2 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
4 #include "bbcreaVtkMeshDeformation.h"
5 #include "bbcreaVtkPackage.h"
9 BBTK_ADD_BLACK_BOX_TO_PACKAGE(creaVtk,MeshDeformation)
10 BBTK_BLACK_BOX_IMPLEMENTATION(MeshDeformation,bbtk::AtomicBlackBox);
12 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
14 void MeshDeformation::Process()
17 // THE MAIN PROCESSING METHOD BODY
18 // Here we simply set the input 'In' value to the output 'Out'
19 // And print out the output value
20 // INPUT/OUTPUT ACCESSORS ARE OF THE FORM :
21 // void bbSet{Input|Output}NAME(const TYPE&)
22 // const TYPE& bbGet{Input|Output}NAME() const
24 // * NAME is the name of the input/output
25 // (the one provided in the attribute 'name' of the tag 'input')
26 // * TYPE is the C++ type of the input/output
27 // (the one provided in the attribute 'type' of the tag 'input')
28 // bbSetOutputOut( bbGetInputIn() );
29 // std::cout << "Output value = " <<bbGetOutputOut() << std::endl;
32 double s = bbGetInputS();
34 if (bbGetInputDirection().size()==3)
36 ok = !( (bbGetInputDirection()[0]==0) && (bbGetInputDirection()[1]==0) && (bbGetInputDirection()[2]==0) );
38 if ( (bbGetInputIn()!=NULL) && (ok==true) && (bbGetInputEdgeId()>=0))
41 vtkPoints* points=bbGetInputIn()->GetPoints();
42 long i,size=points->GetNumberOfPoints();
44 double pb[3]; // point base
45 double np[3]; // new point
51 points->GetPoint( bbGetInputEdgeId() , pb );
53 if (EdgeIdBack!=bbGetInputEdgeId() )
56 EdgeIdBack = bbGetInputEdgeId();
57 for ( i=0 ; i<size ; i++)
59 points->GetPoint(i,p);
61 if ( (p[0]>(pb[0]-sx)) && (p[0]<(pb[0]+sx)) &&
62 (p[1]>(pb[1]-sy)) && (p[1]<(pb[1]+sy)) &&
63 (p[2]>(pb[2]-sz)) && (p[2]<(pb[2]+sz)) )
65 voiIdPoints.push_back( i );
69 double displcement_x = 0;
70 double displcement_y = 0;
71 double displcement_z = 0;
73 if (bbGetInputDirection().size()==3)
75 displcement_x = bbGetInputDirection()[0];
76 displcement_y = bbGetInputDirection()[1];
77 displcement_z = bbGetInputDirection()[2];
80 size=voiIdPoints.size();
83 points->GetPoint( voiIdPoints[i] , p );
84 double x = p[0] - pb[0]; //distance between a point and seed point
85 double y = p[1] - pb[1];
86 double z = p[2] - pb[2];
87 double distance = std::sqrt(std::pow(x, 2) + std::pow(y, 2) + std::pow(z, 2));
89 // https://en.wikipedia.org/wiki/Generalized_normal_distribution
92 double weight = exp(-distance * 1. / s);
95 np[0] = p[0] + weight*displcement_x;
96 np[1] = p[1] + weight*displcement_y;
97 np[2] = p[2] + weight*displcement_z;
98 points->SetPoint( voiIdPoints[i] , np );
102 bbGetInputIn()->Modified();
106 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
108 void MeshDeformation::bbUserSetDefaultValues()
111 // SET HERE THE DEFAULT INPUT/OUTPUT VALUES OF YOUR BOX
112 // Here we initialize the input 'In' to 0
114 std::vector<double> direction;
115 direction.push_back(1);
116 direction.push_back(0);
117 direction.push_back(0);
118 bbSetInputDirection(direction);
120 bbSetInputEdgeId(EdgeIdBack);
124 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
126 void MeshDeformation::bbUserInitializeProcessing()
129 // THE INITIALIZATION METHOD BODY :
131 // but this is where you should allocate the internal/output pointers
137 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
139 void MeshDeformation::bbUserFinalizeProcessing()
142 // THE FINALIZATION METHOD BODY :
144 // but this is where you should desallocate the internal/output pointers
149 // EO namespace bbcreaVtk