2 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
4 #include "bbcreaVtkVectorsVisu.h"
5 #include "bbcreaVtkPackage.h"
9 BBTK_ADD_BLACK_BOX_TO_PACKAGE(creaVtk,VectorsVisu)
10 BBTK_BLACK_BOX_IMPLEMENTATION(VectorsVisu,bbtk::AtomicBlackBox);
12 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
14 void VectorsVisu::Process()
17 // THE MAIN PROCESSING METHOD BODY
18 // Here we simply set the input 'In' value to the output 'Out'
19 // And print out the output value
20 // INPUT/OUTPUT ACCESSORS ARE OF THE FORM :
21 // void bbSet{Input|Output}NAME(const TYPE&)
22 // const TYPE& bbGet{Input|Output}NAME() const
24 // * NAME is the name of the input/output
25 // (the one provided in the attribute 'name' of the tag 'input')
26 // * TYPE is the C++ type of the input/output
27 // (the one provided in the attribute 'type' of the tag 'input')
29 printf("EED VectorsVisu::Process Start \n");
30 vectorsvisu.SetActive( bbGetInputActive() );
31 vectorsvisu.SetDataObject( bbGetInputIn() );
32 vectorsvisu.SetScaleFactor( bbGetInputScaleFactor() );
33 vectorsvisu.SetOpacity( bbGetInputOpacity() );
34 vectorsvisu.SetRenderer( bbGetInputRenderer() );
35 vectorsvisu.SetTypeForm( bbGetInputTypeForm() );
36 vectorsvisu.SetOrientation( bbGetInputOrientation() );
37 vectorsvisu.SetExternalLut( bbGetInputExternalLut() );
38 vectorsvisu.Process();
39 bbSetOutputOut( vectorsvisu.GetProp3D() );
40 printf("EED VectorsVisu::Process End \n");
44 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
46 void VectorsVisu::bbUserSetDefaultValues()
49 // SET HERE THE DEFAULT INPUT/OUTPUT VALUES OF YOUR BOX
50 // Here we initialize the input 'In' to 0
52 bbSetInputActive(false);
54 bbSetInputRenderer(NULL);
55 bbSetInputScaleFactor(500);
57 bbSetInputTypeForm(0);
58 bbSetInputOrientation(0);
59 bbSetInputExternalLut(NULL);
62 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
64 void VectorsVisu::bbUserInitializeProcessing()
67 // THE INITIALIZATION METHOD BODY :
69 // but this is where you should allocate the internal/output pointers
75 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
77 void VectorsVisu::bbUserFinalizeProcessing()
80 // THE FINALIZATION METHOD BODY :
82 // but this is where you should desallocate the internal/output pointers
87 // EO namespace bbcreaVtk