2 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
4 #include "bbcreaVtkStreamLineVisu.h"
5 #include "bbcreaVtkPackage.h"
9 BBTK_ADD_BLACK_BOX_TO_PACKAGE(creaVtk,StreamLineVisu)
10 BBTK_BLACK_BOX_IMPLEMENTATION(StreamLineVisu,bbtk::AtomicBlackBox);
12 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
14 void StreamLineVisu::Process()
17 // THE MAIN PROCESSING METHOD BODY
18 // Here we simply set the input 'In' value to the output 'Out'
19 // And print out the output value
20 // INPUT/OUTPUT ACCESSORS ARE OF THE FORM :
21 // void bbSet{Input|Output}NAME(const TYPE&)
22 // const TYPE& bbGet{Input|Output}NAME() const
24 // * NAME is the name of the input/output
25 // (the one provided in the attribute 'name' of the tag 'input')
26 // * TYPE is the C++ type of the input/output
27 // (the one provided in the attribute 'type' of the tag 'input')
30 creavtkstreamline.SetActive( bbGetInputActive() );
31 creavtkstreamline.SetPolyData( bbGetInputPolyData() );
32 creavtkstreamline.SetOpacity( bbGetInputOpacity() );
33 creavtkstreamline.SetRenderer( bbGetInputRenderer() );
34 creavtkstreamline.SetScaleFactor( bbGetInputScaleFactor() );
35 creavtkstreamline.SetTypeForm( bbGetInputTypeForm() );
36 creavtkstreamline.SetColorLaw( bbGetInputColorLaw() );
37 creavtkstreamline.SetColor( bbGetInputColor() );
38 creavtkstreamline.Process();
39 bbSetOutputOut( creavtkstreamline.GetProp3D() );
43 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
45 void StreamLineVisu::bbUserSetDefaultValues()
48 // SET HERE THE DEFAULT INPUT/OUTPUT VALUES OF YOUR BOX
49 // Here we initialize the input 'In' to 0
50 bbSetInputActive(false);
52 bbSetInputPolyData(NULL);
53 bbSetInputRenderer(NULL);
58 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
60 void StreamLineVisu::bbUserInitializeProcessing()
63 // THE INITIALIZATION METHOD BODY :
65 // but this is where you should allocate the internal/output pointers
71 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
73 void StreamLineVisu::bbUserFinalizeProcessing()
76 // THE FINALIZATION METHOD BODY :
78 // but this is where you should desallocate the internal/output pointers
83 // EO namespace bbcreaVtk