2 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
4 #include "bbcreaVtkMeshManager_tool.h"
5 #include "bbcreaVtkPackage.h"
9 BBTK_ADD_BLACK_BOX_TO_PACKAGE(creaVtk,MeshManager_tool)
10 BBTK_BLACK_BOX_IMPLEMENTATION(MeshManager_tool,bbtk::AtomicBlackBox);
12 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
14 void MeshManager_tool::Process()
16 // THE MAIN PROCESSING METHOD BODY
17 // Here we simply set the input 'In' value to the output 'Out'
18 // And print out the output value
19 // INPUT/OUTPUT ACCESSORS ARE OF THE FORM :
20 // void bbSet{Input|Output}NAME(const TYPE&)
21 // const TYPE& bbGet{Input|Output}NAME() const
23 // * NAME is the name of the input/output
24 // (the one provided in the attribute 'name' of the tag 'input')
25 // * TYPE is the C++ type of the input/output
26 // (the one provided in the attribute 'type' of the tag 'input')
27 // bbSetOutputOut( bbGetInputIn() );
28 // std::cout << "Output value = " <<bbGetOutputOut() << std::endl;
30 if (bbGetInputTool()==1) // Undo
32 printf("EED Warning! MeshManager_tool Undo Not implemented.\n");
34 if (bbGetInputTool()==2) // Redo
36 printf("EED Warning! MeshManager_tool Redo Not implemented.\n");
40 if (bbGetInputTool()==3) // Set
42 bbGetInputMeshManagerModel()->SetMeshBase( bbGetInputMesh() );
45 if (bbGetInputTool()==4) // Reset
47 printf("EED Warning! MeshManager_tool Reset Not implemented.\n");
52 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
54 void MeshManager_tool::bbUserSetDefaultValues()
56 // SET HERE THE DEFAULT INPUT/OUTPUT VALUES OF YOUR BOX
57 // Here we initialize the input 'In' to 0
60 bbSetInputMeshManagerModel(NULL);
63 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
65 void MeshManager_tool::bbUserInitializeProcessing()
68 // THE INITIALIZATION METHOD BODY :
70 // but this is where you should allocate the internal/output pointers
76 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
78 void MeshManager_tool::bbUserFinalizeProcessing()
81 // THE FINALIZATION METHOD BODY :
83 // but this is where you should desallocate the internal/output pointers
88 // EO namespace bbcreaVtk