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[creaVtk.git] / bbtk_creaVtk_PKG / src / bbcreaVtkVoiMPR.cxx
1 //===== 
2 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
3 //=====
4
5 #include "bbcreaVtkVoiMPR.h"
6 #include "bbcreaVtkPackage.h"
7
8 #include <vtkProperty.h>
9
10 namespace bbcreaVtk
11 {
12
13 BBTK_ADD_BLACK_BOX_TO_PACKAGE(creaVtk,VoiMPR)
14 BBTK_BLACK_BOX_IMPLEMENTATION(VoiMPR,bbtk::AtomicBlackBox);
15 //===== 
16 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
17 //===== 
18 void VoiMPR::Process()
19 {
20
21 // THE MAIN PROCESSING METHOD BODY
22 //   Here we simply set the input 'In' value to the output 'Out'
23 //   And print out the output value
24 // INPUT/OUTPUT ACCESSORS ARE OF THE FORM :
25 //    void bbSet{Input|Output}NAME(const TYPE&)
26 //    const TYPE& bbGet{Input|Output}NAME() const 
27 //    Where :
28 //    * NAME is the name of the input/output
29 //      (the one provided in the attribute 'name' of the tag 'input')
30 //    * TYPE is the C++ type of the input/output
31 //      (the one provided in the attribute 'type' of the tag 'input')
32 //    bbSetOutputOut( bbGetInputIn() );
33 //    std::cout << "Output value = " <<bbGetOutputOut() << std::endl;
34   
35         if (bbGetInputIn().size()!=6)
36         {
37                 printf("EED Warning box not defined.\n");
38         } else {
39                 bool showActorXY;
40                 bool showActorYZ;
41                 bool showActorXZ;
42
43                 std::vector<int>    vecVOI  = bbGetInputIn();
44                 std::vector<double>    spc  = bbGetInputSpacing();
45                 vecVOI[0] = vecVOI[0]*spc[0];
46                 vecVOI[1] = vecVOI[1]*spc[0];
47                 vecVOI[2] = vecVOI[2]*spc[1];
48                 vecVOI[3] = vecVOI[3]*spc[1];
49                 vecVOI[4] = vecVOI[4]*spc[2];
50                 vecVOI[5] = vecVOI[5]*spc[2];
51                 int dep;
52                 std::vector<int> vecPoint = bbGetInputActualPoint();
53                 vecPoint[0] = vecPoint[0]*spc[0];
54                 vecPoint[1] = vecPoint[1]*spc[1];
55                 vecPoint[2] = vecPoint[2]*spc[2];
56
57                 if (vecPoint.size()==3)
58                 {
59                         if ((vecPoint[0]>=vecVOI[0]) && (vecPoint[0]<=vecVOI[1]) ) 
60                         {       
61                                 showActorYZ=bbGetInputActive() && true; 
62                         } else {
63                                 showActorYZ=bbGetInputActive() && false;        
64                         }
65                         if ((vecPoint[1]>=vecVOI[2]) && (vecPoint[1]<=vecVOI[3]) ) 
66                         {       
67                                 showActorXZ=bbGetInputActive() && true; 
68                         } else {
69                                 showActorXZ=bbGetInputActive() && false;        
70                         }
71                         if ((vecPoint[2]>=vecVOI[4]) && (vecPoint[2]<=vecVOI[5]) ) 
72                         {       
73                                 showActorXY=bbGetInputActive() && true; 
74                         } else {
75                                 showActorXY=bbGetInputActive() && false;        
76                         }
77                 
78                 } else {
79                         showActorXY=bbGetInputActive();
80                         showActorYZ=bbGetInputActive();
81                         showActorXZ=bbGetInputActive();
82                 }
83
84                 if (bbGetInputXYrender()!=NULL)
85                 {
86                         dep=-900;
87                         pointsXY->SetPoint(0, vecVOI[0], vecVOI[2], dep);
88                         pointsXY->SetPoint(1, vecVOI[0], vecVOI[3], dep);
89                         pointsXY->SetPoint(2, vecVOI[1], vecVOI[3], dep);
90                         pointsXY->SetPoint(3, vecVOI[1], vecVOI[2], dep);
91                         pointsXY-> Modified();
92                         if ( showActorXY==true )
93                         {
94                                 if (actorAddedXY==false)
95                                 {
96                                         bbGetInputXYrender()->AddActor(polygonActorXY);
