2 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
4 #include "bbcreaVtkScalarBarActor.h"
5 #include "bbcreaVtkPackage.h"
11 BBTK_ADD_BLACK_BOX_TO_PACKAGE(creaVtk,ScalarBarActor)
12 BBTK_BLACK_BOX_IMPLEMENTATION(ScalarBarActor,bbtk::AtomicBlackBox);
14 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
16 void ScalarBarActor::Process()
19 // THE MAIN PROCESSING METHOD BODY
20 // Here we simply set the input 'In' value to the output 'Out'
21 // And print out the output value
22 // INPUT/OUTPUT ACCESSORS ARE OF THE FORM :
23 // void bbSet{Input|Output}NAME(const TYPE&)
24 // const TYPE& bbGet{Input|Output}NAME() const
26 // * NAME is the name of the input/output
27 // (the one provided in the attribute 'name' of the tag 'input')
28 // * TYPE is the C++ type of the input/output
29 // (the one provided in the attribute 'type' of the tag 'input')
32 // bbSetOutputOut( bbGetInputIn() );
33 // std::cout << "Output value = " <<bbGetOutputOut() << std::endl;
39 scalarbarActor = vtkScalarBarActor::New();
40 scalarbarActor->SetLookupTable( bbGetInputLookupTable() );
41 scalarbarActor->SetTitle( bbGetInputTitle().c_str() );
42 scalarbarActor->SetNumberOfLabels(5);
43 if (bbGetInputDisplayPosition().size()==2)
45 scalarbarActor->SetDisplayPosition( bbGetInputDisplayPosition()[0] , bbGetInputDisplayPosition()[1] );
47 int fontsize = scalarbarActor->GetLabelTextProperty()->GetFontSize();
48 scalarbarActor->GetLabelTextProperty()->SetFontSize(fontsize/2);
49 if (bbGetInputRenderer()!=NULL)
51 bbGetInputRenderer()->AddActor2D( scalarbarActor );
55 if (scalarbarActor!=NULL)
57 scalarbarActor->SetVisibility( bbGetInputActive() );
58 } // if scalarbarActor NULL
63 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
65 void ScalarBarActor::bbUserSetDefaultValues()
68 // SET HERE THE DEFAULT INPUT/OUTPUT VALUES OF YOUR BOX
69 // Here we initialize the input 'In' to 0
70 bbSetInputLookupTable(NULL);
71 bbSetInputRenderer(NULL);
72 bbSetInputTitle("Value");
73 bbSetInputActive(true);
75 scalarbarActor = NULL;
79 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
81 void ScalarBarActor::bbUserInitializeProcessing()
84 // THE INITIALIZATION METHOD BODY :
86 // but this is where you should allocate the internal/output pointers
92 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
94 void ScalarBarActor::bbUserFinalizeProcessing()
97 // THE FINALIZATION METHOD BODY :
99 // but this is where you should desallocate the internal/output pointers
104 // EO namespace bbcreaVtk