1 # Installs bbCreatePackage.bat/.sh
2 # used to creates the file architecture for a new user package
4 # go to data which install the input data to the script
5 #ADD_SUBDIRECTORY(data)
7 # Sets the data install path
15 # Relative path to the data used by bbCreatePackage from data root folder
16 SET(bbCreatePackage_DATA_REL_PATH_FROM_DATA kernel/bbCreatePackage)
18 # Configure / Install the empty package structure used by bbCreatePackage
19 # Copy it into build tree
20 FILE(GLOB_RECURSE LST_FILE_VOID_CREATE_PACKAGE RELATIVE ${CMAKE_CURRENT_SOURCE_DIR}/void-Package *.txt *.in *.cmake )
21 FOREACH( iLST ${LST_FILE_VOID_CREATE_PACKAGE})
22 STRING(SUBSTRING ${iLST} 0 3 subStrTmp )
23 IF( ${subStrTmp} STREQUAL "../" )
25 ELSE( ${subStrTmp} STREQUAL "../" )
26 CONFIGURE_FILE(${CMAKE_CURRENT_SOURCE_DIR}/void-Package/${iLST}
27 ${BBTK_DATA_BUILD_PATH}/${bbCreatePackage_DATA_REL_PATH_FROM_DATA}/void-Package/${iLST}
29 ENDIF( ${subStrTmp} STREQUAL "../" )
31 # Install the build tree folder
33 DIRECTORY ${BBTK_DATA_BUILD_PATH}/${bbCreatePackage_DATA_REL_PATH_FROM_DATA}/void-Package
34 DESTINATION ${BBTK_DATA_INSTALL_PATH}/${bbCreatePackage_DATA_REL_PATH_FROM_DATA}
37 # Configure / Install the script bbCreatePackage
38 SET(bbCreatePackage_DATA_REL_PATH_FROM_BIN ../${BBTK_DATA_REL_PATH}/${bbCreatePackage_DATA_REL_PATH_FROM_DATA})
39 FILE(TO_NATIVE_PATH ${bbCreatePackage_DATA_REL_PATH_FROM_BIN} bbCreatePackage_DATA_REL_PATH_FROM_BIN)
44 ${CMAKE_CURRENT_SOURCE_DIR}/bbCreatePackage.bat.in
45 ${bbtk_BINARY_DIR}/RelWithDebInfo/bbCreatePackage.bat
49 ${CMAKE_CURRENT_SOURCE_DIR}/bbCreatePackage.bat.in
50 ${bbtk_BINARY_DIR}/Debug/bbCreatePackage.bat
54 ${CMAKE_CURRENT_SOURCE_DIR}/bbCreatePackage.bat.in
55 ${bbtk_BINARY_DIR}/Release/bbCreatePackage.bat
60 PROGRAMS ${bbtk_BINARY_DIR}/Debug/bbCreatePackage.bat
66 ${CMAKE_CURRENT_SOURCE_DIR}/bbCreatePackage.sh.in
67 ${bbtk_BINARY_DIR}/bin/bbCreatePackage
72 FILES ${bbtk_BINARY_DIR}/bin/bbCreatePackage
74 PERMISSIONS OWNER_READ OWNER_WRITE OWNER_EXECUTE GROUP_READ GROUP_EXECUTE WORLD_READ WORLD_EXECUTE