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[creaVtk.git] / bbtk_creaVtk_PKG / src / bbcreaVtkCreateMeshFromPoints.cxx
1 //===== 
2 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
3 //===== 
4 #include "bbcreaVtkCreateMeshFromPoints.h"
5 #include "bbcreaVtkPackage.h"
6
7 #include "vtkTriangleStrip.h"
8 #include <vtkMath.h>
9
10 namespace bbcreaVtk
11 {
12
13 BBTK_ADD_BLACK_BOX_TO_PACKAGE(creaVtk,CreateMeshFromPoints)
14 BBTK_BLACK_BOX_IMPLEMENTATION(CreateMeshFromPoints,bbtk::AtomicBlackBox);
15 //===== 
16 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
17 //===== 
18 void CreateMeshFromPoints::Process()
19 {
20
21 // THE MAIN PROCESSING METHOD BODY
22 //   Here we simply set the input 'In' value to the output 'Out'
23 //   And print out the output value
24 // INPUT/OUTPUT ACCESSORS ARE OF THE FORM :
25 //    void bbSet{Input|Output}NAME(const TYPE&)
26 //    const TYPE& bbGet{Input|Output}NAME() const 
27 //    Where :
28 //    * NAME is the name of the input/output
29 //      (the one provided in the attribute 'name' of the tag 'input')
30 //    * TYPE is the C++ type of the input/output
31 //      (the one provided in the attribute 'type' of the tag 'input')
32
33 //    bbSetOutputOut( bbGetInputIn() );
34 //    std::cout << "Output value = " <<bbGetOutputOut() << std::endl;
35
36                 std::vector<double> lstX                = bbGetInputLstX();
37                 std::vector<double> lstY                = bbGetInputLstY();
38                 std::vector<double> lstZ                = bbGetInputLstZ();
39                 std::vector<int> lstIndexs              = bbGetInputLstIndexs();
40                 if ( (lstIndexs.size()<=1) || (lstX.size()==0) || (lstX.size()!=lstY.size()) || (lstY.size()!=lstZ.size()) )
41                 {
42                         printf("Warning! CreateMeshFromPoints::Process: List of points X Y Z  and LstIndexes is not correct\n");
43                         bbSetOutputOut(NULL);
44                 } else  {
45                         int ii,sizeSegment1,sizeSegment2;
46                         int endSegment;
47 //                      vtkSmartPointer<vtkPoints> points = vtkSmartPointer<vtkPoints>::New();
48                         if (points!=NULL) points->Delete();
49                         points = vtkPoints::New();
50                         int i,sizeLstX  =       lstX.size();
51                         for (i=0;i<sizeLstX;i++)
52                         {
53                                 points->InsertNextPoint(lstX[i],lstY[i],lstZ[i]);
54                         } // for i
55 //                      vtkSmartPointer<vtkCellArray> cells = vtkSmartPointer<vtkCellArray>::New();
56                         if (cells!=NULL) cells->Delete();
57                         cells = vtkCellArray::New();
58                         int maxElements;
59                         int maxSegment1,maxSegment2;
60                         int iSeg1,iSeg2;
61                         int iGeneral    =       0;
62                         int     sizeLstIdexes=lstIndexs.size();
63                         for (i=0; i<sizeLstIdexes-1; i++ )
64                         {
65                                 sizeSegment1 = lstIndexs[i];
66                                 sizeSegment2 = lstIndexs[i+1];
67                                 vtkSmartPointer<vtkTriangleStrip> triangleStrip = vtkSmartPointer<vtkTriangleStrip>::New();
68                                 triangleStrip->GetPointIds()->SetNumberOfIds(sizeSegment1+sizeSegment2);
69                                 maxElements=sizeSegment1;
70                                 if (maxElements<sizeSegment2) maxElements=sizeSegment2;
71                                 maxSegment1     = iGeneral+sizeSegment1;
72                                 maxSegment2     = iGeneral+sizeSegment1+sizeSegment2;
73                                 iSeg1           = iGeneral;
74                                 iSeg2           = iGeneral+sizeSegment1;
75                                 for (ii=0; ii<maxElements; ii++)
76                                 {
77                                         triangleStrip->GetPointIds()->SetId(ii*2  ,iSeg1);
78                                         triangleStrip->GetPointIds()->SetId(ii*2+1,iSeg2);
79                                         iSeg1++;
80                                         iSeg2++;
81                     if (iSeg1>=maxSegment1) { iSeg1=maxSegment1-1; }
82                     if (iSeg2>=maxSegment2) { iSeg2=maxSegment2-1; }
83                                 } // for ii 
84                                 iGeneral=iGeneral+sizeSegment1;
85                                 cells->InsertNextCell(triangleStrip);
86                         } //for  LstIndexs
87
88                         int lastId1 = lstIndexs[0]-1;
89                         int lastId2 = sizeLstX - 1;
90                         int firstId2 = sizeLstX - lstIndexs[sizeLstIdexes - 1];
91                         bool face1open = lstX[0] != lstX[lastId1] && lstY[0] != lstY[lastId1] && lstZ[0] != lstZ[lastId1];
