1 /*=========================================================================
7 =========================================================================*/
9 /* ---------------------------------------------------------------------
11 * Copyright (c) CREATIS-LRMN (Centre de Recherche en Imagerie Medicale)
12 * Authors : Eduardo Davila, Laurent Guigues, Jean-Pierre Roux
14 * This software is governed by the CeCILL-B license under French law and
15 * abiding by the rules of distribution of free software. You can use,
16 * modify and/ or redistribute the software under the terms of the CeCILL-B
17 * license as circulated by CEA, CNRS and INRIA at the following URL
18 * http://www.cecill.info/licences/Licence_CeCILL-B_V1-en.html
19 * or in the file LICENSE.txt.
21 * As a counterpart to the access to the source code and rights to copy,
22 * modify and redistribute granted by the license, users are provided only
23 * with a limited warranty and the software's author, the holder of the
24 * economic rights, and the successive licensors have only limited
27 * The fact that you are presently reading this means that you have had
28 * knowledge of the CeCILL-B license and that you accept its terms.
29 * ------------------------------------------------------------------------ */
33 * \brief Class bbtk::vtkGObjectView
37 #include "vtkGObjectView.h"
43 //=========================================================================
44 vtkGObjectView::vtkGObjectView()
47 _borderObjectActor=NULL;
48 _fillObjectActor=NULL;
49 _isStartDragging=false;
51 _state = NOTHING_HAPPENS;
54 //=========================================================================
55 vtkGObjectView::~vtkGObjectView()
58 //=========================================================================
60 void vtkGObjectView::update(int idController,int command)//virtual
65 //=========================================================================
67 void vtkGObjectView::setModel(GObjectModel *model)
72 //=========================================================================
74 void vtkGObjectView::setBaseView(wxVtkBaseView* baseView)
79 //=========================================================================
81 void vtkGObjectView::initVtkObjects()
87 //=========================================================================
89 void vtkGObjectView::createVtkObjects() //virtual
94 //=========================================================================
96 void vtkGObjectView::updateColors() //virtual
101 //=========================================================================
103 void vtkGObjectView::addVtkActors()//virtual
105 _baseView->GetRenderer()->AddActor(_fillObjectActor);
106 _baseView->GetRenderer()->Render();
109 //=========================================================================
111 void vtkGObjectView::removeVtkActors()//virtual
113 _baseView->GetRenderer()->RemoveActor(_fillObjectActor);
114 _baseView->GetRenderer()->Render();
117 //=========================================================================
119 bool vtkGObjectView::isPointInside(int X,int Y) //virtual
121 // RaC In the actual version, always z=900
122 double xx=X,yy=Y,zz=900;
123 _baseView->TransCoordScreenToWorld(xx,yy,zz);
124 return _model->isPointInside(xx,yy,zz);
127 //=========================================================================
129 void vtkGObjectView::moveObject(int X,int Y) //virtual
131 // RaC In the actual version, always z=900
132 double xx=X,yy=Y,zz=900;
133 _baseView->TransCoordScreenToWorld(xx,yy,zz);
137 _isStartDragging=false;
139 double xInic,yInic,zInic;
140 _model->getInicPoint(xInic,yInic,zInic);
144 _model->move(xx-dragDifX,yy-dragDifY,zz);
148 //=========================================================================
150 void vtkGObjectView::setStartDragging(bool param)
152 _isStartDragging=param;
157 //=========================================================================
159 void vtkGObjectView::setState(int state)
164 //=========================================================================
166 int vtkGObjectView::getState()
171 //=========================================================================
173 void vtkGObjectView::setRefreshWaiting()
175 ((vtkInteractorStyleBaseView*)_baseView->GetInteractorStyleBaseView())->SetRefresh_waiting();
178 //=========================================================================
180 void vtkGObjectView::removeFromScene()
186 //=========================================================================
189 } // EO namespace bbtk