2 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
4 #include "bbcreaVtkMeshReduction_DecimatePro.h"
5 #include "bbcreaVtkPackage.h"
11 BBTK_ADD_BLACK_BOX_TO_PACKAGE(creaVtk,MeshReduction_DecimatePro)
12 BBTK_BLACK_BOX_IMPLEMENTATION(MeshReduction_DecimatePro,bbtk::AtomicBlackBox);
14 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
16 void MeshReduction_DecimatePro::Process()
19 // THE MAIN PROCESSING METHOD BODY
20 // Here we simply set the input 'In' value to the output 'Out'
21 // And print out the output value
22 // INPUT/OUTPUT ACCESSORS ARE OF THE FORM :
23 // void bbSet{Input|Output}NAME(const TYPE&)
24 // const TYPE& bbGet{Input|Output}NAME() const
26 // * NAME is the name of the input/output
27 // (the one provided in the attribute 'name' of the tag 'input')
28 // * TYPE is the C++ type of the input/output
29 // (the one provided in the attribute 'type' of the tag 'input')
34 decimatepro = vtkDecimatePro::New();
37 printf("EED MeshReduction_DecimatePro::DoProcess %s %p \n", bbGetFullName().c_str(), bbGetInputIn() );
39 if (bbGetInputIn()!=NULL)
41 decimatepro->SetInputData( bbGetInputIn() );
42 decimatepro->SetTargetReduction( bbGetInputTargetReduction() );
43 decimatepro->PreserveTopologyOn();
44 decimatepro->Update();
45 bbSetOutputOut(decimatepro->GetOutput() );
47 bbSetOutputOut( NULL );
51 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
53 void MeshReduction_DecimatePro::bbUserSetDefaultValues()
56 // SET HERE THE DEFAULT INPUT/OUTPUT VALUES OF YOUR BOX
57 // Here we initialize the input 'In' to 0
61 bbSetInputTargetReduction(0.5);
62 bbSetOutputOut( NULL );
65 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
67 void MeshReduction_DecimatePro::bbUserInitializeProcessing()
70 // THE INITIALIZATION METHOD BODY :
72 // but this is where you should allocate the internal/output pointers
78 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
80 void MeshReduction_DecimatePro::bbUserFinalizeProcessing()
83 // THE FINALIZATION METHOD BODY :
85 // but this is where you should desallocate the internal/output pointers
88 if (decimatepro!=NULL)
90 decimatepro->Delete();
95 // EO namespace bbcreaVtk