2 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
4 #include "bbcreaVtkMeshDeformation.h"
5 #include "bbcreaVtkPackage.h"
9 BBTK_ADD_BLACK_BOX_TO_PACKAGE(creaVtk,MeshDeformation)
10 BBTK_BLACK_BOX_IMPLEMENTATION(MeshDeformation,bbtk::AtomicBlackBox);
12 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
14 void MeshDeformation::Process()
17 // THE MAIN PROCESSING METHOD BODY
18 // Here we simply set the input 'In' value to the output 'Out'
19 // And print out the output value
20 // INPUT/OUTPUT ACCESSORS ARE OF THE FORM :
21 // void bbSet{Input|Output}NAME(const TYPE&)
22 // const TYPE& bbGet{Input|Output}NAME() const
24 // * NAME is the name of the input/output
25 // (the one provided in the attribute 'name' of the tag 'input')
26 // * TYPE is the C++ type of the input/output
27 // (the one provided in the attribute 'type' of the tag 'input')
28 // bbSetOutputOut( bbGetInputIn() );
29 // std::cout << "Output value = " <<bbGetOutputOut() << std::endl;
32 std::vector<double> lstCenter = bbGetInputCenter();
34 double s = bbGetInputS();
36 if (bbGetInputTypeIn()==0) // direction
38 if (bbGetInputDirection().size()==3)
40 ok = !( (bbGetInputDirection()[0]==0) && (bbGetInputDirection()[1]==0) && (bbGetInputDirection()[2]==0) );
44 if (bbGetInputTypeIn()==1) // center
46 ok = ( lstCenter.size()==3 );
49 if ( (bbGetInputIn()!=NULL) && (ok==true) && (bbGetInputEdgeId()>=0) && (bbGetInputActive()==true) )
52 printf(" EED MeshDeformation::Process %ld %ld - %f %f %f \n", EdgeIdBack, bbGetInputEdgeId() , lstCenter[0],lstCenter[1],lstCenter[2] );
54 vtkPoints* points=bbGetInputIn()->GetPoints();
55 long i,size=points->GetNumberOfPoints();
57 double pb[3]; // point base
58 double np[3]; // new point
64 double displcement_x = 0;
65 double displcement_y = 0;
66 double displcement_z = 0;
68 if (bbGetInputTypeIn()==0) // Direction
70 displcement_x = bbGetInputDirection()[0];
71 displcement_y = bbGetInputDirection()[1];
72 displcement_z = bbGetInputDirection()[2];
73 } // if TypeIn 0 Direction
75 printf(" EED MeshDeformation::Process %ld %ld - %f %f %f \n", EdgeIdBack, bbGetInputEdgeId() , lstCenter[0],lstCenter[1],lstCenter[2] );
77 if (bbGetInputTypeIn()==1) // Center
79 if (EdgeIdBack==bbGetInputEdgeId() )
81 displcement_x = (lstCenter[0]-backLstCenter[0])/1.0;
82 displcement_y = (lstCenter[1]-backLstCenter[1])/1.0;
83 displcement_z = (lstCenter[2]-backLstCenter[2])/1.0;
84 } // if EdgeIdBack!=bbGetInputEdgeId()
85 backLstCenter[0] = lstCenter[0];
86 backLstCenter[1] = lstCenter[1];
87 backLstCenter[2] = lstCenter[2];
88 } // if TypeIn 1 Center
89 points->GetPoint( bbGetInputEdgeId() , pb );
90 if (EdgeIdBack!=bbGetInputEdgeId() )
92 EdgeIdBack = bbGetInputEdgeId();
94 for ( i=0 ; i<size ; i++)
96 points->GetPoint(i,p);
97 if ( (p[0]>(pb[0]-sx)) && (p[0]<(pb[0]+sx)) &&
98 (p[1]>(pb[1]-sy)) && (p[1]<(pb[1]+sy)) &&
99 (p[2]>(pb[2]-sz)) && (p[2]<(pb[2]+sz)) )
101 voiIdPoints.push_back( i );
104 backLstCenter[0] = lstCenter[0];
105 backLstCenter[1] = lstCenter[1];
106 backLstCenter[2] = lstCenter[2];
109 if ( !((displcement_x==0) &&(displcement_y==0) && (displcement_z==0)) )
111 size=voiIdPoints.size();
114 points->GetPoint( voiIdPoints[i] , p );
115 double x = p[0] - pb[0]; //distance between a point and seed point
116 double y = p[1] - pb[1];
117 double z = p[2] - pb[2];
118 double distance = std::sqrt(std::pow(x, 2) + std::pow(y, 2) + std::pow(z, 2));
120 // https://en.wikipedia.org/wiki/Generalized_normal_distribution
121 // with Gama function
123 double weight = exp(-distance * 1. / s);
126 np[0] = p[0] + weight*displcement_x;
127 np[1] = p[1] + weight*displcement_y;
128 np[2] = p[2] + weight*displcement_z;
129 points->SetPoint( voiIdPoints[i] , np );
133 bbGetInputIn()->Modified();
134 } // if distance_x y z != 0
135 } // In != NULL ok active
138 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
140 void MeshDeformation::bbUserSetDefaultValues()
143 // SET HERE THE DEFAULT INPUT/OUTPUT VALUES OF YOUR BOX
144 // Here we initialize the input 'In' to 0
145 bbSetInputActive(true);
148 std::vector<double> direction;
149 direction.push_back(1);
150 direction.push_back(0);
151 direction.push_back(0);
152 bbSetInputDirection(direction);
154 bbSetInputEdgeId(EdgeIdBack);
157 backLstCenter.push_back(0);
158 backLstCenter.push_back(0);
159 backLstCenter.push_back(0);
163 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
165 void MeshDeformation::bbUserInitializeProcessing()
168 // THE INITIALIZATION METHOD BODY :
170 // but this is where you should allocate the internal/output pointers
177 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
179 void MeshDeformation::bbUserFinalizeProcessing()
181 // THE FINALIZATION METHOD BODY :
183 // but this is where you should desallocate the internal/output pointers
187 }// EO namespace bbcreaVtk