]> Creatis software - creaVtk.git/blob - bbtk_creaVtk_PKG/src/bbcreaVtkCreateMeshFromPoints.cxx
b804dff795705d81e803d1bcdd80e364db1799e4
[creaVtk.git] / bbtk_creaVtk_PKG / src / bbcreaVtkCreateMeshFromPoints.cxx
1 //===== 
2 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
3 //===== 
4 #include "bbcreaVtkCreateMeshFromPoints.h"
5 #include "bbcreaVtkPackage.h"
6
7 #include "vtkTriangleStrip.h"
8 #include "vtkTriangle.h"
9 #include <vtkMath.h>
10
11 namespace bbcreaVtk
12 {
13
14 BBTK_ADD_BLACK_BOX_TO_PACKAGE(creaVtk,CreateMeshFromPoints)
15 BBTK_BLACK_BOX_IMPLEMENTATION(CreateMeshFromPoints,bbtk::AtomicBlackBox);
16 //===== 
17 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
18 //===== 
19 void CreateMeshFromPoints::Process()
20 {
21
22 // THE MAIN PROCESSING METHOD BODY
23 //   Here we simply set the input 'In' value to the output 'Out'
24 //   And print out the output value
25 // INPUT/OUTPUT ACCESSORS ARE OF THE FORM :
26 //    void bbSet{Input|Output}NAME(const TYPE&)
27 //    const TYPE& bbGet{Input|Output}NAME() const 
28 //    Where :
29 //    * NAME is the name of the input/output
30 //      (the one provided in the attribute 'name' of the tag 'input')
31 //    * TYPE is the C++ type of the input/output
32 //      (the one provided in the attribute 'type' of the tag 'input')
33
34 //    bbSetOutputOut( bbGetInputIn() );
35 //    std::cout << "Output value = " <<bbGetOutputOut() << std::endl;
36
37                 std::vector<double> lstX                = bbGetInputLstX();
38                 std::vector<double> lstY                = bbGetInputLstY();
39                 std::vector<double> lstZ                = bbGetInputLstZ();
40                 std::vector<int> lstIndexs              = bbGetInputLstIndexs();
41                 double pointsCentroid[3];
42                 if ( (lstIndexs.size()<1) || (lstX.size()==0) || (lstX.size()!=lstY.size()) || (lstY.size()!=lstZ.size()) )
43                 {
44                         printf("Warning! CreateMeshFromPoints::Process: List of points X Y Z  and LstIndexes is not correct\n");
45                         bbSetOutputOut(NULL);
46                 } else  {
47                         int ii,sizeSegment1,sizeSegment2;
48                         int endSegment;
49 //                      vtkSmartPointer<vtkPoints> points = vtkSmartPointer<vtkPoints>::New();
50                         if (points!=NULL) points->Delete();
51                         points = vtkPoints::New();
52                         int i,sizeLstX  =       lstX.size();
53                         for (i=0;i<sizeLstX;i++)
54                         {
55                                 points->InsertNextPoint(lstX[i],lstY[i],lstZ[i]);
56                                 pointsCentroid[0] += lstX[i];
57                                 pointsCentroid[1] += lstY[i];
58                                 pointsCentroid[2] += lstZ[i];
59                         } // for i
60                         pointsCentroid[0] /= sizeLstX;
61                         pointsCentroid[1] /= sizeLstX;
62                         pointsCentroid[2] /= sizeLstX;
63                         
64                         if(bbGetInputCloseSurface())
65                         {
66                                 //Correct surface normals if needed
67                                 double pointSurf1[3], pointSurf2[3], pointSurf3[3];
68                                 double vect1[3], vect2[3];
69                                 double surfNormal[3], vectorCenter[3];
70                                 double dotNormalSurf = 0;
71                                 
72                                 for(int pIndex = 0; pIndex < lstIndexs[0]-1; pIndex++){
73                                         pointSurf1[0] = lstX[pIndex];
74                                         pointSurf1[1] = lstY[pIndex];
75                                         pointSurf1[2] = lstZ[pIndex];
76                                         vtkMath::Subtract(pointsCentroid, pointSurf1, vectorCenter);
77                                         
78                                         pointSurf2[0] = lstX[pIndex+lstIndexs[1]];
79                                         pointSurf2[1] = lstY[pIndex+lstIndexs[1]];
80                                         pointSurf2[2] = lstZ[pIndex+lstIndexs[1]];
81                                         pointSurf3[0] = lstX[pIndex+1];
82                                         pointSurf3[1] = lstY[pIndex+1];
83                                         pointSurf3[2] = lstZ[pIndex+1];