97                                         actorAddedXY=true;
98                                 } // 
99                         } else {
100                                 if (actorAddedXY==true)
101                                 {
102                                         bbGetInputXYrender()->RemoveActor(polygonActorXY);
103                                         actorAddedXY=false;
104                                 } // 
105                         }// Active
106                 } // if XYrender
107                 if (bbGetInputYZrender()!=NULL)
108                 {
109                         dep=900;
110                         pointsYZ->SetPoint(0, dep,vecVOI[2], vecVOI[4] );
111                         pointsYZ->SetPoint(1, dep,vecVOI[2], vecVOI[5] );
112                         pointsYZ->SetPoint(2, dep,vecVOI[3], vecVOI[5] );
113                         pointsYZ->SetPoint(3, dep,vecVOI[3], vecVOI[4] );
114                         pointsYZ-> Modified();
115                         if ( showActorYZ==true )
116                         {
117                                 if (actorAddedYZ==false)
118                                 {
119                                         bbGetInputYZrender()->AddActor(polygonActorYZ);
120                                         actorAddedYZ=true;
121                                 } // 
122                         } else {
123                                 if (actorAddedYZ==true)
124                                 {
125                                         bbGetInputYZrender()->RemoveActor(polygonActorYZ);
126                                         actorAddedYZ=false;
127                                 } // 
128                         }// Active
129                 } // if XYrender
130                 if (bbGetInputXZrender()!=NULL)
131                 {
132                         dep=-900;
133                         pointsXZ->SetPoint(0, vecVOI[0],dep, vecVOI[4] );
134                         pointsXZ->SetPoint(1, vecVOI[0],dep, vecVOI[5] );
135                         pointsXZ->SetPoint(2, vecVOI[1],dep, vecVOI[5] );
136                         pointsXZ->SetPoint(3, vecVOI[1],dep, vecVOI[4] );
137                         pointsXZ-> Modified();
138                         if ( showActorXZ==true )
139                         {
140                                 if (actorAddedXZ==false)
141                                 {
142                                         bbGetInputXZrender()->AddActor(polygonActorXZ);
143                                         actorAddedXZ=true;
144                                 } // 
145                         } else {
146                                 if (actorAddedXZ==true)
147                                 {
148                                         bbGetInputXZrender()->RemoveActor(polygonActorXZ);
149                                         actorAddedXZ=false;
150                                 } // 
151                         }// Active
152                 } // if XYrender
153         } // In size
154 }
155 //===== 
156 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
157 //===== 
158 void VoiMPR::bbUserSetDefaultValues()
159 {
160
161 //  SET HERE THE DEFAULT INPUT/OUTPUT VALUES OF YOUR BOX 
162 //    Here we initialize the input 'In' to 0
163         actorAddedXY            = false;
164         actorAddedXZ            = false;
165         actorAddedYZ            = false;
166         bbSetInputActive(true);
167         bbSetInputXYrender(NULL);
168         bbSetInputYZrender(NULL);
169         bbSetInputXZrender(NULL);
170
171         std::vector<double> spc;
172         spc.push_back(1);
173         spc.push_back(1);
174         spc.push_back(1);
175         bbSetInputSpacing(spc);
176 }
177 //===== 
178 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
179 //===== 
180 void VoiMPR::bbUserInitializeProcessing()
181 {
182
183 //  THE INITIALIZATION METHOD BODY :
184 //    Here does nothing 
185 //    but this is where you should allocate the internal/output pointers 
186 //    if any 
187
188
189         pointsXY                = vtkPoints                     ::New();
190         linesXY                 = vtkCellArray          ::New();