92                         bool face2open = lstX[firstId2] != lstX[lastId2] && lstY[firstId2] != lstY[lastId2] && lstZ[firstId2] != lstZ[lastId2];
93                         
94                         if(bbGetInputCloseSurface())
95                         {                       
96                                 //false = Open Contour
97                                 //true = Closed Contour
98                                 if(!face1open && !face2open)
99                                 {               
100                                         CloseContourSides(lstIndexs, true);
101                                 }else{
102                                         CloseOpenContourSurface(lstIndexs);
103                                 }
104                         }
105                     
106 //                      vtkPolyData *polydata = vtkPolyData::New();
107                         if (polydata!=NULL) polydata->Delete();
108                         polydata = vtkPolyData::New();
109                         polydata->SetPoints(points);
110                         polydata->SetStrips(cells);
111 //                      vtkCleanPolyData *clean=vtkCleanPolyData::New();
112                         if (clean!=NULL) clean->Delete();
113                         clean = vtkCleanPolyData::New();
114                         clean->SetInputData(polydata);
115                         clean->Update();
116 //                      vtkTriangleFilter *triangle = vtkTriangleFilter::New();
117                         if (triangle!=NULL) triangle->Delete();
118                         triangle = vtkTriangleFilter::New();
119                         triangle->SetInputData( clean->GetOutput() );
120                         triangle->Update();
121             bbSetOutputOut( triangle->GetOutput() );
122             //            bbSetOutputOut( clean->GetOutput() );
123                 }// if listXYZ size
124                 //printf("PG CreateMeshFromPoints::Process: End\n");
125 }
126
127 /**
128 * Closes the sides of the contour
129 * iterates in one way or the other, depending on the order of the points and calculated vectors.
130 * uPointOrder: Points are order in a U shape
131 * lstIndexs: number of points on each spline
132 */
133 void CreateMeshFromPoints::CloseContourSides(std::vector<int> lstIndexs, bool uPointOrder){
134         int     sizeLstIdexes = lstIndexs.size();
135         int sizePoints = bbGetInputLstX().size();
136
137         int firstIndex, end, centroidId, numPointsFace, contraryId;
138         int increment = uPointOrder?1:sizeLstIdexes;
139         double centroid[3];
140         
141         for(int facesIdx = 0; facesIdx < 2; facesIdx++){
142                 std::fill(std::begin(centroid), std::end(centroid), 0);
143                 if(facesIdx == 0)
144                 {
145                         firstIndex = 0;
146                         numPointsFace = uPointOrder?lstIndexs[0]: sizeLstIdexes;
147                         end = uPointOrder?firstIndex + numPointsFace:sizePoints - lstIndexs[sizeLstIdexes - 1] + 1;
148                         contraryId = sizePoints-1;
149                 }else{
150                         firstIndex = uPointOrder?sizePoints - lstIndexs[sizeLstIdexes-1]:lstIndexs[0]-1;
151                         numPointsFace = uPointOrder?lstIndexs[sizeLstIdexes-1]:sizeLstIdexes;
152                         end = uPointOrder?firstIndex + numPointsFace:sizePoints;
153                         contraryId = 0;
154                 }
155                 if(numPointsFace > 1)
156                 {
157                         bool validCentroid = CalcValidCentroid(centroid, firstIndex, end, increment, numPointsFace);
158                         if(validCentroid)
159                         {
160                                 bool normalOrder    = isPointingCorrectly(firstIndex, firstIndex+increment, centroid, contraryId);
161                                 centroidId          = points->InsertNextPoint(centroid[0], centroid[1], centroid[2]);
162                                 vtkSmartPointer<vtkTriangleStrip> triangleStrip1 = vtkSmartPointer<vtkTriangleStrip>::New();
163                                 triangleStrip1->GetPointIds()->SetNumberOfIds(numPointsFace*2+1);
164                                 if( normalOrder )
165                 {
166                                         int initial = firstIndex;
167                                         int triangleIndex = 0;
168                                         for(int index = initial; index < end; index+=increment){
169                                                 triangleStrip1->GetPointIds()->SetId(triangleIndex,index);
170                                                 if(index+increment >= end){
171                                                         triangleStrip1->GetPointIds()->SetId(triangleIndex+1,initial);//2
172                                                         triangleStrip1->GetPointIds()->SetId(triangleIndex+2,centroidId);//3
