2 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
4 #include "bbcreaVtkSetCameraInfo.h"
5 #include "bbcreaVtkPackage.h"
12 BBTK_ADD_BLACK_BOX_TO_PACKAGE(creaVtk,SetCameraInfo)
13 BBTK_BLACK_BOX_IMPLEMENTATION(SetCameraInfo,bbtk::AtomicBlackBox);
15 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
17 void SetCameraInfo::Process()
20 // THE MAIN PROCESSING METHOD BODY
21 // Here we simply set the input 'In' value to the output 'Out'
22 // And print out the output value
23 // INPUT/OUTPUT ACCESSORS ARE OF THE FORM :
24 // void bbSet{Input|Output}NAME(const TYPE&)
25 // const TYPE& bbGet{Input|Output}NAME() const
27 // * NAME is the name of the input/output
28 // (the one provided in the attribute 'name' of the tag 'input')
29 // * TYPE is the C++ type of the input/output
30 // (the one provided in the attribute 'type' of the tag 'input')
32 if (bbGetInputvtkRenderer()!=NULL)
35 px=bbGetInputPosition()[0];
36 py=bbGetInputPosition()[1];
37 pz=bbGetInputPosition()[2];
38 bbGetInputvtkRenderer()->GetActiveCamera()->SetPosition(px,py,pz);
40 fx=bbGetInputFocalPoint()[0];
41 fy=bbGetInputFocalPoint()[1];
42 fz=bbGetInputFocalPoint()[2];
43 bbGetInputvtkRenderer()->GetActiveCamera()->SetFocalPoint(fx,fy,fz);
45 vx=bbGetInputViewUp()[0];
46 vy=bbGetInputViewUp()[1];
47 vz=bbGetInputViewUp()[2];
48 bbGetInputvtkRenderer()->GetActiveCamera()->SetViewUp(vx,vy,vz);
53 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
55 void SetCameraInfo::bbUserSetDefaultValues()
58 // SET HERE THE DEFAULT INPUT/OUTPUT VALUES OF YOUR BOX
59 // Here we initialize the input 'In' to 0
60 bbSetInputvtkRenderer( NULL );
64 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
66 void SetCameraInfo::bbUserInitializeProcessing()
69 // THE INITIALIZATION METHOD BODY :
71 // but this is where you should allocate the internal/output pointers
77 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
79 void SetCameraInfo::bbUserFinalizeProcessing()
82 // THE FINALIZATION METHOD BODY :
84 // but this is where you should desallocate the internal/output pointers
89 // EO namespace bbcreaVtk