84                                         vtkMath::Subtract(pointSurf2, pointSurf1, vect1);
85                                         vtkMath::Subtract(pointSurf3, pointSurf1, vect2);
86                                         vtkMath::Cross(vect1, vect2, surfNormal);
87                                         dotNormalSurf += vtkMath::Dot(surfNormal, vectorCenter);
88                                 }
89                                 if(dotNormalSurf > 0){
90                                         points->Delete();
91                                         points = vtkPoints::New();
92                                         for(int splineI = 0; splineI < lstIndexs.size(); splineI++){                            
93                                                 for (i=lstIndexs[splineI]-1; i >= 0;i--)
94                                                 {
95                                                         points->InsertNextPoint(lstX[splineI*lstIndexs[0]+i],lstY[splineI*lstIndexs[0]+i],lstZ[splineI*lstIndexs[0]+i]);
96                                                 }
97                                         }
98                                 }
99                         }
100                         //
101                         
102 //                      vtkSmartPointer<vtkCellArray> cells = vtkSmartPointer<vtkCellArray>::New();
103                         if (cells!=NULL) cells->Delete();
104                         cells = vtkCellArray::New();
105                         int maxElements;
106                         int maxSegment1,maxSegment2;
107                         int iSeg1,iSeg2;
108                         int iGeneral    =       0;
109                         int     sizeLstIdexes=lstIndexs.size();
110                         for (i=0; i<sizeLstIdexes-1; i++ )
111                         {
112                                 sizeSegment1 = lstIndexs[i];
113                                 sizeSegment2 = lstIndexs[i+1];
114                                 vtkSmartPointer<vtkTriangleStrip> triangleStrip = vtkSmartPointer<vtkTriangleStrip>::New();
115                                 triangleStrip->GetPointIds()->SetNumberOfIds(sizeSegment1+sizeSegment2);
116                                 maxElements=sizeSegment1;
117                                 if (maxElements<sizeSegment2) maxElements=sizeSegment2;
118                                 maxSegment1     = iGeneral+sizeSegment1;
119                                 maxSegment2     = iGeneral+sizeSegment1+sizeSegment2;
120                                 iSeg1           = iGeneral;
121                                 iSeg2           = iGeneral+sizeSegment1;
122                                 for (ii=0; ii<maxElements; ii++)
123                                 {
124                                         triangleStrip->GetPointIds()->SetId(ii*2  ,iSeg1);
125                                         triangleStrip->GetPointIds()->SetId(ii*2+1,iSeg2);
126                                         iSeg1++;
127                                         iSeg2++;
128                         if (iSeg1>=maxSegment1) { iSeg1=maxSegment1-1; }
129                         if (iSeg2>=maxSegment2) { iSeg2=maxSegment2-1; }
130                                 } // for ii 
131                                 iGeneral=iGeneral+sizeSegment1;
132                                 cells->InsertNextCell(triangleStrip);
133                         } //for  LstIndexs
134                         
135                         
136                         if(bbGetInputCloseSurface())
137                         {
138                                 int lastId1 = lstIndexs[0]-1;
139                                 int lastId2 = sizeLstX - 1;
140                                 int firstId2 = sizeLstX - lstIndexs[sizeLstIdexes - 1];
141                                 bool face1open = std::fabs(lstX[0] - lstX[lastId1]) > 0.0001 && std::fabs(lstY[0] - lstY[lastId1]) > 0.0001 && std::fabs(lstZ[0] - lstZ[lastId1]) > 0.0001;
142                                 bool face2open = std::fabs(lstX[firstId2] - lstX[lastId2]) > 0.0001 && std::fabs(lstY[firstId2] - lstY[lastId2]) > 0.0001 && std::fabs(lstZ[firstId2] - lstZ[lastId2]) > 0.0001;
143                                 
144                                 bool altFace1open = std::fabs(lstX[0] - lstX[firstId2]) > 0.0001 && std::fabs(lstY[0] - lstY[firstId2]) > 0.0001 && std::fabs(lstZ[0] - lstZ[firstId2]) > 0.0001;
