2 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
4 #include "bbcreaVtkImageAppendComponents.h"
5 #include "bbcreaVtkPackage.h"
9 BBTK_ADD_BLACK_BOX_TO_PACKAGE(creaVtk,ImageAppendComponents)
10 BBTK_BLACK_BOX_IMPLEMENTATION(ImageAppendComponents,bbtk::AtomicBlackBox);
12 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
14 void ImageAppendComponents::Process()
17 // THE MAIN PROCESSING METHOD BODY
18 // Here we simply set the input 'In' value to the output 'Out'
19 // And print out the output value
20 // INPUT/OUTPUT ACCESSORS ARE OF THE FORM :
21 // void bbSet{Input|Output}NAME(const TYPE&)
22 // const TYPE& bbGet{Input|Output}NAME() const
24 // * NAME is the name of the input/output
25 // (the one provided in the attribute 'name' of the tag 'input')
26 // * TYPE is the C++ type of the input/output
27 // (the one provided in the attribute 'type' of the tag 'input')
29 // bbSetOutputOut( bbGetInputIn() );
30 // std::cout << "Output value = " <<bbGetOutputOut() << std::endl;
32 if (_appendFilter!=NULL)
34 _appendFilter->Delete();
36 _appendFilter = vtkImageAppendComponents::New();
37 _appendFilter->SetInputData( bbGetInputIn0() );
38 _appendFilter->AddInputData( bbGetInputIn1() );
39 _appendFilter->AddInputData( bbGetInputIn2() );
40 _appendFilter->AddInputData( bbGetInputIn3() );
41 _appendFilter->Update();
42 bbSetOutputOut( _appendFilter->GetOutput() );
45 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
47 void ImageAppendComponents::bbUserSetDefaultValues()
49 // SET HERE THE DEFAULT INPUT/OUTPUT VALUES OF YOUR BOX
50 // Here we initialize the input 'In' to 0
58 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
60 void ImageAppendComponents::bbUserInitializeProcessing()
62 // THE INITIALIZATION METHOD BODY :
64 // but this is where you should allocate the internal/output pointers
68 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
70 void ImageAppendComponents::bbUserFinalizeProcessing()
72 // THE FINALIZATION METHOD BODY :
74 // but this is where you should desallocate the internal/output pointers
78 }// EO namespace bbcreaVtk