173                                                 }
174                                                 else{                                           
175                                                         triangleStrip1->GetPointIds()->SetId(triangleIndex+1,centroidId);//1
176                                                 }
177                                                 triangleIndex+=2;
178                                         }
179                                         cells->InsertNextCell(triangleStrip1);
180                                 } else {
181                                         int initial = firstIndex-1;
182                                         int triangleIndex = 0;
183                                         int triangleStripStart = end-1;
184                                         for(int index = triangleStripStart; index > initial; index-=increment){
185                                                 triangleStrip1->GetPointIds()->SetId(triangleIndex,index);
186                                                 if(index-increment <= initial){
187                                                         triangleStrip1->GetPointIds()->SetId(triangleIndex+1,triangleStripStart);
188                                                         triangleStrip1->GetPointIds()->SetId(triangleIndex+2,centroidId);
189                                                 }else{                                          
190                                                         triangleStrip1->GetPointIds()->SetId(triangleIndex+1,centroidId);
191                                                 }
192                                                 triangleIndex+=2;
193                                         }
194                                         cells->InsertNextCell(triangleStrip1);
195                                 }
196                         }//if validCentroid
197                 }//if numPointsFace
198         }//for facesIdx
199
200 }
201
202 /**
203 * Checks if the normal from firstPointId, secPointId and centroid points away 
204 * from the vector centroid to contrPointId.
205 * Used to check that the order used to create the new polygons is correct.
206 */
207 bool CreateMeshFromPoints::isPointingCorrectly( int firstPointId, int secPointId, double(&centroid)[3], int contrPointId) {
208
209         double firstPoint[3], secPoint[3], contrPoint[3];
210         points->GetPoint(firstPointId, firstPoint);
211         points->GetPoint(secPointId, secPoint);
212         
213         double firstVect[3], secVect[3], normal[3], contrVect[3];
214         
215         vtkMath::Subtract(firstPoint, centroid, firstVect);
216         vtkMath::Subtract(secPoint, centroid, secVect);
217         
218         points->GetPoint(contrPointId, contrPoint);
219         vtkMath::Subtract(contrPoint, centroid, contrVect);
220         
221         vtkMath::Cross(firstVect, secVect, normal);
222         double dotCalc;
223         dotCalc = vtkMath::Dot(normal, contrVect);
224         
225         return dotCalc<0;
226 }
227
228 /**
229 * Checks if points on each side of the shapes represent a curve.
230 */
231 bool CreateMeshFromPoints::CheckLinePointOrder(){
232         int sizePoints = bbGetInputLstX().size();
233         std::vector<int> lstIndexs = bbGetInputLstIndexs();
234         double point1[3], point2[3], point3[3];
235         double center[3];
236         double firstRadiusSum = 0;
237         double secondRadiusSum = 0;
238         for(int i = 0; i < lstIndexs[0] && lstIndexs[0] > 9; i+=5){
239                 if(i+10 < lstIndexs[0]){
240                         points->GetPoint(i, point1);
241                         points->GetPoint(i+5, point2);
242                         points->GetPoint(i+10, point3);
243                         firstRadiusSum += vtkMath::Solve3PointCircle(point1, point2, point3, center);
244                 }
245         }
246         
247         for(int i = 0; i < sizePoints && lstIndexs.size() > 9; i+=(lstIndexs.size()*5)){
248                 if(i+(10*lstIndexs.size()) < sizePoints){
249                         points->GetPoint(i, point1);
250                         points->GetPoint(i+(5*lstIndexs.size()), point2);
251                         points->GetPoint(i+(10*lstIndexs.size()), point3);
252                         secondRadiusSum += vtkMath::Solve3PointCircle(point1, point2, point3, center);
253                 }
254         }
255         //cout << firstRadiusSum << endl;
256         //cout << secondRadiusSum << endl;
257         return firstRadiusSum > secondRadiusSum;
258 }
259
260 /**
261 * Closes an open contour
262 * lstIndexs: number of points on each spline
263 */
264 void CreateMeshFromPoints::CloseOpenContourSurface(std::vector<int> lstIndexs){
265         bool linePointOrder = CheckLinePointOrder();
266         CloseContourSides(lstIndexs, !linePointOrder);
267         CloseContourBottom(!linePointOrder);
268 }
269
270 /**
271 * Calculates centroid and checks if points are collinear.
