2 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
4 #include "bbcreaVtkVectorsVisu.h"
5 #include "bbcreaVtkPackage.h"
9 BBTK_ADD_BLACK_BOX_TO_PACKAGE(creaVtk,VectorsVisu)
10 BBTK_BLACK_BOX_IMPLEMENTATION(VectorsVisu,bbtk::AtomicBlackBox);
12 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
14 void VectorsVisu::Process()
17 // THE MAIN PROCESSING METHOD BODY
18 // Here we simply set the input 'In' value to the output 'Out'
19 // And print out the output value
20 // INPUT/OUTPUT ACCESSORS ARE OF THE FORM :
21 // void bbSet{Input|Output}NAME(const TYPE&)
22 // const TYPE& bbGet{Input|Output}NAME() const
24 // * NAME is the name of the input/output
25 // (the one provided in the attribute 'name' of the tag 'input')
26 // * TYPE is the C++ type of the input/output
27 // (the one provided in the attribute 'type' of the tag 'input')
29 printf("EED VectorsVisu::Process Start \n");
31 if ( bbGetInputActive()==true)
33 printf("EED VectorsVisu::Process active = true \n");
35 printf("EED VectorsVisu::Process active = false \n");
38 printf("EED VectorsVisu::Process In = %p\n",bbGetInputIn() );
39 printf("EED VectorsVisu::Process ScaleFactor = %f\n",bbGetInputScaleFactor() );
40 printf("EED VectorsVisu::Process Opacity = %f\n",bbGetInputOpacity() );
41 printf("EED VectorsVisu::Process Renderer = %p\n",bbGetInputRenderer() );
43 vectorsvisu.SetActive( bbGetInputActive() );
44 vectorsvisu.SetDataObject( bbGetInputIn() );
45 vectorsvisu.SetScaleFactor( bbGetInputScaleFactor() );
46 vectorsvisu.SetOpacity( bbGetInputOpacity() );
47 vectorsvisu.SetRenderer( bbGetInputRenderer() );
48 vectorsvisu.Process();
49 bbSetOutputOut( vectorsvisu.GetProp3D() );
50 printf("EED VectorsVisu::Process End\n");
54 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
56 void VectorsVisu::bbUserSetDefaultValues()
59 // SET HERE THE DEFAULT INPUT/OUTPUT VALUES OF YOUR BOX
60 // Here we initialize the input 'In' to 0
62 bbSetInputActive(false);
64 bbSetInputRenderer(NULL);
65 bbSetInputScaleFactor(500);
70 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
72 void VectorsVisu::bbUserInitializeProcessing()
75 // THE INITIALIZATION METHOD BODY :
77 // but this is where you should allocate the internal/output pointers
83 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
85 void VectorsVisu::bbUserFinalizeProcessing()
88 // THE FINALIZATION METHOD BODY :
90 // but this is where you should desallocate the internal/output pointers
95 // EO namespace bbcreaVtk