2 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
4 #include "bbcreaVtkVoxelGrid.h"
5 #include "bbcreaVtkPackage.h"
7 #include "vtkVoxelGrid.h"
12 BBTK_ADD_BLACK_BOX_TO_PACKAGE(creaVtk,VoxelGrid)
13 BBTK_BLACK_BOX_IMPLEMENTATION(VoxelGrid,bbtk::AtomicBlackBox);
15 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
17 void VoxelGrid::Process()
20 // THE MAIN PROCESSING METHOD BODY
21 // Here we simply set the input 'In' value to the output 'Out'
22 // And print out the output value
23 // INPUT/OUTPUT ACCESSORS ARE OF THE FORM :
24 // void bbSet{Input|Output}NAME(const TYPE&)
25 // const TYPE& bbGet{Input|Output}NAME() const
27 // * NAME is the name of the input/output
28 // (the one provided in the attribute 'name' of the tag 'input')
29 // * TYPE is the C++ type of the input/output
30 // (the one provided in the attribute 'type' of the tag 'input')
31 // bbSetOutputOut( bbGetInputIn() );
32 // std::cout << "Output value = " <<bbGetOutputOut() << std::endl;
35 vtkVoxelGrid *voxelgrid = vtkVoxelGrid::New();
36 voxelgrid->SetInputData( bbGetInputImage() );
37 voxelgrid->SetConfigurationStyleToManual();
38 voxelgrid->SetDivisions( bbGetInputDivisionsX(),bbGetInputDivisionsY(),bbGetInputDivisionsZ() );
40 // voxelgrid->SetConfigurationStyleToLeafSize();
41 // voxelgrid->SetLeafSize( bbGetInputDivisionsX(),bbGetInputDivisionsY(),bbGetInputDivisionsZ() );
43 // voxelgrid->SetConfigurationStyleToAutomatic();
44 // voxelgrid->SetNumberOfPointsPerBin( bbGetInputDivisionsX() );
47 bbSetOutputOut( voxelgrid->GetOutput() );
50 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
52 void VoxelGrid::bbUserSetDefaultValues()
55 // SET HERE THE DEFAULT INPUT/OUTPUT VALUES OF YOUR BOX
56 // Here we initialize the input 'In' to 0
57 bbSetInputImage(NULL);
58 bbSetInputDivisionsX(100);
59 bbSetInputDivisionsY(100);
60 bbSetInputDivisionsZ(100);
64 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
66 void VoxelGrid::bbUserInitializeProcessing()
69 // THE INITIALIZATION METHOD BODY :
71 // but this is where you should allocate the internal/output pointers
77 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
79 void VoxelGrid::bbUserFinalizeProcessing()
82 // THE FINALIZATION METHOD BODY :
84 // but this is where you should desallocate the internal/output pointers
89 // EO namespace bbcreaVtk