2 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
4 #include "bbcreaVtkMeshReduction_QuadricDecimation.h"
5 #include "bbcreaVtkPackage.h"
9 BBTK_ADD_BLACK_BOX_TO_PACKAGE(creaVtk,MeshReduction_QuadricDecimation)
10 BBTK_BLACK_BOX_IMPLEMENTATION(MeshReduction_QuadricDecimation,bbtk::AtomicBlackBox);
12 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
14 void MeshReduction_QuadricDecimation::Process()
17 // THE MAIN PROCESSING METHOD BODY
18 // Here we simply set the input 'In' value to the output 'Out'
19 // And print out the output value
20 // INPUT/OUTPUT ACCESSORS ARE OF THE FORM :
21 // void bbSet{Input|Output}NAME(const TYPE&)
22 // const TYPE& bbGet{Input|Output}NAME() const
24 // * NAME is the name of the input/output
25 // (the one provided in the attribute 'name' of the tag 'input')
26 // * TYPE is the C++ type of the input/output
27 // (the one provided in the attribute 'type' of the tag 'input')
33 quadricdecimation = vtkQuadricDecimation::New();
35 if (bbGetInputIn()!=NULL)
37 quadricdecimation->SetInputData( bbGetInputIn() );
38 quadricdecimation->SetTargetReduction( bbGetInputTargetReduction() );
39 quadricdecimation->Update();
40 bbSetOutputOut(quadricdecimation->GetOutput() );
42 bbSetOutputOut( NULL );
47 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
49 void MeshReduction_QuadricDecimation::bbUserSetDefaultValues()
52 // SET HERE THE DEFAULT INPUT/OUTPUT VALUES OF YOUR BOX
53 // Here we initialize the input 'In' to 0
55 quadricdecimation = NULL;
57 bbSetInputTargetReduction(0.5);
60 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
62 void MeshReduction_QuadricDecimation::bbUserInitializeProcessing()
65 // THE INITIALIZATION METHOD BODY :
67 // but this is where you should allocate the internal/output pointers
73 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
75 void MeshReduction_QuadricDecimation::bbUserFinalizeProcessing()
78 // THE FINALIZATION METHOD BODY :
80 // but this is where you should desallocate the internal/output pointers
83 if (quadricdecimation!=NULL)
85 quadricdecimation->Delete();
89 // EO namespace bbcreaVtk