2 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
4 #include "bbcreaVtkScalarBarActor.h"
5 #include "bbcreaVtkPackage.h"
7 #include <vtkScalarBarActor.h>
12 BBTK_ADD_BLACK_BOX_TO_PACKAGE(creaVtk,ScalarBarActor)
13 BBTK_BLACK_BOX_IMPLEMENTATION(ScalarBarActor,bbtk::AtomicBlackBox);
15 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
17 void ScalarBarActor::Process()
20 // THE MAIN PROCESSING METHOD BODY
21 // Here we simply set the input 'In' value to the output 'Out'
22 // And print out the output value
23 // INPUT/OUTPUT ACCESSORS ARE OF THE FORM :
24 // void bbSet{Input|Output}NAME(const TYPE&)
25 // const TYPE& bbGet{Input|Output}NAME() const
27 // * NAME is the name of the input/output
28 // (the one provided in the attribute 'name' of the tag 'input')
29 // * TYPE is the C++ type of the input/output
30 // (the one provided in the attribute 'type' of the tag 'input')
33 // bbSetOutputOut( bbGetInputIn() );
34 // std::cout << "Output value = " <<bbGetOutputOut() << std::endl;
40 vtkScalarBarActor* scalarbarActor = vtkScalarBarActor::New();
41 scalarbarActor->SetLookupTable( bbGetInputLookupTable() );
42 scalarbarActor->SetTitle( bbGetInputTitle().c_str() );
43 scalarbarActor->SetNumberOfLabels(4);
44 if (bbGetInputDisplayPosition().size()==2)
46 scalarbarActor->SetDisplayPosition( bbGetInputDisplayPosition()[0] , bbGetInputDisplayPosition()[1] );
48 int fontsize = scalarbarActor->GetLabelTextProperty()->GetFontSize();
49 scalarbarActor->GetLabelTextProperty()->SetFontSize(fontsize/2);
50 if (bbGetInputRenderer()!=NULL)
52 bbGetInputRenderer()->AddActor2D( scalarbarActor );
60 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
62 void ScalarBarActor::bbUserSetDefaultValues()
65 // SET HERE THE DEFAULT INPUT/OUTPUT VALUES OF YOUR BOX
66 // Here we initialize the input 'In' to 0
67 bbSetInputLookupTable(NULL);
68 bbSetInputRenderer(NULL);
73 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
75 void ScalarBarActor::bbUserInitializeProcessing()
78 // THE INITIALIZATION METHOD BODY :
80 // but this is where you should allocate the internal/output pointers
86 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
88 void ScalarBarActor::bbUserFinalizeProcessing()
91 // THE FINALIZATION METHOD BODY :
93 // but this is where you should desallocate the internal/output pointers
98 // EO namespace bbcreaVtk