2 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
4 #include "bbcreaVtkMeshManager_tool.h"
5 #include "bbcreaVtkPackage.h"
9 BBTK_ADD_BLACK_BOX_TO_PACKAGE(creaVtk,MeshManager_tool)
10 BBTK_BLACK_BOX_IMPLEMENTATION(MeshManager_tool,bbtk::AtomicBlackBox);
12 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
14 void MeshManager_tool::Process()
16 // THE MAIN PROCESSING METHOD BODY
17 // Here we simply set the input 'In' value to the output 'Out'
18 // And print out the output value
19 // INPUT/OUTPUT ACCESSORS ARE OF THE FORM :
20 // void bbSet{Input|Output}NAME(const TYPE&)
21 // const TYPE& bbGet{Input|Output}NAME() const
23 // * NAME is the name of the input/output
24 // (the one provided in the attribute 'name' of the tag 'input')
25 // * TYPE is the C++ type of the input/output
26 // (the one provided in the attribute 'type' of the tag 'input')
27 // bbSetOutputOut( bbGetInputIn() );
28 // std::cout << "Output value = " <<bbGetOutputOut() << std::endl;
30 if (bbGetInputMeshManagerModel()!=NULL)
32 if (bbGetInputTool()==10) // Undo
34 bbGetInputMeshManagerModel()->Undo();
35 std::vector<double> outData = bbGetInputMeshManagerModel()->GetReferencePoint();
36 std::vector<double> refNormal = bbGetInputMeshManagerModel()->GetReferenceNormal();
37 outData.insert(outData.end(), refNormal.begin(), refNormal.end());
38 bbSetOutputOut(outData);
41 if (bbGetInputTool()==20) // Redo
43 bbGetInputMeshManagerModel()->Redo();
44 std::vector<double> outData = bbGetInputMeshManagerModel()->GetReferencePoint();
45 std::vector<double> refNormal = bbGetInputMeshManagerModel()->GetReferenceNormal();
46 outData.insert(outData.end(), refNormal.begin(), refNormal.end());
47 bbSetOutputOut(outData);
50 if (bbGetInputTool()==30) // Set
52 if (bbGetInputMesh()!=NULL){
53 vtkPoints *points = bbGetInputMesh()->GetPoints();
56 bbGetInputMeshManagerModel()->SetMeshBase( bbGetInputMesh() );
61 if (bbGetInputTool()==35) // Set memory mode
63 bbGetInputMeshManagerModel()->SetMeshMemoryMode( bbGetInputMesh() );
64 } // if Tool 35 Set memory mode
65 if(bbGetInputTool() == 37) // Save State Memory Mode
67 if(bbGetInputDoubleParams().size() == 8){
68 std::vector<double> point = {bbGetInputDoubleParams()[0], bbGetInputDoubleParams()[1], bbGetInputDoubleParams()[2]};
69 bbGetInputMeshManagerModel()->SetReferencePoint(point);
70 std::vector<double> normVect = {bbGetInputDoubleParams()[3], bbGetInputDoubleParams()[4], bbGetInputDoubleParams()[5]};
71 bbGetInputMeshManagerModel()->SetReferenceNormal(normVect);
72 bbGetInputMeshManagerModel()->SaveMemoryMode();
75 if (bbGetInputTool()==32) // Copy and Set
77 bbGetInputMeshManagerModel()->CopySetMeshBase( bbGetInputMesh() );
78 } // if Tool 35 Set memory mode
81 if (bbGetInputTool()==40) // ResetMeshTemp
83 bbGetInputMeshManagerModel()->ResetMeshTemp();
86 if(bbGetInputTool() == 50) // Set Array of Meshes
88 if(bbGetInputMeshes().size() > 1)
90 bbGetInputMeshManagerModel()->ReplaceMesh(bbGetInputMeshes());
93 if(bbGetInputTool() == 60) // Select Mesh by Name
95 if(!bbGetInputStringParam().empty())
97 bbGetInputMeshManagerModel()->SelectMeshByName(bbGetInputStringParam());
100 if(bbGetInputTool() == 70) // Delete Current Mesh
102 bbGetInputMeshManagerModel()->DeleteCurrentMesh();
105 printf("EED Warning! MeshManager_tool : MeshManagerModel not defined. \n");
106 }// if MeshManagerModel != NULL
110 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
112 void MeshManager_tool::bbUserSetDefaultValues()
114 // SET HERE THE DEFAULT INPUT/OUTPUT VALUES OF YOUR BOX
115 // Here we initialize the input 'In' to 0
117 bbSetInputMesh(NULL);
118 bbSetInputMeshManagerModel(NULL);
122 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
124 void MeshManager_tool::bbUserInitializeProcessing()
126 // THE INITIALIZATION METHOD BODY :
128 // but this is where you should allocate the internal/output pointers
132 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
134 void MeshManager_tool::bbUserFinalizeProcessing()
136 // THE FINALIZATION METHOD BODY :
138 // but this is where you should desallocate the internal/output pointers
142 } // EO namespace bbcreaVtk