2 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
4 #include "bbcreaVtkMeshManager.h"
5 #include "bbcreaVtkPackage.h"
9 BBTK_ADD_BLACK_BOX_TO_PACKAGE(creaVtk,MeshManager)
10 BBTK_BLACK_BOX_IMPLEMENTATION(MeshManager,bbtk::AtomicBlackBox);
12 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
14 void MeshManager::Process()
16 // THE MAIN PROCESSING METHOD BODY
17 // Here we simply set the input 'In' value to the output 'Out'
18 // And print out the output value
19 // INPUT/OUTPUT ACCESSORS ARE OF THE FORM :
20 // void bbSet{Input|Output}NAME(const TYPE&)
21 // const TYPE& bbGet{Input|Output}NAME() const
23 // * NAME is the name of the input/output
24 // (the one provided in the attribute 'name' of the tag 'input')
25 // * TYPE is the C++ type of the input/output
26 // (the one provided in the attribute 'type' of the tag 'input')
27 // bbSetOutputOut( bbGetInputIn() );
28 // std::cout << "Output value = " <<bbGetOutputOut() << std::endl;
29 if (meshManagerModel==NULL)
31 meshManagerModel = new MeshManagerModel();
32 meshManagerModel->SetMeshBase( bbGetInputMesh() );
33 bbSetOutputMeshBase( meshManagerModel->GetMeshBase() );
34 bbSetOutputMeshTemp( meshManagerModel->GetMeshTemp() );
35 bbSetOutputMeshManagerModel( meshManagerModel );
40 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
42 void MeshManager::bbUserSetDefaultValues()
44 // SET HERE THE DEFAULT INPUT/OUTPUT VALUES OF YOUR BOX
45 // Here we initialize the input 'In' to 0
47 meshManagerModel = NULL;
52 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
54 void MeshManager::bbUserInitializeProcessing()
56 // THE INITIALIZATION METHOD BODY :
58 // but this is where you should allocate the internal/output pointers
63 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
65 void MeshManager::bbUserFinalizeProcessing()
67 // THE FINALIZATION METHOD BODY :
69 // but this is where you should desallocate the internal/output pointers
73 } // EO namespace bbcreaVtk