145                                 bool altFace2open = std::fabs(lstX[lastId1] - lstX[lastId2]) > 0.0001 && std::fabs(lstY[lastId1] - lstY[lastId2]) > 0.0001 && std::fabs(lstZ[lastId1] - lstZ[lastId2]) > 0.0001;
146
147                                 //false = Open Contour
148                                 //true = Closed Contour
149                                 if(!face1open && !face2open)
150                                 {
151 //                                      isClosedCont = true;
152                                         CloseContourSides(lstIndexs, true, true);
153                                 }
154                                 else if(!altFace1open && !altFace2open)
155                                 {
156 //                                      isClosedCont = true;
157                                         CloseContourSides(lstIndexs, false, true);
158                                 }
159                                 else{
160                                         CloseOpenContourSurface(lstIndexs);
161                                 }
162                         }
163                     
164 //                      vtkPolyData *polydata = vtkPolyData::New();
165                         if (polydata!=NULL) polydata->Delete();
166                         polydata = vtkPolyData::New();
167                         polydata->SetPoints(points);
168                         polydata->SetStrips(cells);
169 //                      vtkCleanPolyData *clean=vtkCleanPolyData::New();
170                         if (clean!=NULL) clean->Delete();
171                         clean = vtkCleanPolyData::New();
172                         clean->SetInputData(polydata);
173                         clean->Update();
174 //                      vtkTriangleFilter *triangle = vtkTriangleFilter::New();
175                         if (triangle!=NULL) triangle->Delete();
176                         triangle = vtkTriangleFilter::New();
177                         triangle->SetInputData( clean->GetOutput() );
178                         triangle->Update();
179             bbSetOutputOut( triangle->GetOutput() );
180             //            bbSetOutputOut( clean->GetOutput() );
181                 }// if listXYZ size
182                 //printf("PG CreateMeshFromPoints::Process: End\n");
183 }
184 /**
185 * Closes the sides of the contour
186 * iterates in one way or the other, depending on the order of the points and calculated vectors.
187 * uPointOrder: Points are order in a U shape
188 * lstIndexs: number of points on each spline
189 */
190 void CreateMeshFromPoints::CloseContourSides(std::vector<int> lstIndexs, bool uPointOrder, bool isClosedCont){
191         int     sizeLstIdexes = lstIndexs.size();
192         int sizePoints = bbGetInputLstX().size();
193
194         int firstIndex, end, centroidId, numPointsFace, contraryId;
195         int increment = uPointOrder?1:sizeLstIdexes;
196         double centroid[3];
197         int numProcessFaces = sizeLstIdexes > 1?2:1;
198         for(int facesIdx = 0; facesIdx < numProcessFaces; facesIdx++){
199                 std::fill(std::begin(centroid), std::end(centroid), 0);
200                 if(facesIdx == 0)
201                 {
202                         firstIndex = 0;
203                         numPointsFace = uPointOrder?lstIndexs[0]: sizeLstIdexes;
204                         end = uPointOrder?firstIndex + numPointsFace:sizePoints - lstIndexs[sizeLstIdexes - 1] + 1;
205                         contraryId = sizePoints-1;
206                 }else{
207                         firstIndex = uPointOrder?sizePoints - lstIndexs[sizeLstIdexes-1]:lstIndexs[0]-1;
208                         numPointsFace = uPointOrder?lstIndexs[sizeLstIdexes-1]:sizeLstIdexes;
209                         end = uPointOrder?firstIndex + numPointsFace:sizePoints;
210                         contraryId = 0;
211                 }
212                 if(numPointsFace > 1)
213                 {
214                         bool validCentroid = CalcValidCentroid(centroid, firstIndex, end, increment, numPointsFace);
215                         if(validCentroid)
216                         {
217                                 bool normalOrder    = isPointingCorrectly(firstIndex, firstIndex+increment, centroid, contraryId);
218                                 centroidId          = points->InsertNextPoint(centroid[0], centroid[1], centroid[2]);
219                                 //vtkSmartPointer<vtkTriangleStrip> triangleStrip = vtkSmartPointer<vtkTriangleStrip>::New();
