseview->GetDirection()>=0 && baseview->GetDirection()<=2)
48 wxVtk2DBaseView* baseview2D = (wxVtk2DBaseView*)baseview;
49 baseview2D->_imageViewer2XYZ -> setScalarsToColors( scalartocolors, outputformat );
57 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
59 void SetwxVtkBaseViewLookupTable::bbUserSetDefaultValues()
62 // SET HERE THE DEFAULT INPUT/OUTPUT VALUES OF YOUR BOX
63 // Here we initialize the input 'In' to 0
64 bbSetInputBaseView1( NULL );
65 bbSetInputBaseView2( NULL );
66 bbSetInputBaseView3( NULL );
67 bbSetInputBaseView4( NULL );
71 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
73 void SetwxVtkBaseViewLookupTable::bbUserInitializeProcessing()
76 // THE INITIALIZATION METHOD BODY :
78 // but this is where you should allocate the internal/output pointers
84 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
86 void SetwxVtkBaseViewLookupTable::bbUserFinalizeProcessing()
89 // THE FINALIZATION METHOD BODY :
91 // but this is where you should desallocate the internal/output pointers
96 // EO namespace bbcreaMaracasVisu