272 * centroid: array to store calculation
273 * start: start index of points to use
274 * end: end index of points to use
275 * increment: increment to be used in point iteration
276 * numPoints: number of points used to calculate the centroid.
277 * Returns a bool indicating the validity of the centroid calculated.
278 * False = invalid centroid = all points are the same.
279 */
280 bool CreateMeshFromPoints::CalcValidCentroid(double(&centroid)[3], int start, int end, int increment, int numPoints){
281         double currPoint[3] = {}, prevPoint[3] = {}, middlePoint[3] = {}, firstPoint[3] = {};
282         double vector1[3], vector2[3];
283         bool samePoint = true;
284         int splineMidPoint = numPoints/2;
285         bool collinear = true;
286         
287         points->GetPoint(start, firstPoint);
288         points->GetPoint(splineMidPoint, middlePoint);
289         vtkMath::Subtract(middlePoint, firstPoint, vector1);
290         
291         for(int i = start; i < end; i+=increment){
292                 points->GetPoint(i, currPoint);
293                 if(samePoint && i > start && (currPoint[0] != prevPoint[0] || currPoint[1] != prevPoint[1] || currPoint[2] != prevPoint[2])){
294                         samePoint = false;
295                 }
296
297                 vtkMath::Subtract(currPoint, firstPoint, vector2);
298                 double angle = vtkMath::AngleBetweenVectors(vector1, vector2);
299                 if(angle > 0.0001 && collinear){
300                         collinear = false;
301                 }
302                 
303                 centroid[0] += currPoint[0];
304                 centroid[1] += currPoint[1];
305                 centroid[2] += currPoint[2];
306                 std::copy(std::begin(currPoint), std::end(currPoint), prevPoint);
307         }
308         
309         centroid[0] /= numPoints;
310         centroid[1] /= numPoints;
311         centroid[2] /= numPoints;
312         
313         return !samePoint && !collinear;
314 }
315
316 /**
317 * Closes the bottom of the given countour.
318 * Should only be used when its an open contour.
319 * uPointOrder: points are ordered in U shape
320 */
321 void CreateMeshFromPoints::CloseContourBottom(bool uPointOrder){
322         std::vector<int> lstIndexs = bbGetInputLstIndexs();
323         int sizeLstIdexes = lstIndexs.size();
324         int sizeLstX = bbGetInputLstX().size();
325         
326         vtkSmartPointer<vtkTriangleStrip> triangleStripBottom = vtkSmartPointer<vtkTriangleStrip>::New();
327         triangleStripBottom->GetPointIds()->SetNumberOfIds(sizeLstIdexes*2);
328         int triangleIndex = 0, currentId = 0, nextId = 0;
329         for(int splineIndex = 0; splineIndex < sizeLstIdexes;splineIndex++){
330                 triangleStripBottom->GetPointIds()->SetId(triangleIndex, currentId);
331                 nextId = uPointOrder?currentId + lstIndexs[splineIndex] - 1:sizeLstX - sizeLstIdexes + splineIndex;
332                 triangleStripBottom->GetPointIds()->SetId(triangleIndex+1, nextId);
333                 triangleIndex+=2;
334                 currentId = uPointOrder?nextId + 1: splineIndex+1;
335         }
336         cells->InsertNextCell(triangleStripBottom);
337 }
338
339 //===== 
340 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
341 //===== 
342 void CreateMeshFromPoints::bbUserSetDefaultValues()
343 {
344
345 //  SET HERE THE DEFAULT INPUT/OUTPUT VALUES OF YOUR BOX 
346 //    Here we initialize the input 'In' to 0
347 //   bbSetInputIn(0);
348         bbSetInputCloseSurface(false);
349         points          = NULL;
350         cells           = NULL;
351         polydata        = NULL;
352         clean           = NULL;
353         triangle        = NULL;
354 }
355 //===== 
356 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
357 //===== 
358 void CreateMeshFromPoints::bbUserInitializeProcessing()
359 {
360
361 //  THE INITIALIZATION METHOD BODY :
362 //    Here does nothing 
363 //    but this is where you should allocate the internal/output pointers 
364 //    if any 
365
366   
367 }
368 //===== 
369 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
370 //===== 
371 void CreateMeshFromPoints::bbUserFinalizeProcessing()
372 {
373
374 //  THE FINALIZATION METHOD BODY :
375 //    Here does nothing 
376 //    but this is where you should desallocate the internal/output pointers 
377 //    if any
378   
379 }
380 }
381 // EO namespace bbcreaVtk
382
383