220                                 //triangleStrip->GetPointIds()->SetNumberOfIds(numPointsFace*2 + (!isClosedCont?2:0));
221                                 //int triangleIndex = 0;
222                                 if( normalOrder )
223                 {
224                         int initial = firstIndex;
225                         for(int index = initial; index < end; index+=increment){
226                                                 if(index+increment >= end && !isClosedCont){
227                                                         vtkNew<vtkTriangle> triangle;
228                                                         triangle->GetPointIds()->SetId(0, index);
229                                                         triangle->GetPointIds()->SetId(1, initial);
230                                                         triangle->GetPointIds()->SetId(2, centroidId);
231                                                         cells->InsertNextCell(triangle);
232                                                 }else if(index+increment < end){
233                                                         vtkNew<vtkTriangle> triangle;
234                                                         triangle->GetPointIds()->SetId(0, index);
235                                                         triangle->GetPointIds()->SetId(1, index+increment);
236                                                         triangle->GetPointIds()->SetId(2, centroidId);
237                                                         cells->InsertNextCell(triangle);
238                                                 }
239                                                 /*
240                                                 triangleStrip->GetPointIds()->SetId(triangleIndex,index);
241                                                 triangleStrip->GetPointIds()->SetId(triangleIndex+1,centroidId);//1
242                                                 if(index+increment >= end && !isClosedCont){
243                                                         triangleStrip->GetPointIds()->SetId(triangleIndex+2,initial);//2
244                                                         triangleStrip->GetPointIds()->SetId(triangleIndex+3,centroidId);//3
245                                                 }
246                                                 triangleIndex+=2;
247                                                 */
248                                         }
249                                         //cells->InsertNextCell(triangleStrip);
250                                 } else {
251                                         int initial = firstIndex-1;
252                                         int triangleStripStart = end-1;
253                                         for(int index = triangleStripStart; index > initial; index-=increment){ 
254                                                 if(index-increment <= initial && !isClosedCont){
255                                                         vtkNew<vtkTriangle> triangle;
256                                                         triangle->GetPointIds()->SetId(0, index);
257                                                         triangle->GetPointIds()->SetId(1, triangleStripStart);
258                                                         triangle->GetPointIds()->SetId(2, centroidId);
259                                                         cells->InsertNextCell(triangle);
260                                                 }else if(index-increment > initial){
261                                                         vtkNew<vtkTriangle> triangle;
262                                                         triangle->GetPointIds()->SetId(0, index);
263                                                         triangle->GetPointIds()->SetId(1, index-increment);
264                                                         triangle->GetPointIds()->SetId(2, centroidId);
265                                                         cells->InsertNextCell(triangle);
266                                                 }
267                                         }
268                                 }//if normalOrder
269                         }//if validCentroid
270                 }//if numPointsFace
271         }//for facesIdx
272
273 }
274
275 /**
276 * Checks if the normal from firstPointId, secPointId and centroid points away 
277 * from the vector centroid to contrPointId.
278 * Used to check that the order used to create the new polygons is correct.
