2 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
4 #include "bbcreaVtkMeshDeformation.h"
5 #include "bbcreaVtkPackage.h"
9 BBTK_ADD_BLACK_BOX_TO_PACKAGE(creaVtk,MeshDeformation)
10 BBTK_BLACK_BOX_IMPLEMENTATION(MeshDeformation,bbtk::AtomicBlackBox);
12 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
14 void MeshDeformation::Process()
17 // THE MAIN PROCESSING METHOD BODY
18 // Here we simply set the input 'In' value to the output 'Out'
19 // And print out the output value
20 // INPUT/OUTPUT ACCESSORS ARE OF THE FORM :
21 // void bbSet{Input|Output}NAME(const TYPE&)
22 // const TYPE& bbGet{Input|Output}NAME() const
24 // * NAME is the name of the input/output
25 // (the one provided in the attribute 'name' of the tag 'input')
26 // * TYPE is the C++ type of the input/output
27 // (the one provided in the attribute 'type' of the tag 'input')
28 // bbSetOutputOut( bbGetInputIn() );
29 // std::cout << "Output value = " <<bbGetOutputOut() << std::endl;
31 std::vector<double> lstCenter = bbGetInputCenter();
33 double s = bbGetInputS();
35 if (bbGetInputTypeIn()==0) // direction
37 if (bbGetInputDirection().size()==3)
39 ok = !( (bbGetInputDirection()[0]==0) && (bbGetInputDirection()[1]==0) && (bbGetInputDirection()[2]==0) );
43 if (bbGetInputTypeIn()==1) // center
45 ok = ( lstCenter.size()==3 );
48 if ( (bbGetInputIn()!=NULL) && (ok==true) && (bbGetInputEdgeId()>=0) && (bbGetInputActive()==true) )
50 vtkPoints* points=bbGetInputIn()->GetPoints();
51 long i,size=points->GetNumberOfPoints();
53 double pb[3]; // point base
54 double np[3]; // new point
60 double displcement_x = 0;
61 double displcement_y = 0;
62 double displcement_z = 0;
64 if (bbGetInputTypeIn()==0) // Direction
66 displcement_x = bbGetInputDirection()[0];
67 displcement_y = bbGetInputDirection()[1];
68 displcement_z = bbGetInputDirection()[2];
69 } // if TypeIn 0 Direction
71 if (bbGetInputTypeIn()==1) // Center
73 if (EdgeIdBack==bbGetInputEdgeId() )
75 displcement_x = (lstCenter[0]-backLstCenter[0])/1.0;
76 displcement_y = (lstCenter[1]-backLstCenter[1])/1.0;
77 displcement_z = (lstCenter[2]-backLstCenter[2])/1.0;
78 } // if EdgeIdBack!=bbGetInputEdgeId()
79 backLstCenter[0]= lstCenter[0];
80 backLstCenter[1]= lstCenter[1];
81 backLstCenter[2]= lstCenter[2];
82 } // if TypeIn 1 Center
85 points->GetPoint( bbGetInputEdgeId() , pb );
86 if (EdgeIdBack!=bbGetInputEdgeId() )
88 EdgeIdBack = bbGetInputEdgeId();
90 for ( i=0 ; i<size ; i++)
92 points->GetPoint(i,p);
93 if ( (p[0]>(pb[0]-sx)) && (p[0]<(pb[0]+sx)) &&
94 (p[1]>(pb[1]-sy)) && (p[1]<(pb[1]+sy)) &&
95 (p[2]>(pb[2]-sz)) && (p[2]<(pb[2]+sz)) )
97 voiIdPoints.push_back( i );
102 if ( !((displcement_x==0) &&(displcement_y==0) && (displcement_z==0)) )
104 size=voiIdPoints.size();
107 points->GetPoint( voiIdPoints[i] , p );
108 double x = p[0] - pb[0]; //distance between a point and seed point
109 double y = p[1] - pb[1];
110 double z = p[2] - pb[2];
111 double distance = std::sqrt(std::pow(x, 2) + std::pow(y, 2) + std::pow(z, 2));
113 // https://en.wikipedia.org/wiki/Generalized_normal_distribution
114 // with Gama function
116 double weight = exp(-distance * 1. / s);
119 np[0] = p[0] + weight*displcement_x;
120 np[1] = p[1] + weight*displcement_y;
121 np[2] = p[2] + weight*displcement_z;
122 points->SetPoint( voiIdPoints[i] , np );
126 bbGetInputIn()->Modified();
127 } // if distance_x y z != 0
131 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
133 void MeshDeformation::bbUserSetDefaultValues()
136 // SET HERE THE DEFAULT INPUT/OUTPUT VALUES OF YOUR BOX
137 // Here we initialize the input 'In' to 0
138 bbSetInputActive(true);
141 std::vector<double> direction;
142 direction.push_back(1);
143 direction.push_back(0);
144 direction.push_back(0);
145 bbSetInputDirection(direction);
147 bbSetInputEdgeId(EdgeIdBack);
150 backLstCenter.push_back(0);
151 backLstCenter.push_back(0);
152 backLstCenter.push_back(0);
155 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
157 void MeshDeformation::bbUserInitializeProcessing()
160 // THE INITIALIZATION METHOD BODY :
162 // but this is where you should allocate the internal/output pointers
168 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
170 void MeshDeformation::bbUserFinalizeProcessing()
173 // THE FINALIZATION METHOD BODY :
175 // but this is where you should desallocate the internal/output pointers
180 // EO namespace bbcreaVtk