2 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
4 #include "bbcreaVtkActor.h"
5 #include "bbcreaVtkPackage.h"
9 BBTK_ADD_BLACK_BOX_TO_PACKAGE(creaVtk,Actor)
10 BBTK_BLACK_BOX_IMPLEMENTATION(Actor,bbtk::AtomicBlackBox);
12 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
17 // THE MAIN PROCESSING METHOD BODY
18 // Here we simply set the input 'In' value to the output 'Out'
19 // And print out the output value
20 // INPUT/OUTPUT ACCESSORS ARE OF THE FORM :
21 // void bbSet{Input|Output}NAME(const TYPE&)
22 // const TYPE& bbGet{Input|Output}NAME() const
24 // * NAME is the name of the input/output
25 // (the one provided in the attribute 'name' of the tag 'input')
26 // * TYPE is the C++ type of the input/output
27 // (the one provided in the attribute 'type' of the tag 'input')
29 // bbSetOutputOut( bbGetInputIn() );
30 // std::cout << "Output value = " <<bbGetOutputOut() << std::endl;
33 vtkProp3D* vtkactor=bbGetInputIn();
34 // vtkactor->GetProperty()->SetOpacity( bbGetInputOpacity() );
36 if ( bbGetInputTransform()!=NULL )
38 vtkactor->SetUserTransform( bbGetInputTransform() );
41 // bbSetOutputOut( vtkactor );
45 if ((bbGetInputRenderer()!=NULL) && ( backActive!=bbGetInputActive() ))
48 if (bbGetInputActive()==true )
50 bbGetInputRenderer()->AddActor( vtkactor );
52 bbGetInputRenderer()->RemoveActor( vtkactor );
54 backActive=bbGetInputActive();
59 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
61 void Actor::bbUserSetDefaultValues()
64 // SET HERE THE DEFAULT INPUT/OUTPUT VALUES OF YOUR BOX
65 // Here we initialize the input 'In' to 0
66 bbSetInputActive(false);
67 backActive=bbGetInputActive();
70 bbSetInputRenderer(NULL);
74 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
76 void Actor::bbUserInitializeProcessing()
79 // THE INITIALIZATION METHOD BODY :
81 // but this is where you should allocate the internal/output pointers
87 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
89 void Actor::bbUserFinalizeProcessing()
92 // THE FINALIZATION METHOD BODY :
94 // but this is where you should desallocate the internal/output pointers
99 // EO namespace bbcreaVtk