279 */
280 bool CreateMeshFromPoints::isPointingCorrectly( int firstPointId, int secPointId, double(&centroid)[3], int contrPointId) {
281
282         double firstPoint[3], secPoint[3], contrPoint[3];
283         points->GetPoint(firstPointId, firstPoint);
284         points->GetPoint(secPointId, secPoint);
285         
286         double firstVect[3], secVect[3], normal[3], contrVect[3];
287         
288         vtkMath::Subtract(firstPoint, centroid, firstVect);
289         vtkMath::Subtract(secPoint, centroid, secVect);
290         
291         points->GetPoint(contrPointId, contrPoint);
292         vtkMath::Subtract(contrPoint, centroid, contrVect);
293         
294         vtkMath::Cross(firstVect, secVect, normal);
295         double dotCalc;
296         dotCalc = vtkMath::Dot(normal, contrVect);
297         
298         return dotCalc<0;
299 }
300
301 /**
302 * Checks if the order of the points represent a curved spline (U shape) or the points resemble a straight spline.
303 * Now it checks the angle between each point and the vector that goes from the last point to the first.
304 *
305 * Previous version checked the curvature between 3 points in the spline, but this created problems when the straight lines
306 * had curves in the middle, increasing the curvature although they are not in the U shape.
307 */
308 bool CreateMeshFromPoints::CheckLinePointOrder(){
309         int sizePoints = bbGetInputLstX().size();
310         std::vector<int> lstIndexs = bbGetInputLstIndexs();
311         double point1[3], point2[3], point3[3];
312         double center[3];
313         double firstAngleSum = 0;
314         double secondAngleSum = 0;
315
316         points->GetPoint(0, point1);
317         points->GetPoint((lstIndexs[0]-1), point3);
318         double firstVect[3];
319         double secVect[3];
320         vtkMath::Subtract(point3, point1, firstVect);
321         for(int i = 0; i < lstIndexs[0]; i++){
322                 points->GetPoint(i, point2);
323                 vtkMath::Subtract(point2, point1, secVect);
324                 firstAngleSum += vtkMath::SignedAngleBetweenVectors(firstVect, secVect, firstVect);
325         }
326         points->GetPoint((sizePoints-lstIndexs[0]), point3);
327         vtkMath::Subtract(point3, point1, firstVect);
328         for(int i = 0; i < sizePoints; i+=lstIndexs.size()){
329                 points->GetPoint(i, point2);
330                 vtkMath::Subtract(point2, point1, secVect);
331                 secondAngleSum += vtkMath::SignedAngleBetweenVectors(firstVect, secVect, firstVect);
332         }
333
334         return firstAngleSum < secondAngleSum;
335 }
336
337 /**
338 * Closes an open contour
339 * lstIndexs: number of points on each spline
340 */
341 void CreateMeshFromPoints::CloseOpenContourSurface(std::vector<int> lstIndexs){
342         bool linePointOrder = CheckLinePointOrder();
343         CloseContourSides(lstIndexs, !linePointOrder, false);
344         CloseContourBottom(!linePointOrder);
345 }
346
347 /**
348 * Calculates centroid and checks if points are collinear.
349 * centroid: array to store calculation
350 * start: start index of points to use
351 * end: end index of points to use
352 * increment: increment to be used in point iteration
353 * numPoints: number of points used to calculate the centroid.
354 * Returns a bool indicating the validity of the centroid calculated.
355 * False = invalid centroid = all points are the same.
356 */
357 bool CreateMeshFromPoints::CalcValidCentroid(double(&centroid)[3], int start, int end, int increment, int numPoints){
358         double currPoint[3] = {}, prevPoint[3] = {}, middlePoint[3] = {}, firstPoint[3] = {};
359         double vector1[3], vector2[3];
360         bool samePoint = true;
361         int splineMidPoint = numPoints/2;
362         bool collinear = true;
363
364         points->GetPoint(start, firstPoint);
365         points->GetPoint(splineMidPoint, middlePoint);
366         vtkMath::Subtract(middlePoint, firstPoint, vector1);
367
368         for(int i = start; i < end; i+=increment){
369                 points->GetPoint(i, currPoint);
370                 if(samePoint && i > start && (currPoint[0] != prevPoint[0] || currPoint[1] != prevPoint[1] || currPoint[2] != prevPoint[2])){
371                         samePoint = false;
372                 }
373
374                 vtkMath::Subtract(currPoint, firstPoint, vector2);
375                 double angle = vtkMath::AngleBetweenVectors(vector1, vector2);
376                 if(angle > 0.0001 && collinear){
377                         collinear = false;
378                 }
379                 
380                 centroid[0] += currPoint[0];
381                 centroid[1] += currPoint[1];
382                 centroid[2] += currPoint[2];
383                 std::copy(std::begin(currPoint), std::end(currPoint), prevPoint);
384         }
385         
386         centroid[0] /= numPoints;
387         centroid[1] /= numPoints;
388         centroid[2] /= numPoints;
389         
390         return !samePoint && !collinear;
391 }
392
393 /**
394 * Closes the bottom of the given countour.
