2 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
4 #include "bbcreaVtkMeshManager_tool.h"
5 #include "bbcreaVtkPackage.h"
9 BBTK_ADD_BLACK_BOX_TO_PACKAGE(creaVtk,MeshManager_tool)
10 BBTK_BLACK_BOX_IMPLEMENTATION(MeshManager_tool,bbtk::AtomicBlackBox);
12 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
14 void MeshManager_tool::Process()
16 // THE MAIN PROCESSING METHOD BODY
17 // Here we simply set the input 'In' value to the output 'Out'
18 // And print out the output value
19 // INPUT/OUTPUT ACCESSORS ARE OF THE FORM :
20 // void bbSet{Input|Output}NAME(const TYPE&)
21 // const TYPE& bbGet{Input|Output}NAME() const
23 // * NAME is the name of the input/output
24 // (the one provided in the attribute 'name' of the tag 'input')
25 // * TYPE is the C++ type of the input/output
26 // (the one provided in the attribute 'type' of the tag 'input')
27 // bbSetOutputOut( bbGetInputIn() );
28 // std::cout << "Output value = " <<bbGetOutputOut() << std::endl;
30 printf("EED MeshManager_tool::Process tool=%d %s Ojo ------------------------\n", bbGetInputTool(), bbGetFullName().c_str() );
31 printf(" Mesh %p\n", bbGetInputMesh() );
32 printf(" ManagerModel %p\n", bbGetInputMeshManagerModel() );
34 if (bbGetInputMeshManagerModel()!=NULL)
36 if (bbGetInputTool()==10) // Undo
38 bbGetInputMeshManagerModel()->Undo();
39 std::vector<double> outData = bbGetInputMeshManagerModel()->GetReferencePoint();
40 std::vector<double> refNormal = bbGetInputMeshManagerModel()->GetReferenceNormal();
41 outData.insert(outData.end(), refNormal.begin(), refNormal.end());
42 bbSetOutputOut(outData);
45 if (bbGetInputTool()==20) // Redo
47 bbGetInputMeshManagerModel()->Redo();
48 std::vector<double> outData = bbGetInputMeshManagerModel()->GetReferencePoint();
49 std::vector<double> refNormal = bbGetInputMeshManagerModel()->GetReferenceNormal();
50 outData.insert(outData.end(), refNormal.begin(), refNormal.end());
51 bbSetOutputOut(outData);
54 if (bbGetInputTool()==30) // Set
56 if (bbGetInputMesh()!=NULL){
57 vtkPoints *points = bbGetInputMesh()->GetPoints();
60 bbGetInputMeshManagerModel()->SetMeshBase( bbGetInputMesh() );
65 if (bbGetInputTool()==35) // Set memory mode
67 bbGetInputMeshManagerModel()->SetMeshMemoryMode( bbGetInputMesh() );
68 } // if Tool 35 Set memory mode
69 if(bbGetInputTool() == 37) // Save State Memory Mode
71 if(bbGetInputDoubleParams().size() == 8){
72 std::vector<double> point = {bbGetInputDoubleParams()[0], bbGetInputDoubleParams()[1], bbGetInputDoubleParams()[2]};
73 bbGetInputMeshManagerModel()->SetReferencePoint(point);
74 std::vector<double> normVect = {bbGetInputDoubleParams()[3], bbGetInputDoubleParams()[4], bbGetInputDoubleParams()[5]};
75 bbGetInputMeshManagerModel()->SetReferenceNormal(normVect);
76 bbGetInputMeshManagerModel()->SaveMemoryMode();
79 if (bbGetInputTool()==32) // Copy and Set
81 bbGetInputMeshManagerModel()->CopySetMeshBase( bbGetInputMesh() );
82 } // if Tool 35 Set memory mode
85 if (bbGetInputTool()==40) // ResetMeshTemp
87 bbGetInputMeshManagerModel()->ResetMeshTemp();
90 if(bbGetInputTool() == 50) // Set Array of Meshes
92 if(bbGetInputMeshes().size() > 1)
94 bbGetInputMeshManagerModel()->ReplaceMesh(bbGetInputMeshes());
97 if(bbGetInputTool() == 60) // Select Mesh by Name
99 if(!bbGetInputStringParam().empty())
101 bbGetInputMeshManagerModel()->SelectMeshByName(bbGetInputStringParam());
104 if(bbGetInputTool() == 70) // Delete Current Mesh
106 bbGetInputMeshManagerModel()->DeleteCurrentMesh();
109 printf("EED Warning! MeshManager_tool : MeshManagerModel not defined. \n");
110 }// if MeshManagerModel != NULL
115 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
117 void MeshManager_tool::bbUserSetDefaultValues()
119 // SET HERE THE DEFAULT INPUT/OUTPUT VALUES OF YOUR BOX
120 // Here we initialize the input 'In' to 0
122 bbSetInputMesh(NULL);
123 bbSetInputMeshManagerModel(NULL);
127 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
129 void MeshManager_tool::bbUserInitializeProcessing()
131 // THE INITIALIZATION METHOD BODY :
133 // but this is where you should allocate the internal/output pointers
137 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
139 void MeshManager_tool::bbUserFinalizeProcessing()
141 // THE FINALIZATION METHOD BODY :
143 // but this is where you should desallocate the internal/output pointers
147 } // EO namespace bbcreaVtk