2 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
4 #include "bbcreaVtkRender_Tools.h"
5 #include "bbcreaVtkPackage.h"
7 #include "vtkRenderWindow.h"
12 BBTK_ADD_BLACK_BOX_TO_PACKAGE(creaVtk,Render_Tools)
13 BBTK_BLACK_BOX_IMPLEMENTATION(Render_Tools,bbtk::AtomicBlackBox);
15 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
17 void Render_Tools::Process()
20 // THE MAIN PROCESSING METHOD BODY
21 // Here we simply set the input 'In' value to the output 'Out'
22 // And print out the output value
23 // INPUT/OUTPUT ACCESSORS ARE OF THE FORM :
24 // void bbSet{Input|Output}NAME(const TYPE&)
25 // const TYPE& bbGet{Input|Output}NAME() const
27 // * NAME is the name of the input/output
28 // (the one provided in the attribute 'name' of the tag 'input')
29 // * TYPE is the C++ type of the input/output
30 // (the one provided in the attribute 'type' of the tag 'input')
31 // bbSetOutputOut( bbGetInputIn() );
32 // std::cout << "Output value = " <<bbGetOutputOut() << std::endl;
34 if ( bbGetInputType()==10 )
36 if ( bbGetInputRenderer()!=NULL)
38 bbGetInputRenderer()->ResetCamera();
39 bbGetInputRenderer()->GetRenderWindow()->Render();
42 if ( bbGetInputType()==20 )
44 if ( bbGetInputRenderer()!=NULL)
46 bbGetInputRenderer()->ResetCamera();
51 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
53 void Render_Tools::bbUserSetDefaultValues()
56 // SET HERE THE DEFAULT INPUT/OUTPUT VALUES OF YOUR BOX
57 // Here we initialize the input 'In' to 0
59 bbSetInputRenderer(NULL);
63 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
65 void Render_Tools::bbUserInitializeProcessing()
68 // THE INITIALIZATION METHOD BODY :
70 // but this is where you should allocate the internal/output pointers
76 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
78 void Render_Tools::bbUserFinalizeProcessing()
81 // THE FINALIZATION METHOD BODY :
83 // but this is where you should desallocate the internal/output pointers
88 // EO namespace bbcreaVtk