2 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
4 #include "bbcreaVtkTensorsVisu.h"
5 #include "bbcreaVtkPackage.h"
12 BBTK_ADD_BLACK_BOX_TO_PACKAGE(creaVtk,TensorsVisu)
13 BBTK_BLACK_BOX_IMPLEMENTATION(TensorsVisu,bbtk::AtomicBlackBox);
15 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
17 void TensorsVisu::Process()
20 // THE MAIN PROCESSING METHOD BODY
21 // Here we simply set the input 'In' value to the output 'Out'
22 // And print out the output value
23 // INPUT/OUTPUT ACCESSORS ARE OF THE FORM :
24 // void bbSet{Input|Output}NAME(const TYPE&)
25 // const TYPE& bbGet{Input|Output}NAME() const
27 // * NAME is the name of the input/output
28 // (the one provided in the attribute 'name' of the tag 'input')
29 // * TYPE is the C++ type of the input/output
30 // (the one provided in the attribute 'type' of the tag 'input')
33 printf("EED TensorsVisu::Process() Start\n");
35 tensorsvisu.SetActive( bbGetInputActive() );
36 tensorsvisu.SetDataObject( bbGetInputIn() );
37 tensorsvisu.SetScaleFactor( bbGetInputScaleFactor() );
38 tensorsvisu.SetOpacity( bbGetInputOpacity() );
39 tensorsvisu.SetRenderer( bbGetInputRenderer() );
40 tensorsvisu.SetTypeForm( bbGetInputTypeForm() );
41 tensorsvisu.Process();
42 bbSetOutputOut( tensorsvisu.GetProp3D() );
43 printf("EED TensorsVisu::Process() End\n");
47 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
49 void TensorsVisu::bbUserSetDefaultValues()
52 // SET HERE THE DEFAULT INPUT/OUTPUT VALUES OF YOUR BOX
53 // Here we initialize the input 'In' to 0
54 bbSetInputActive(false);
56 bbSetInputRenderer(NULL);
57 bbSetInputScaleFactor(500);
59 bbSetInputTypeForm(0);
62 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
64 void TensorsVisu::bbUserInitializeProcessing()
67 // THE INITIALIZATION METHOD BODY :
69 // but this is where you should allocate the internal/output pointers
75 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
77 void TensorsVisu::bbUserFinalizeProcessing()
80 // THE FINALIZATION METHOD BODY :
82 // but this is where you should desallocate the internal/output pointers
87 // EO namespace bbcreaVtk