2 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
4 #include "bbcreaVtkGetCameraInfo.h"
5 #include "bbcreaVtkPackage.h"
12 BBTK_ADD_BLACK_BOX_TO_PACKAGE(creaVtk,GetCameraInfo)
13 BBTK_BLACK_BOX_IMPLEMENTATION(GetCameraInfo,bbtk::AtomicBlackBox);
15 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
17 void GetCameraInfo::Process()
20 // THE MAIN PROCESSING METHOD BODY
21 // Here we simply set the input 'In' value to the output 'Out'
22 // And print out the output value
23 // INPUT/OUTPUT ACCESSORS ARE OF THE FORM :
24 // void bbSet{Input|Output}NAME(const TYPE&)
25 // const TYPE& bbGet{Input|Output}NAME() const
27 // * NAME is the name of the input/output
28 // (the one provided in the attribute 'name' of the tag 'input')
29 // * TYPE is the C++ type of the input/output
30 // (the one provided in the attribute 'type' of the tag 'input')
32 if (bbGetInputvtkRenderer()!=NULL)
35 bbGetInputvtkRenderer()->GetActiveCamera()->GetPosition(px,py,pz);
36 std::vector<double> position;
37 position.push_back(px);
38 position.push_back(py);
39 position.push_back(pz);
40 bbSetOutputPosition(position);
43 bbGetInputvtkRenderer()->GetActiveCamera()->GetViewUp(vx,vy,vz);
44 std::vector<double> viewup;
48 bbSetOutputViewUp(viewup);
51 bbGetInputvtkRenderer()->GetActiveCamera()->GetFocalPoint(fx,fy,fz);
52 std::vector<double> focalpoint;
53 focalpoint.push_back(fx);
54 focalpoint.push_back(fy);
55 focalpoint.push_back(fz);
56 bbSetOutputFocalPoint(focalpoint);
60 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
62 void GetCameraInfo::bbUserSetDefaultValues()
65 // SET HERE THE DEFAULT INPUT/OUTPUT VALUES OF YOUR BOX
66 // Here we initialize the input 'In' to 0
67 bbSetInputvtkRenderer(NULL);
71 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
73 void GetCameraInfo::bbUserInitializeProcessing()
76 // THE INITIALIZATION METHOD BODY :
78 // but this is where you should allocate the internal/output pointers
84 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
86 void GetCameraInfo::bbUserFinalizeProcessing()
89 // THE FINALIZATION METHOD BODY :
91 // but this is where you should desallocate the internal/output pointers
96 // EO namespace bbcreaVtk