191         polygonXY               = vtkPolyData           ::New();
192         polygonMapperXY = vtkPolyDataMapper     ::New();
193         polygonActorXY  = vtkActor                      ::New();
194 //EED 2023-07-27
195     polygonActorXY->GetProperty()->SetOpacity(0.9999);
196         pointsXY                -> SetNumberOfPoints(4);
197         pointsXY                -> SetPoint(0, 0, 0, 0);
198         pointsXY                -> SetPoint(1, 0, 0, 0);
199         pointsXY                -> SetPoint(2, 0, 0, 0);
200         pointsXY                -> SetPoint(3, 0, 0, 0);
201         linesXY                 -> InsertNextCell(5);
202         linesXY                 -> InsertCellPoint(0);
203         linesXY                 -> InsertCellPoint(1);
204         linesXY                 -> InsertCellPoint(2);
205         linesXY                 -> InsertCellPoint(3);
206         linesXY                 -> InsertCellPoint(0);
207         polygonXY               -> SetPoints(pointsXY);
208         polygonXY               -> SetLines(linesXY);
209         polygonMapperXY -> SetInputData(polygonXY);
210         polygonMapperXY -> Update();
211         polygonActorXY  -> SetMapper(polygonMapperXY);
212
213
214         pointsXZ                = vtkPoints                     ::New();
215         linesXZ                 = vtkCellArray          ::New();
216         polygonXZ               = vtkPolyData           ::New();
217         polygonMapperXZ = vtkPolyDataMapper     ::New();
218         polygonActorXZ  = vtkActor                      ::New();
219     //EED 2023-07-27
220     polygonActorXZ->GetProperty()->SetOpacity(0.9999);
221         pointsXZ                -> SetNumberOfPoints(4);
222         pointsXZ                -> SetPoint(0, 0, 0, 0);
223         pointsXZ                -> SetPoint(1, 0, 0, 0);
224         pointsXZ                -> SetPoint(2, 0, 0, 0);
225         pointsXZ                -> SetPoint(3, 0, 0, 0);
226         linesXZ                 -> InsertNextCell(5);
227         linesXZ                 -> InsertCellPoint(0);
228         linesXZ                 -> InsertCellPoint(1);
229         linesXZ                 -> InsertCellPoint(2);
230         linesXZ                 -> InsertCellPoint(3);
231         linesXZ                 -> InsertCellPoint(0);
232         polygonXZ               -> SetPoints(pointsXZ);
233         polygonXZ               -> SetLines(linesXZ);
234         polygonMapperXZ -> SetInputData(polygonXZ);
235         polygonMapperXZ -> Update();
236         polygonActorXZ  -> SetMapper(polygonMapperXZ);
237
238         pointsYZ                = vtkPoints                     ::New();
239         linesYZ                 = vtkCellArray          ::New();
240         polygonYZ               = vtkPolyData           ::New();
241         polygonMapperYZ = vtkPolyDataMapper     ::New();
242         polygonActorYZ  = vtkActor                      ::New();
243     //EED 2023-07-27
244     polygonActorYZ->GetProperty()->SetOpacity(0.9999);
245         pointsYZ                ->SetNumberOfPoints(4);
246         pointsYZ                ->SetPoint(0, 0, 0, 0);
247         pointsYZ                ->SetPoint(1, 0, 0, 0);
248         pointsYZ                ->SetPoint(2, 0, 0, 0);
249         pointsYZ                ->SetPoint(3, 0, 0, 0);
250         linesYZ                 ->InsertNextCell(5);
251         linesYZ                 ->InsertCellPoint(0);
252         linesYZ                 ->InsertCellPoint(1);
253         linesYZ                 ->InsertCellPoint(2);
254         linesYZ                 ->InsertCellPoint(3);
255         linesYZ                 ->InsertCellPoint(0);
256         polygonYZ               -> SetPoints(pointsYZ);
257         polygonYZ               -> SetLines(linesYZ);
258         polygonMapperYZ -> SetInputData(polygonYZ);
259         polygonMapperYZ -> Update();
260         polygonActorYZ  -> SetMapper(polygonMapperYZ);
261 }
262 //===== 
263 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
264 //===== 
265 void VoiMPR::bbUserFinalizeProcessing()
266 {
267
268 //  THE FINALIZATION METHOD BODY :
269 //    Here does nothing 
270 //    but this is where you should desallocate the internal/output pointers 
271 //    if any
272   
273 }
274 }
275 // EO namespace bbcreaVtk
276
277