395 * Should only be used when its an open contour.
396 * uPointOrder: points are ordered in U shape
397 */
398 void CreateMeshFromPoints::CloseContourBottom(bool uPointOrder){
399         std::vector<int> lstIndexs = bbGetInputLstIndexs();
400         int sizeLstIdexes = lstIndexs.size();
401         int sizeLstX = bbGetInputLstX().size();
402         
403         vtkSmartPointer<vtkTriangleStrip> triangleStripBottom = vtkSmartPointer<vtkTriangleStrip>::New();
404         triangleStripBottom->GetPointIds()->SetNumberOfIds(sizeLstIdexes*2);
405         
406         double originPoint[3];
407         points->GetPoint(0, originPoint);
408         int middleMeshPoint = uPointOrder?lstIndexs[0]/2:lstIndexs[0]*sizeLstIdexes/2;
409         
410         bool normalOrder = isPointingCorrectly(uPointOrder?lstIndexs[0]-1:sizeLstX-lstIndexs[0], uPointOrder?lstIndexs[0]:1, originPoint, middleMeshPoint);
411         
412         int triangleIndex = 0, currentId = 0, nextId = 0;
413         for(int splineIndex = 0; splineIndex < sizeLstIdexes;splineIndex++){
414                 nextId = uPointOrder?currentId + lstIndexs[splineIndex] - 1:sizeLstX - sizeLstIdexes + splineIndex;
415                 if(normalOrder)
416                 {
417                         triangleStripBottom->GetPointIds()->SetId(triangleIndex, currentId);
418                         triangleStripBottom->GetPointIds()->SetId(triangleIndex+1, nextId);
419                 }
420                 else{
421                         triangleStripBottom->GetPointIds()->SetId(triangleIndex, nextId);
422                         triangleStripBottom->GetPointIds()->SetId(triangleIndex+1, currentId);
423                 }
424                 currentId = uPointOrder?nextId + 1: splineIndex+1;
425                 triangleIndex+=2;
426         }
427         cells->InsertNextCell(triangleStripBottom);
428 }
429
430 //===== 
431 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
432 //===== 
433 void CreateMeshFromPoints::bbUserSetDefaultValues()
434 {
435
436 //  SET HERE THE DEFAULT INPUT/OUTPUT VALUES OF YOUR BOX 
437 //    Here we initialize the input 'In' to 0
438 //   bbSetInputIn(0);
439         bbSetInputCloseSurface(false);
440         points          = NULL;
441         cells           = NULL;
442         polydata        = NULL;
443         clean           = NULL;
444         triangle        = NULL;
445 }
446 //===== 
447 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
448 //===== 
449 void CreateMeshFromPoints::bbUserInitializeProcessing()
450 {
451
452 //  THE INITIALIZATION METHOD BODY :
453 //    Here does nothing 
454 //    but this is where you should allocate the internal/output pointers 
455 //    if any 
456
457   
458 }
459 //===== 
460 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
461 //===== 
462 void CreateMeshFromPoints::bbUserFinalizeProcessing()
463 {
464
465 //  THE FINALIZATION METHOD BODY :
466 //    Here does nothing 
467 //    but this is where you should desallocate the internal/output pointers 
468 //    if any
469   
470 }
471 }
472 // EO namespace bbcreaVtk
473
474