2 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
4 #include "bbcreaVtkPointPickerNearest.h"
5 #include "bbcreaVtkPackage.h"
8 #include <vtkPointData.h>
9 #include <vtkDataArray.h>
14 BBTK_ADD_BLACK_BOX_TO_PACKAGE(creaVtk,PointPickerNearest)
15 BBTK_BLACK_BOX_IMPLEMENTATION(PointPickerNearest,bbtk::AtomicBlackBox);
17 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
19 void PointPickerNearest::Process()
22 // THE MAIN PROCESSING METHOD BODY
23 // Here we simply set the input 'In' value to the output 'Out'
24 // And print out the output value
25 // INPUT/OUTPUT ACCESSORS ARE OF THE FORM :
26 // void bbSet{Input|Output}NAME(const TYPE&)
27 // const TYPE& bbGet{Input|Output}NAME() const
29 // * NAME is the name of the input/output
30 // (the one provided in the attribute 'name' of the tag 'input')
31 // * TYPE is the C++ type of the input/output
32 // (the one provided in the attribute 'type' of the tag 'input')
34 std::vector<double> lstNormal;
35 std::vector<double> refPoint = bbGetInputPoint();
37 if ((bbGetInputActive()==true) && ( bbGetInputMesh()!=NULL) && (refPoint.size()==3) )
41 double minBack=100000000;
44 vtkPoints *points = bbGetInputMesh()->GetPoints();
45 long size = points->GetNumberOfPoints();
46 double border = bbGetInputBorder() * bbGetInputBorder();
47 for ( i=0 ; i<size ; i++)
49 points->GetPoint(i,p);
50 dx = p[0]-refPoint[0];
51 dy = p[1]-refPoint[1];
52 dz = p[2]-refPoint[2];
53 min = dx*dx + dy*dy + dz*dz;
65 vtkPointData *pointdata = bbGetInputMesh()->GetPointData();
66 vtkDataArray *dataarray;
69 int i,size=pointdata->GetNumberOfArrays();
72 dataarray=pointdata->GetArray(i);
73 printf("EED creaVtkCallbackPointPicker::Execute dataarray=%s n=%ld p=%ld\n", dataarray->GetName(),dataarray->GetNumberOfValues() ,polydata->GetNumberOfPoints() );
76 dataarray = pointdata->GetNormals();
79 pValue = dataarray->GetTuple3( iBack );
80 lstNormal.push_back(pValue[0]);
81 lstNormal.push_back(pValue[1]);
82 lstNormal.push_back(pValue[2]);
85 bbSetOutputPointId( iBack );
86 bbSetOutputNormal( lstNormal );
87 std::vector<double> lstPointOut;
90 points->GetPoint(iBack,p);
91 lstPointOut.push_back(p[0]);
92 lstPointOut.push_back(p[1]);
93 lstPointOut.push_back(p[2]);
95 bbSetOutputPointOut( lstPointOut );
96 bbSignalOutputModification();
98 bbSetOutputPointId( -1 );
99 lstNormal.push_back(0);
100 lstNormal.push_back(1);
101 lstNormal.push_back(2);
102 bbSetOutputNormal( lstNormal );
103 bbSetOutputPointOut( bbGetInputPoint() );
104 bbSignalOutputModification();
108 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
110 void PointPickerNearest::bbUserSetDefaultValues()
113 // SET HERE THE DEFAULT INPUT/OUTPUT VALUES OF YOUR BOX
114 // Here we initialize the input 'In' to 0
115 bbSetInputActive(false);
116 bbSetInputMesh(NULL);
120 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
122 void PointPickerNearest::bbUserInitializeProcessing()
125 // THE INITIALIZATION METHOD BODY :
127 // but this is where you should allocate the internal/output pointers
133 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
135 void PointPickerNearest::bbUserFinalizeProcessing()
138 // THE FINALIZATION METHOD BODY :
140 // but this is where you should desallocate the internal/output pointers
145 // EO namespace bbcreaVtk